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Where to download additional helicopters for MAC

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Old 10-20-2010, 12:57 AM
  #1  
msmalik
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Default Where to download additional helicopters for MAC

Hello, I have AFPD for mac and I cannot download any helis that work. Iwould like to get T-rexes and a coaxial heli. I tried all the ones from rc-sim, but either the sound is missing or the colors are missing and the helicopter is transparent. I have a relatively new iMac.

Please advise on where I can get additional helis for MAC.

Thanks
Old 10-21-2010, 06:16 AM
  #2  
rajul
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Default RE: Where to download additional helicopters for MAC

What video card are you using? You'll need to meet the system requirements here http://www.aerofly.com/afpd/requirements.html
Old 10-21-2010, 09:09 AM
  #3  
msmalik
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Default RE: Where to download additional helicopters for MAC

Hey rajul

My video card is the ATI radeo HD 2600. Ithink it surpasses the requirements. I have no issues with the graphics being slow, it works great. Just the new ones I download are all white or transparent. They work fine though.

I saw another thread about this, they were saying that you have to change the jpgs to bmps but that didn't work out.there was no solution that was figured out and that thread ended. So I was hoping to start a new thread where Ican get some solutios for this (if there are any). Maybe it's just that the additional helis you dl are made for windows?

Thanks for any help.

Old 10-21-2010, 10:01 AM
  #4  
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Default RE: Where to download additional helicopters for MAC

Did you run the latest patch version 1.11.7.31 for AFPD Mac?
Old 10-21-2010, 05:46 PM
  #5  
msmalik
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Default RE: Where to download additional helicopters for MAC

Rajul,

I have the AFPD patinum edition. The patch update you suggested is for Aerofly 5, not for AFPD. I did dl the latest patch for AFPD, it was

1.11.07.31


Despite this it's still not working. Iappreciate you trying to help. Do you have any other ideas?

if it helps, my problem is similar to this thread. I have the same problem with all helis, not just the T-rexes Idownload.

http://www.rcuniverse.com/forum/m_92...tm.htm#9262245

I've also attached a screenshot of what the heli looks like.

Thanks!
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Old 10-21-2010, 06:29 PM
  #6  
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Default RE: Where to download additional helicopters for MAC

Sorry for the mixup. Check if your graphics driver has been updated to the latest version from the ATI website
Old 10-21-2010, 06:43 PM
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Default RE: Where to download additional helicopters for MAC

Rajul, I checked the AMDwebsite and there are no updates for my ATIRadeon 2600 HD. If this helps, I have Mac OS X10.5.8
Old 10-21-2010, 08:27 PM
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Default RE: Where to download additional helicopters for MAC

Could you go to your main AFPD directory and look for a file tm.log. Then open it with a text editor and copy and paste the entire content here. Thanks
Old 10-21-2010, 09:11 PM
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Default RE: Where to download additional helicopters for MAC

Sure thing Rajul. Thanks for all your help so far by the way. Here it is.


tm: Library Version 4.2d, Copyright (C) 1998-2009, IPACS
tm: http://www.ipacs.de
openal: init structs
openal: init (default=Built-in Output) (0:Built-in Output) (using default device) (version=1.1) (1.1) (Built-in Output) (Built-in Output) ok
tmsystem: mac os version=10.58
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.07.31, Copyright (C) 1998-2009 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(11, rd=5.00) ok
afdesign: init ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 2600 PRO OpenGL Engine, version=2.0 ATI-1.5.48
gl: (viewport=4096x4096) (texturesize=2048) (stencil=8)
gl: extensions=GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_draw_buffers2 GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
gl: extensions=(separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader) (framebuffer)

framebuffer object created (1024, 1024)
framebuffer object created (256, 256)
tminput: searching for input devices...(3)
tmsystem: searching usb interface (0,0) 0=unable to open interface device
tmsystem: searching usb interface (1,0) 0=unable to open interface device
tmsystem: searching usb interface (0,1) 0=joyinterface
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: 1 devices found
sim: loading scenery scenery/rottenburg.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for helicopter)
sim: start position 5 (not for airplanes)
sim: start position 6 (not for airplanes)
sim: ballons=10 (0.00,-2.00,2.00) (30.00,28.00,7.00)
sim: load texture grid 4x4 (pano=0) (compress=1) named rottenburg/wrml=(3.750x4.091) (4x4) (24x12)
sim: sphere params(0)=0.0000 0.0000 180.0000
sim: sphere zrotate=31.0000
sim: loading ground object scenery/rottenburg/rottenburg.obj=ok
sim: loading time=127249 mus
sim: 1 photo scenes
tmcollision: 652 triangles using 83456 bytes
tmcollision: omin=(-6861.0,-6861.0,-0.0) omax=(6861.0,6861.0,4.1) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=61 otendnodes=31 otdepth=17 otlistareas=11092
tmcollision: otnmaxareas=173 otnavgareas=27 otnminsize=(26.801,53.602,4.126)
tmcollision: otareas=859 mem=86892
tmcollision: 61 octrees, using 9272 bytes
tmcollision: total mem=96164 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 airwolf...
generating shadow 0=radius=-220000.00 bbmin=(-110000.00 -110000.00 110000.00) bbmax=(110000.00 110000.00 -110000.00)
loading input device calibration config/usbgc0.tmc=ok
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=16153) -36 4) 88 (C941F291)
license: tml file 'afpd-a040.tml' = A040 0000 0000 0000 'AeroFly Professional Deluxe Platinum Edition' 'A040-36BE0D6E.lic'license (A040-36BE0D6E.lic): entries=49
(activated=1)
tmgl: failed to load texture aircraft//preview-.bmp
tmdairfoil: loading flat ok
openal: register sound sound/blade1.wav=(12, rd=2.56) ok
openal: register sound sound/eheli1.wav=(13, rd=2.56) ok
generating shadow 0=radius=0.90 bbmin=(-0.65 -0.65 -0.12) bbmax=(0.65 0.65 0.15)
sim: creating blurr=Rotor
sim: creating blurr=TailRotor
openal: loading sound/beep.wav= ok 0 22050.00
openal: loading sound/balloon.wav= ok 1 22050.00
openal: loading sound/crash.wav= ok 2 22050.00
openal: loading sound/splash.wav= ok 3 22050.00
openal: loading sound/glider.wav= ok 4 22050.00
openal: loading sound/glider2.wav= ok 5 22050.00
openal: loading sound/glider.wav= ok 6 22050.00
openal: loading sound/glider2.wav= ok 7 22050.00
openal: loading sound/glider.wav= ok 8 22050.00
openal: loading sound/glider2.wav= ok 9 22050.00
openal: loading sound/glider.wav= ok 10 22050.00
openal: loading sound/glider2.wav= ok 11 22050.00
openal: loading sound/blade1.wav= ok 12 22050.00
openal: loading sound/eheli1.wav= ok 13 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(4.29,-2.58,0.12), viewer=(0.00,0.00,1.65)
sim: 1116 memory blocks using 26127115 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
openal: register sound sound/blade2.wav=(12, rd=3.33) ok
openal: register sound sound/raptor900.wav=(13, rd=3.33) ok
openal: register sound sound/raptor901.wav=(14, rd=3.33) ok
openal: register sound sound/raptor901.wav=(already registered)(15, rd=3.33) ok
generating shadow 0=radius=1.66 bbmin=(-1.11 -1.11 -0.28) bbmax=(1.11 1.11 0.21)
sim: creating blurr=Rotor
sim: creating blurr=TailRotor
openal: loading sound/blade2.wav= ok 12 22050.00
openal: loading sound/raptor900.wav= ok 13 22050.00
openal: loading sound/raptor901.wav= ok 14 22050.00
openal: loading sound/raptor901.wav= ok 15 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(4.29,-2.58,0.28), viewer=(0.00,0.00,1.65)
sim: 1277 memory blocks using 33378405 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
openal: register sound sound/blade1.wav=(12, rd=3.30) ok
openal: register sound sound/gheli1.wav=(13, rd=3.30) ok
generating shadow 0=radius=1.42 bbmin=(-0.98 -0.98 -0.28) bbmax=(0.98 0.98 0.29)
sim: creating blurr=Rotor
sim: creating blurr=TailRotor
openal: loading sound/blade1.wav= ok 12 22050.00
openal: loading sound/gheli1.wav= ok 13 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(4.29,-2.58,0.28), viewer=(0.00,0.00,1.65)
sim: 1244 memory blocks using 27035001 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(4.29,-2.58,0.28), viewer=(0.00,0.00,1.65)
sim: 1244 memory blocks using 27035001 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: loading scenery scenery/hahnweide.geo...
sim: 1 objects 0 dynobjects
sim: start position (3ds) multi pano 1
sim: start position (3ds) multi pano 2
sim: start position (3ds) multi pano 3
sim: start position (3ds) multi pano 4
sim: start position (3ds) multi pano 5
sim: start position (3ds) multi pano 6
sim: start position (3ds) multi pano 7
sim: start position (3ds) multi pano 8
sim: start position (3ds) multi pano 9
sim: start position (3ds) multi pano 10
sim: start position (3ds) multi pano 11
sim: start position (3ds) multi pano 12
sim: start position (3ds) multi pano 13
sim: start position (3ds) multi pano 14
sim: start position (3ds) multi pano 15
sim: load texture grid 8x8 (pano=0) (compress=1) named hahnweide/hahnweide=(3.750x4.500) (8x8) (12x6)
sim: sphere 3ds params(0)=0.0000 0.4330 -116.8800
sim: photo pos(0)=-0.1380 0.0120 2.2500
sim: load texture grid 8x8 (pano=1) (compress=1) named hahnweide/hahnweide_tower=(3.750x4.500) (8x8) (12x6)
sim: sphere 3ds params(1)=-0.2900 -0.4500 160.0790
sim: photo pos(1)=54.2230 26.9660 11.9610
sim: load texture grid 8x8 (pano=2) (compress=1) named hahnweide/hahnweide_bahn=(3.750x4.500) (8x8) (12x6)
sim: sphere 3ds params(2)=0.4700 0.1300 -132.9600
sim: photo pos(2)=-495.9630 263.1890 2.5500
sim: loading ground object scenery/hahnweide/hahnweide.obj=ok
sim: loading time=9008604 mus
sim: 3 photo scenes
tmcollision: 63639 triangles using 8145792 bytes
tmcollision: omin=(-4748.6,-2882.9,-74.2) omax=(2626.3,3577.1,439.9) octmin=(10.0,10.0,10.0)
tmcollision: otnodes=1567 otendnodes=784 otdepth=26 otlistareas=1045018
tmcollision: otnmaxareas=369 otnavgareas=111 otnminsize=(7.202,6.309,8.032)
tmcollision: otareas=87621 mem=8496276
tmcollision: 1567 octrees, using 238184 bytes
tmcollision: total mem=8734460 bytes
tmcollision: time=0.29s
tmcolldynamic: no dynamic objects or triangles
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(9.00,4.50,0.70), viewer=(0.01,0.14,2.25)
sim: 4450 memory blocks using 35754835 bytes
pano current = 1
pano current = 2
pano current = 0
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(9.00,4.50,0.70), viewer=(0.01,0.14,2.25)
sim: 4450 memory blocks using 35754835 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: loading scenery scenery/forestlake.geo...
sim: 2 objects 0 dynobjects
sim: start position 1
sim: start position 2
sim: start position 3
sim: ballons=10 (80.00,128.00,4.00) (105.00,152.00,8.00)
sim: dragrace=(100.00,180.00)
sim: spotarea=(20.00,14.00)
sim: pylon 1=(-40.00,140.00,-1.00)
sim: pylon 2=(110.00,125.00,-1.00)
sim: pylon 3=(110.00,155.00,-1.00)
sim: loading ground scenery/forestlake/forestlakef.obj
sim: loading object scenery/forestlake/forestlakeg.obj=ok
sim: loading object scenery/forestlake/forestlakeo.obj=ok
sim: 389 transparent geometries 388 billboards
sim: loading time=1079533 mus
tmcollision: 388 billboards
tmcollision: 3447 triangles using 441216 bytes
tmcollision: omin=(-7819.9,-8338.1,-0.0) omax=(8016.8,8285.5,471.0) octmin=(20.0,20.0,20.0)
tmcollision: otnodes=149 otendnodes=75 otdepth=17 otlistareas=53114
tmcollision: otnmaxareas=145 otnavgareas=62 otnminsize=(61.862,32.468,470.999)
tmcollision: otareas=4696 mem=460000
tmcollision: 149 octrees, using 22648 bytes
tmcollision: total mem=482648 bytes
tmcollision: time=0.02s
tmcolldynamic: no dynamic objects or triangles
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-50.00,72.00,0.96), viewer=(-55.00,72.50,2.76)
sim: 2692 memory blocks using 29183665 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
tmdairfoil: loading naca0015 ok
openal: register sound sound/heli1.wav=(12, rd=41.08) ok
openal: register sound sound/nh90.wav=(13, rd=41.08) ok
openal: register sound sound/nh90.wav=(already registered)(14, rd=41.08) ok
openal: register sound sound/nh90.wav=(already registered)(15, rd=41.08) ok
generating shadow 0=radius=19.83 bbmin=(-12.32 -12.32 -3.04) bbmax=(12.32 12.32 2.38)
sim: creating blurr=Rotor
sim: creating blurr=TailRotor
sim: loading scenery scenery/rottenburg.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for helicopter)
sim: start position 5 (not for airplanes)
sim: start position 6 (not for airplanes)
sim: ballons=10 (0.00,-2.00,2.00) (30.00,28.00,7.00)
sim: load texture grid 4x4 (pano=0) (compress=1) named rottenburg/wrml=(3.750x4.091) (4x4) (24x12)
sim: sphere params(0)=0.0000 0.0000 180.0000
sim: sphere zrotate=31.0000
sim: loading ground object scenery/rottenburg/rottenburg.obj=ok
sim: loading time=143942 mus
sim: 1 photo scenes
tmcollision: 652 triangles using 83456 bytes
tmcollision: omin=(-6861.0,-6861.0,-0.0) omax=(6861.0,6861.0,4.1) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=61 otendnodes=31 otdepth=17 otlistareas=11092
tmcollision: otnmaxareas=173 otnavgareas=27 otnminsize=(26.801,53.602,4.126)
tmcollision: otareas=859 mem=86892
tmcollision: 61 octrees, using 9272 bytes
tmcollision: total mem=96164 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
openal: loading sound/heli1.wav= ok 12 22050.00
openal: loading sound/nh90.wav= ok 13 22050.00
openal: loading sound/nh90.wav= ok 14 22050.00
openal: loading sound/nh90.wav= ok 15 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(4.29,-2.58,3.04), viewer=(0.00,0.00,1.65)
sim: 2171 memory blocks using 39681855 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
openal: register sound sound/blade1.wav=(12, rd=2.56) ok
openal: register sound sound/eheli1.wav=(13, rd=2.56) ok
generating shadow 0=radius=0.90 bbmin=(-0.65 -0.65 -0.12) bbmax=(0.65 0.65 0.15)
sim: creating blurr=Rotor
sim: creating blurr=TailRotor
openal: loading sound/blade1.wav= ok 12 22050.00
openal: loading sound/eheli1.wav= ok 13 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(4.29,-2.58,0.12), viewer=(0.00,0.00,1.65)
sim: 1226 memory blocks using 28374099 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
openal: shutdown=ok

Old 10-21-2010, 09:12 PM
  #10  
msmalik
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Default RE: Where to download additional helicopters for MAC

This is without the downloaded helis in the aircraft folder, if you want me to post this whole thing with the downloaded helicopters in the "aircraft" folder let me know. Not sure if that makes a difference.
Old 10-21-2010, 09:30 PM
  #11  
rajul
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Default RE: Where to download additional helicopters for MAC

No need for that. I'll get back to you later
Old 10-21-2010, 10:41 PM
  #12  
msmalik
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Default RE: Where to download additional helicopters for MAC

Ok, I'll check this quite frequently.

Also wanted to add that there is no sound either with the downloaded heli models.

Thanks for taking your time and trying your best to help rajul. Your contact info should come in every box of AFPD purchased for support and questions! Iwould recommend Aerofly over anything just based on the rapid support from you on this forum.
Old 10-24-2010, 12:28 AM
  #13  
msmalik
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Default RE: Where to download additional helicopters for MAC

Any solution to this yet?
Old 10-24-2010, 08:07 PM
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rajul
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Default RE: Where to download additional helicopters for MAC

Hi msmalik, give me some time as I am checking this out with the developers. In the meantime, you could post the download links to the heli models you're facing issues with.
Old 10-24-2010, 09:39 PM
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msmalik
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Default RE: Where to download additional helicopters for MAC

Sure, take your time!

Here are where I got the models from

http://www.rc-sim.de/

More specifically after logging in, here is the URLto all the helis for AFPD

http://www.rc-sim.de/wbb3/index.php?page=Database&c=54

Specific Models : basically all the models there on that site

Here are direct links to some of the models i downloaded and had the issue of white/transparent models with no sound

http://www.rc-sim.de/wbb3/index.php?...seItem&id=3920

http://www.rc-sim.de/wbb3/index.php?...seItem&id=3924

http://www.rc-sim.de/wbb3/index.php?...seItem&id=2674

http://www.rc-sim.de/wbb3/index.php?...seItem&id=3562



And a few others from other sites, but you get the idea. Let me know if you want me to post anything else, or screenshots of anything.

Thanks!


Old 10-25-2010, 04:45 AM
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AS1947
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Default RE: Where to download additional helicopters for MAC


ORIGINAL: msmalik

. . .

Here are direct links to some of the models i downloaded and had the issue of white/transparent models with no sound

http://www.rc-sim.de/wbb3/index.php?...seItem&id=3920

. . .

Hi msmalik,

let's take this one for some explanations:

Sound-Problem:
The zip file of this model contains a file Trex600.wav. This one has to be moved to th folder sound. Did you do that?

White model:
Maybe the mac version of the AFPD does not work with jpg files! Normaly a user-designed model has bmp files for the texture. The zip file of the trex600 contains 3 files for the painting of the model: Trex600.jpg, Trex600II.jpg and Trex600III.jpg.
Now you could try the following steps:
Move the 3 jpg files to another folder. Open the files with e. g. Paint and save them as bmp files (24-Bit-Bitmap): Trex600.jpg to Trex600.bmp, Trex600II.jpg to Trex600II.bmp and Trex600III.jpg to Trex600III.bmp. Move the bmp files to the folder trex-600.

Now there is one more problem: The file trex-600.tgo contains the information of the texture files. You must open this file with a text editor (I use Notepad++) and replace all jpg with bmp! Then save the changed file and you should have colour on your heli.

Good luck from Germany.

Arthur
Old 10-25-2010, 05:17 AM
  #17  
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Default RE: Where to download additional helicopters for MAC

Thanks for your inputs Arthur, as always.

Msmalik, you could try the suggestions given by Arthur. Bear in mind that the models in rcsim.de were developed by freelancer model designers and sometimes they are not optimized for Mac OS X. There is also a problem with file naming with lower and upper letters mixing. Mac OS X is sensitive, so if the model designer used lower-upper letters in file names and did not do the same in the TMG, these textures won't load under Mac OS X. The model designer should fix all file names to lower letters.

As far as your system and video card are concerned, they seem to be fine
Old 10-25-2010, 03:57 PM
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msmalik
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Default RE: Where to download additional helicopters for MAC

Arthur and Rajul, Thanks for your help so far.

I think we are very close to the solution. The sound is working. I was able to change the jpg files to 24 bit bmp files using photoshop, since mac's don't have paint.

Now the only thing left is the file "trex-600.tg", Icannot open this file because Mac's don't have notepads. The equivalent is a program called "textedit", and that program was unable to open this. Well it opened it but it was all just weird signs and symbols.I think if there is a way to open this and change the coding to bmp like arthur suggested this may work.

But the question is how to open that on a mac?


Geez, why do mac users have to go through so much when it comes to flight sims lol.
Old 10-25-2010, 04:21 PM
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Default RE: Where to download additional helicopters for MAC


ORIGINAL: msmalik

. . .
Well it opened it but it was all just weird signs and symbols
. . . .
Hi,

that's OK!

The file is not a normal raedable one! Just search for jpg and change it to bmp, save it and it should work!

Arthur
Old 10-25-2010, 05:49 PM
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msmalik
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Default RE: Where to download additional helicopters for MAC

Arthur, IT WORKED!

It took a while, but I opened up file with text edit, used the find function (command + F) to find all ".jpg" and changed them to .bmp.  And the graphics now show up!

Thanks a lot to Arthur and Rajul. 

I loved the support with AFPD, would definitely get AFPD all over again just based on the excellent support on this forum. 


Maybe this thread should be saved so all people with macs who try to download helis can get theirs to work! 

Thanks once again
Old 10-25-2010, 06:13 PM
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Default RE: Where to download additional helicopters for MAC

Congratulations!

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