Register

If this is your first visit, please click the Sign Up now button to begin the process of creating your account so you can begin posting on our forums! The Sign Up process will only take up about a minute of two of your time.

Results 1 to 8 of 8

  1. #1

    Join Date
    Sep 2007
    Location
    Wilmette, IL
    Posts
    45
    Gallery
    My Gallery
    Models
    My Models
    Ratings
    My Feedback

    Odd Frame-rate behavior (Mac)

    I've been using AF 5.7 for several months now. The last week or so, I'm finding that after several minutes of use, the frame rate starts dropping until the program becomes unusable (30 or below). I've tried restarting AF, quitting every other application, rebooting the computer, unplugging/replugging the USB adapter, all to no effect. Eventually the frame rate comes back for a while but I don't know what makes that happen. When it's slow, Activity Monitor shows no unusual processor use. Any suggestions?

    MacBook Pro (2 years old), 8GB memory, OS 10.6.8.

    Thanks.

  2. #2
    Moderator rajul's Avatar
    Join Date
    Jun 2002
    Location
    Missouri City, TX
    Posts
    8,100
    Gallery
    My Gallery
    Models
    My Models
    Ratings
    My Feedback

    RE: Odd Frame-rate behavior (Mac)

    Your graphics card could be faulty or overheating. Please post the full content of your tm.log file.
    Mike Marks
    RCU Moderator
    Aerofly Support Representative http://www.aerofly.com/index.html

  3. #3

    Join Date
    Sep 2007
    Location
    Wilmette, IL
    Posts
    45
    Gallery
    My Gallery
    Models
    My Models
    Ratings
    My Feedback

    RE: Odd Frame-rate behavior (Mac)

    Here it is:

    tmmodule: (5 modules) (tmsystimer,1) (tmatmosphere,1) (tmrandom,2) (tmfile,4) (tmopenal,20)
    tmmodule: init modules=(tmrandom=(seed=713201) ok) done
    macosx-cocoa: Program version 5.7.5.3
    macosx-cocoa: Library Version 5.7, Copyright (C) 1998-2012, IPACS
    macosx-cocoa: http://www.ipacs.de
    macosx-cocoa: cpu speed = 2200 Mhz type=5490b78c
    macosx-cocoa: mac os version=1068 (10.6.8) (logical mem=2047MB) (physical mem=2047MB)
    sim: user preferred language='En'
    tmfile_properties: loading tmfile 'config/main.mcf' = (4973 bytes) done
    tmopenal: init= (default=Built-in Output) (0:Built-in Output) (version=1.1) (1.1) ok
    macosx-cocoa: gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 6750M OpenGL Engine, version=2.1 ATI-1.6.42
    macosx-cocoa: (version=2.1) (compatibility profile)
    macosx-cocoa: gl: (viewport=16384x16384) (texturesize=8192)
    macosx-cocoa: gl: extensions=GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
    macosx-cocoa: gl: extensions=(anisotropic filter of 16.00) (gpu shader 4)
    sim:
    sim: FUNC RenderOpen BEGIN
    sim:
    tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
    tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
    tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok
    tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok
    tminput: searching for input devices...(3)
    macosx-inputdeviceusb: searching usb interface (0,0)=(radiointerface) fd7aac7
    tminput: 1 devices found= (USB Interface #1) (000000000fd7aac7)
    tmmusic: (11 mp3 files found) (playlist = 11 songs)off
    sim: loading scenery 'scenery//us-bennetfield'...
    tmscene: (10x10) (23x8) (r=5000.00) (sp=-0.86 1.87 1.83) (vp=0.00 0.00 1.80) (ambient=0.05 0.08 0.12) (diffuse=1.09 1.09 1.09) (sphereambient=0.22 0.00 0.00)
    tm_scenery_extras: found runway Asphalt
    tm_scenery_extras: found corners: -108.57 29.46 -0.31, -108.57 -1.38 -0.14, -23.93 -1.38 -0.07, -23.99 -19.81 -0.08, -18.11 -19.75 -0.02, -18.10 -5.73 -0.05, 17.25 -5.66 0.00, 17.28 -18.49 -0.01, 22.95 -18.38 0.01, 22.95 -1.20 0.01, 107.96 -1.16 0.20, 108.61 29.46 0.06, 75.52 29.46 -0.00, 75.52 47.31 -0.04, 52.60 46.97 -0.06, 52.39 29.46 -0.05, -52.58 29.47 -0.23, -52.56 46.40 -0.11, -76.65 46.40 -0.13, -76.65 29.47 -0.27,
    tm_scenery_extras: found pivots: -85.00 14.00 -0.07, 85.00 14.00 0.09,
    tm_scenery_extras: found directions: 1.00 0.00 0.00, -1.00 0.00 0.00,
    tm_scenery_extras: Loading Pylon Geometry 'objects/pylon_race/pylons_f5d.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb'
    tmcollision: init = (tris=37135, 7 MB) (-3512.46 -3512.46 -135.87 - 3818.30 3548.29 313.90) (time=0.14s)
    tmcollision: (710 input objects) (6 base objects) (11 instance objects) (0 dynamic objects) (time=0.00s)
    tmfile_properties: loading tmfile 'config/scenery-us-bennetfield.tmc' = (909 bytes) done
    tmcollision: creating static collisionobjects quadtree = (objects=11) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)
    tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44
    tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44
    tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10
    tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing01.tgb'
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing02.tgb'
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing_heli.tgb'
    tmscene: scene bounding box = (-3512.46 -3512.46 -135.87) (3818.30 3548.29 313.90)
    tmscene: max objects per cell = 409
    tmcollision: updating static collisionobjects quadtree = (objects=31) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)
    tmscene: shadowmap = 4096x4096 sp=4 (10.00 43.00 185.50 800.00 0.00 0.00 0.00)
    sim: done loading scenery (t=1.91s objects=708)
    sim:
    sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 100.00)
    tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m)
    tmwindfield: Windfield Map Load from file 'scenery/us-bennetfield/windfield0.twd' successful
    tmscene: statistics = (objects=888) (transparent=142) (graphics=98) (graphicsbb=0) (dynamic=0) (decals=0) (water=0) (tris=10732) (shadow faces=0) (btrees=0) (trees=0)
    tmfile_properties: loading tmfile 'config/player0.mcf' = (2330 bytes) done
    sim: loading model 'visa'...
    sim: path='aircraft/visa' geometry='visa' physics='visa' paintscheme='' ...
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake
    sim: done loading model (t=0.41s, n=63, id=59)
    sim:
    tmfile_properties: loading tmfile 'config/player1.mcf' = (2302 bytes) done
    tmfile_properties: loading tmfile 'menu/settings.mcf' = (97683 bytes) done
    tmmodelmanager: (0:airfoil) (1:airfoil) (2:airfoil) (3:airfoil) (4:airfoil) (5:airfoil)
    tmmodelmanager: (6:airfoil) (7:airfoil) (8:airfoil) (9:airfoil) (10:airfoil) (11:airfoil) (12:airfoil) assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake
    tmfile_properties: loading tmfile 'config/rc0-000000000fd7aac7.tmc' = (73473 bytes) done
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake
    sim_update: connecting to server www.aerofly.com= FAIL(-13,43)
    sim:
    sim: FUNC RenderOpen END = 4.795694 sec
    sim:
    macosx-cocoa: compute thread started
    tm: calibrating radio deviations= 0 3 6 9 -16 25 -36 88
    license: license: tml file 'af5-c010.tml' = C010 0000 0507 0503 'aerofly5' 'C010-0FD7AAC7.lic' (activated=1)
    macosx-cocoa: compute thread exited
    sim: FUNC Shutdown
    tmopenal: shutdown=ok

  4. #4
    Moderator rajul's Avatar
    Join Date
    Jun 2002
    Location
    Missouri City, TX
    Posts
    8,100
    Gallery
    My Gallery
    Models
    My Models
    Ratings
    My Feedback

    RE: Odd Frame-rate behavior (Mac)

    What is your graphics quality settings in aerofly5? Try using medium to low settings and check your fps.
    Mike Marks
    RCU Moderator
    Aerofly Support Representative http://www.aerofly.com/index.html

  5. #5

    Join Date
    Sep 2007
    Location
    Wilmette, IL
    Posts
    45
    Gallery
    My Gallery
    Models
    My Models
    Ratings
    My Feedback

    RE: Odd Frame-rate behavior (Mac)

    It is set to High, but lowering it was one of the first things I tried. Right now it's working fine (90-100 fps), but when it gets sluggish, it falls below 30.

  6. #6
    Moderator rajul's Avatar
    Join Date
    Jun 2002
    Location
    Missouri City, TX
    Posts
    8,100
    Gallery
    My Gallery
    Models
    My Models
    Ratings
    My Feedback

    RE: Odd Frame-rate behavior (Mac)

    You tmlog seems fine. You've got to check your system for programs in the background, try disabling icloud, check for card overheating and test your graphics card with other graphics intensive games (the 6750M is not a strong card!), also try running from ac adapter and disable your laptop battery power save mode. Also run with 3D sceneries and not 4D sceneries, and disable extra features like smoke, clouds, trees etc.
    Mike Marks
    RCU Moderator
    Aerofly Support Representative http://www.aerofly.com/index.html

  7. #7

    Join Date
    Sep 2007
    Location
    Wilmette, IL
    Posts
    45
    Gallery
    My Gallery
    Models
    My Models
    Ratings
    My Feedback

    RE: Odd Frame-rate behavior (Mac)

    I think I got it! It was your comment about the graphics chip possibly overheating. iStat menu was showing it at over 70 degree (C) when the program fps was low. So I got to thinking: "Why is it overheating lately, when for months I could run for an hour without going below 100 fps"? Then I realized I haven't cleaned the fans on my computer for a long time. I cleaned them out (lots of dust), and so far things are looking good again. The GPU is *****g at about 65 degrees, and that seems to be enough to make a difference.

    Thanks for the help.

    David

  8. #8
    Moderator rajul's Avatar
    Join Date
    Jun 2002
    Location
    Missouri City, TX
    Posts
    8,100
    Gallery
    My Gallery
    Models
    My Models
    Ratings
    My Feedback

    RE: Odd Frame-rate behavior (Mac)

    Dave, good job! Good to hear things are running normal again.
    Mike Marks
    RCU Moderator
    Aerofly Support Representative http://www.aerofly.com/index.html


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -6. The time now is 09:52 AM.

SEO by vBSEO 3.6.1 ©2011, Crawlability, Inc.