TMTBMP Doesnt Work in AFPD????
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TMTBMP Doesnt Work in AFPD????
I am trying to convert some files to make new schemes in AFPD but when I convert the files they come out all crappy. Anyone know how to fix this?
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RE: TMTBMP Doesnt Work in AFPD????
Mike,
Here are a couple of threads that may provide some information for you...
Official AFPD Installer support thread
http://www.rcuniverse.com/forum/m_27..._1/key_/tm.htm
Below is an older thread that also addresses some of the same issues and perhaps was superceded by the above thread when the Installer tool was released...
http://www.rcuniverse.com/forum/m_25..._1/key_/tm.htm
Bucko
Here are a couple of threads that may provide some information for you...
Official AFPD Installer support thread
http://www.rcuniverse.com/forum/m_27..._1/key_/tm.htm
Below is an older thread that also addresses some of the same issues and perhaps was superceded by the above thread when the Installer tool was released...
http://www.rcuniverse.com/forum/m_25..._1/key_/tm.htm
Bucko
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RE: TMTBMP Doesnt Work in AFPD????
I thought that I was the only one that this was happening to, since I haven't seen any other posts like yours. I tried a couple of versions of this conversion tool on WinXP and Me platforms with the exact same results as you. If anyone has info on this, I would greatly appreciate it also.
Thanks.
Thanks.
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RE: TMTBMP Doesnt Work in AFPD????
Hi
I think the TMT are encrypted, so you can't change it.
But I think you should be able to make a new BMP with the same name as the TMT.
Then you have to rename the original TMT to anything else.
Take a look inside the TGO, the names for texture files are BMP I have seen.
In the BMP you have to try the areas to get good results. You can take the converted TMT to start.
Some guys at RC-SIM repainted the Extra's in that way.
I think the TMT are encrypted, so you can't change it.
But I think you should be able to make a new BMP with the same name as the TMT.
Then you have to rename the original TMT to anything else.
Take a look inside the TGO, the names for texture files are BMP I have seen.
In the BMP you have to try the areas to get good results. You can take the converted TMT to start.
Some guys at RC-SIM repainted the Extra's in that way.