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AFPD airplane graphics issues

Old 10-09-2010, 08:04 PM
  #1  
bmoney69
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Default AFPD airplane graphics issues

i have AFPD installed on My new system. See below for Specs. The program installed fine and runs fine except when I fly the graphics on the plane are all messed up. the graphics on the rendered scenes don't look right nor do the photo real scenes (fuzzy). the physics seem also. below is the TM file.

AMD Athlon II x4 635 processor 2.9 GHz
4G Ram
750G Hard Drive
ATI radon HD 4200 video chipset (intergraded)
Windows 7, 64 bit operating system

ok, unistalled and re-installed in the root of C. got the TM.log file:

tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 712111726
tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading)
tmsystem: cpu=2900 Mhz
tmsystem: memory=(physical=3839MB, avail=2502MB) (virtual=2047MB, avail=1857MB)
tmsystem: operating system=Microsoft Windows Vista Version 6.1 (Build 7600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.07.21, Copyright (C) 1998-2008 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
tmgl: failed to load texture texture/photoeye.bmp
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(11, rd=5.00) ok
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=59
init window=(window=816x632) (screen=1680x1050) (32bpp) (59Hz) (window)
openal: init (default=Generic Software) (0:Generic Software) (using default device) (version=1.1) (1.1) (Generic Software) (Generic Software) ok
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 4200 , version=3.3.9836 Compatibility Profile Context, opengl version=3.3
(viewport=8192x8192) (texturesize=8192) (stencil=8)
gl extensions=GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x59) (rj-640x480x16x60) (rj-640x480x16x73) (rj-640x480x16x75) (rj-640x480x32x59) (rj-640x480x32x60) (rj-640x480x32x73) (rj-640x480x32x75) (800x600x16x56) (800x600x16x70) (800x600x16x75) (1024x768x16x60) (1024x768x16x70) (1024x768x16x75) (rj-1152x720x16x60) (rj-1152x720x32x60) (1152x864x16x70) (1152x864x16x75) (1280x720x16x60) (1280x768x16x75) (1280x800x16x75) (1280x960x16x60) (1280x960x16x70) (1280x960x16x75) (1280x1024x16x60) (1280x1024x16x70) (1280x1024x16x75) (1360x768x16x60) (1440x900x16x60) (rj-1600x1000x16x60) (rj-1600x1000x32x60) (1600x1200x16x60) (1680x1050x16x59)
tmsystem: opengl samples buffers=2
tmsystem: current monitor frequency=59
init window=(window=816x632) (screen=1680x1050) (32bpp) (59Hz) (window)
directinput: searching joysticks=none
(61::Vertex shader was successfully compiled to run on hardware.
) (62::Fragment shader was successfully compiled to run on hardware.) (25rogramobject:Validation successful.
)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(3)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/usa.geo...
sim: 2 objects 0 dynobjects
sim: start position 1
sim: start position 2
sim: start position 3
sim: loading ground scenery/usa/usaf.obj
sim: loading object scenery/usa/usag.obj=ok
sim: loading object scenery/usa/usao.obj=ok
sim: 808 transparent geometries 783 billboards
sim: loading time=862505 mus
tmcollision: 783 billboards
tmcollision: 12695 triangles using 1624960 bytes
tmcollision: omin=(-10241.2,-10805.0,-2.2) omax=(10358.7,10795.0,286.0) octmin=(30.0,30.0,100.0)
tmcollision: otnodes=1103 otendnodes=552 otdepth=22 otlistareas=251430
tmcollision: otnmaxareas=129 otnavgareas=41 otnminsize=(20.117,21.094,72.061)
tmcollision: otareas=22960 mem=1716800
tmcollision: 1103 octrees, using 167656 bytes
tmcollision: total mem=1884456 bytes
tmcollision: time=0.15s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 extra330s...
(command file convert = 3) tmdairfoil: loading naca0015 ok
openal: register sound sound/extra330s-1710.wav=(12, rd=6.05) ok
openal: register sound sound/extra330s-3510.wav=(13, rd=6.05) ok
openal: register sound sound/extra330s-5730.wav=(14, rd=6.05) ok
generating shadow 0=radius=3.28 bbmin=(-1.82 -1.82 -0.58) bbmax=(1.82 1.82 0.54)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: play single song 0
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=6286) -36 4) 88 (32291B98)
openal: loading sound/beep.wav= ok 0 22050.00
openal: loading sound/balloon.wav= ok 1 22050.00
openal: loading sound/crash.wav= ok 2 22050.00
openal: loading sound/splash.wav= ok 3 22050.00
openal: loading sound/glider.wav= ok 4 22050.00
openal: loading sound/glider2.wav= ok 5 22050.00
openal: loading sound/glider.wav= ok 6 22050.00
openal: loading sound/glider2.wav= ok 7 22050.00
openal: loading sound/glider.wav= ok 8 22050.00
openal: loading sound/glider2.wav= ok 9 22050.00
openal: loading sound/glider.wav= ok 10 22050.00
openal: loading sound/glider2.wav= ok 11 22050.00
openal: loading sound/extra330s-1710.wav= ok 12 22050.00
openal: loading sound/extra330s-3510.wav= ok 13 22050.00
openal: loading sound/extra330s-5730.wav= ok 14 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-283.00,-1360.00,66.23), viewer=(-278.00,-1347.00,68.03)
sim: 4582 memory blocks using 10434092 bytes
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 11 memory blocks:
tmsystem: objects/card.tgo.tmgeometry=832 bytes
tmsystem: objects/card.tgo.tmgeometryinfo=144 bytes
tmsystem: objects/card.tgo.pptexture=8 bytes
tmsystem: tmvertex_tcnv=1408 bytes
tmsystem: geometryindex=532 bytes
tmsystem: geometrystripindex=216 bytes
tmsystem: tmvertex_nv_copy=1056 bytes
tmsystem: tmvertex_tcnv=576 bytes
tmsystem: geometryindex=196 bytes
tmsystem: geometrystripindex=84 bytes
tmsystem: tmvertex_nv_copy=432 bytes
tmsystem: shutdown, 11 memory blocks left using 5484 bytes

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