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searching interface, please wait...

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Old 09-10-2005, 03:56 PM
  #1  
cartec01
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Default searching interface, please wait...

Don't know what it did wrong. Under "game controllers I see the interface is "ok" and when I calibrate the little things move around. I am using an Art-tech radio that came with a Cessna and has the trainer plug. I have installed all the updated usb drivers for my motherboard, and other usb devices work perfect.
Starting up the program, is see a screen with a spinning plane, and a box that says "searching interface, please wait..." Then nothing..just sits there. I have aerofly professional deluxe with the USB cable plugged into my controller and the other end is in the usb plug on my computer.
It does however work on my laptop with win XP, but I only have a 16mb video card and the frame rate is like 1 frame per sec.....so there is no way to really fly on it.

Here is the TM...
tm: Library Version 4.1, Copyright (C) 1999-2004, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 2024136122
tmsystem: cpu type=(nlogical=1) (nphysical=1) (hyper-threading disabled)
tmsystem: cpu=1699 Mhz
tmsystem: memory=(physical=511MB, avail=298MB) (virtual=2044MB, avail=1884MB)
tmsystem: operating system=Microsoft Windows 98 SE Version 4.10 A (Build 2222) Service Pack: A (Build 2222)
tmgl: loading font v2 texture/arial10.tmf=(256x256) (32x255) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.8.0.21, Copyright © 1998-2005 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
directsound: register sound sound/beep.wav=ok
directsound: register sound sound/balloon.wav=ok
directsound: register sound sound/crash.wav=ok
directsound: register sound sound/splash.wav=ok
directsound: register sound sound/glider.wav=ok
directsound: register sound sound/glider2.wav=ok
afdesign: init ok
tmgl: loading font v2 texture/menufont.tmf=(512x512) (32x255) ok
directinput: init=ok
tmsystem: current monitor frequency=0
init window=(window=800x600) (screen=800x600) (16bpp) (0Hz) (window)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 100,48000) (17 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce2 GTS/AGP/SSE2, version=1.3.1
gl: (viewport=4096x4096) (texturesize=2048) (stencil=8)
gl: extensions=GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (paletted texture) (separate color) (anisotropic filter of 2.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
tmsystem: fullscreen modes=(640x480x16x0) (800x600x16x0) (rj-848x480x16x0) (1024x768x16x0) (1152x864x16x0) (1280x720x16x0) (1280x768x16x0) (1280x960x16x0) (1280x1024x16x0) (rj-848x480x32x0)
directinput: searching joysticks=none
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
tmgl: loading font v2 texture/arial20b.tmf=(256x256) (32x255) ok
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (compress=1) named winzeln/winzeln=(5x5) (24x13) (72.00 36.00) (3.00 3.00)
sim: sphere params=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=181506 mus
tmcollision: 1604 triangles using 70576 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6)
tmcollision: octmin=(400.0,400.0,400.0)
tmcollision: otnodes=37 otdepth=11
tmcollision: otnmaxareas=838 otnavgareas=48 otnminsize=(312.500,312.500,61.746)
tmcollision: otareas=1801 mem=100856
tmcollision: otclppl=5604 mem=179328
tmcollision: 37 octrees, using 9620 bytes
tmcollision: total mem=360380 bytes
tmcollision: time=25293mus
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 christeneagle...
tmdairfoil: loading naca0015 ok
tmdairfoil: loading flat ok
tmdairfoil: loading naca0009 ok
directsound: register sound sound/g15-3000.wav=ok
directsound: register sound sound/g15-5000.wav=ok
directsound: register sound sound/g15-10000.wav=ok
generating shadow christeneagleshadow0=radius=2.13 bbmin=(-1.28 -1.28 -0.46) bbmax=(1.28 1.28 0.27)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 -36 tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
tmsystem: unrecoverable error=11
directsound: shutdown
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
Old 09-23-2005, 10:52 PM
  #2  
cartec01
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Default RE: searching interface, please wait...

gee, thanks for all the help

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