AF5 edits priority
Mike with regards to editing anything in AF5 ( i'm talking now about control throws or rates and expos) and saving it is there a best way to do this? Let's assume you have a TX where you can set each model up in your TX as opposed to using the generic type TX like a simple 4 ch tx where one size fits all. You can edit the plane in the program changing all types of thingsâ€¦the most powerful way to do things. You can edit the TX in the controller part of the program and you can edit the plane in your specific TX?
I have noticed that trying to change the throws in the controller area do not change the actual throws on the model so can you provide a logic or priority for using the various options to affect model changesâ€¦.and save them?
Mike (for model editing and TX functions) can you provide a priority of use between the various options since you can change things within each option? I'm asking with regard to control throws and expos. It's clear that weight, airfoils etc need to be changed in the edit function, however you can also change control throws and expo. If this is done here then all you would have to do is use the mixes in your TX if desired?
You can also change throws and expos in the controller, advanced area but they can't over-ride the max throws in the edited area as viewed when checking throws visually on the models. You can also change throws and expos on many TX's as well as adding needed mixesâ€¦..so how do you sort this out as for priority of usage to make the models fly as you would like? Can you provide guidance on which option to use for changing and saving these changesâ€¦.thanks.