Coding Aerodynamics in Games
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Coding Aerodynamics in Games
Hi guys. I've spent the last few weeks developing free RC games called Warbirds RC and Warbirds RC Heli... available on google play (play.google.com) for Android phones and tablets.
The flight physics is all my own. I had to make it realistically turn, stall, tailslide etc, all with code. My dad and brother are pilots and I've always been interested in aerodynamics (love F1 cars) so it was a labour of love. i also have Phoenix and Clearviw, so I had some points of reference before I began...
As I said the games are free (and ad free)... if you are into aero behaviour, especially of RC planes and helicopters, I would appreciate your advice and feedback. Sorry Apple users, the games are only on google play.
Cheers
Steve g
The flight physics is all my own. I had to make it realistically turn, stall, tailslide etc, all with code. My dad and brother are pilots and I've always been interested in aerodynamics (love F1 cars) so it was a labour of love. i also have Phoenix and Clearviw, so I had some points of reference before I began...
As I said the games are free (and ad free)... if you are into aero behaviour, especially of RC planes and helicopters, I would appreciate your advice and feedback. Sorry Apple users, the games are only on google play.
Cheers
Steve g