What's your favorite 3D maneuver?
#27
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What's your favorite 3D maneuver?
Anything but t-rolling or hovering - thats old school now
There's also a lot of "new" manuvers and variants being done by these guys that are really awesome, many I just can't describe.
Can't wait to see the "Extreme Challenge"!
#28
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Shrinking open manuevers smaller and smaller
One thing I like to do in front of a crowd to keep them on their toes is to repeat a maneuver several times but shrink it until it converts.
Very simple but enjoyable is a nice round open loop, then smaller and smaller until it becomes a flip. Perhaps four or five. Keeping it centered makes it very pretty and gives contrast.
More fun is a nice rolling circle. I start with a simple open circle with who cares how many rolls, just smooth and pretty, then a bit smaller to a four roll circle, then another four roller but even smaller, and the next becomes a rolling harrier circle, but so tight that the nose chases the tail around. Often, people ignore the airplane and simply watch the sticks make mayonnaise but it is really very simple. Allow it then to open a little bit into a conventional rolling harrier (conventional rolling harrier...is that a paradox?) before going to the next series.
My idea here is to allow a normal open maneuver to convert into its 3D counterpart. A rolling circle is pretty and gets the first ohh, but when it converts into the aerodynamically impossible, then come the ahhs. There are so many variations possible once one throws the book away and disregards the word impossible.
One beauty that I need to practice it one I saw Garret Morris do. A series of rolls, quite normal, that converts into a fully stalled and burried snap/flip into the harrier and then into the harrier rolls. Again, it takes a normal manuever and converts it into its 3D counterpart.
On torque rolls, use the ailerons and hover, turn, hover, four point turn, hover, stutter turn, its still in the working stage, but it is getting better.
For me, much of the beauty in freestyle is all about contrasting the maneuvers.
Mark
Very simple but enjoyable is a nice round open loop, then smaller and smaller until it becomes a flip. Perhaps four or five. Keeping it centered makes it very pretty and gives contrast.
More fun is a nice rolling circle. I start with a simple open circle with who cares how many rolls, just smooth and pretty, then a bit smaller to a four roll circle, then another four roller but even smaller, and the next becomes a rolling harrier circle, but so tight that the nose chases the tail around. Often, people ignore the airplane and simply watch the sticks make mayonnaise but it is really very simple. Allow it then to open a little bit into a conventional rolling harrier (conventional rolling harrier...is that a paradox?) before going to the next series.
My idea here is to allow a normal open maneuver to convert into its 3D counterpart. A rolling circle is pretty and gets the first ohh, but when it converts into the aerodynamically impossible, then come the ahhs. There are so many variations possible once one throws the book away and disregards the word impossible.
One beauty that I need to practice it one I saw Garret Morris do. A series of rolls, quite normal, that converts into a fully stalled and burried snap/flip into the harrier and then into the harrier rolls. Again, it takes a normal manuever and converts it into its 3D counterpart.
On torque rolls, use the ailerons and hover, turn, hover, four point turn, hover, stutter turn, its still in the working stage, but it is getting better.
For me, much of the beauty in freestyle is all about contrasting the maneuvers.
Mark
#29
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What's your favorite 3D maneuver?
I love all 3d but that move jason shulman did on sunday @ the TOC, it was a snap into a wall into a torque roll, looked great. Really enjoyed you & Mike last year in Maurice La., will you guy's be there next month?? Hope so it was great & looking forward to more.
Gil
Gil
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What's your favorite 3D maneuver?
Blain that is great, I can't wait to see what you guy's have in store for us this year. You guy's are really an inspiration to us flyers that are trying to learn to fly 3D. I'm looking forward to talking with you in Maurice.
Gil
Gil
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What's your favorite 3D maneuver?
By far, the Jason SHulman snap-to-torque roll t the 2002 TOC is hands down the most exciting 3d manuever I have ever seen performed. I have practiced this up high and the timing of the rudder input is extremely critical to keep the energy up to continue the manuever into a torque roll. I couldn't ever imagine doing this manuever as low as he did.
#35
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What's your favorite 3D maneuver?
an elevator is where you use spoilers and up-elevator together to get the plane to lose altitude without pitching up or down. Looks really neat when done properly.
#36
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What's your favorite 3D maneuver?
Cloumbo, i too can't believe Torque rolling is old hat too , i bet the guy who said this can't do em ! It's like saying a diver, or bmx rider or skater doing their hardest trick is old hat. I do agree it's stagmented in that VERY few pilots have progressed the torque roll into a torque roll cirle, figure of eight or the ultimate manurevoure a torque roll loop. I know if theres too much wind these ultimate manourves are not possible as the plane leans that much they become harrier manourves. WHO CAN DO THESE IF ANYBODY ?
#38
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What's your favorite 3D maneuver?
i love to come in about a foot off the ground, and do a wall that touches the rudder on the way up, followed immediately by a hover, hold the hover and accelerae up a little ways then do waterfalls into a inverted elevator that touches the rudder. U-Can-Do it!
#39
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What's your favorite 3D maneuver?
My favorite combo currently is an upright blender into a couple of tight waterfalls directly into a climbing inverted flat spin. Sometimes i like to have the flat spin loose atitude right after the waterfalls, but then jump on the throttle and let it climb back up.
This is actually not that hard to do, if you've got the bird set-up.
This is actually not that hard to do, if you've got the bird set-up.
#43
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What's your favorite 3D maneuver?
All I did was during a couple of tight waterfalls, experiment with aileron input and it looked like it was forming a spin so i kicked in opposite rudder. My inverted climbing flat spin was born!!!!
My set up is a Modeltech Magic Extra, TT .46 with Mousse Can Pipe, CG is waaayyyyy aft, 5 1/4" from leading edge.
My set up is a Modeltech Magic Extra, TT .46 with Mousse Can Pipe, CG is waaayyyyy aft, 5 1/4" from leading edge.
#44
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What's your favorite 3D maneuver?
Originally posted by RSands
I think it means waterfall crash? Haven't done one yet, but it's probably just a matter of time!
I think it means waterfall crash? Haven't done one yet, but it's probably just a matter of time!
#46
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What's your favorite 3D maneuver?
Hey! i just figured out how to do a lomshevak in my cap. the only difference is i jerk it so suddenly that it flips tail first twice, and then either goes into a knife edge spin, or just tumbles depending on how long i hold the controls. i swear i will need a tailbrace.
#47
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What's your favorite 3D maneuver?
Try this on for size...
5 feet altitude, plane traveling down wind at JUST above stall speed ... pop it up into a wall then instantly push over to an outside 3/4 waterfall ... stop the waterfall at 90 degree upline sticking it into a prop hang ... add a bit of power and then z-bend over the top ... exit the maneuver at 10 feet altitude
Now that has a HIGH pucker factor and looks cool as hell.
Rick
5 feet altitude, plane traveling down wind at JUST above stall speed ... pop it up into a wall then instantly push over to an outside 3/4 waterfall ... stop the waterfall at 90 degree upline sticking it into a prop hang ... add a bit of power and then z-bend over the top ... exit the maneuver at 10 feet altitude
Now that has a HIGH pucker factor and looks cool as hell.
Rick
#49
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What's your favorite 3D maneuver?
Originally posted by matt3D
Hey Heads_Up what is that maneuver called?
Hey Heads_Up what is that maneuver called?
I call it the "Gold Plated Custom Z-Bend"
Its actually just four different 3D maneuvers joined together at low altitude and high pucker factor.
Rick