can773
Posts: 2218
Score: 105 Joined: 1/25/2002 Last Login: 5/26/2013 From: Calgary,
AB, CANADA Status: offline
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Have my AF5 up and running with the latest updates, (have tried both latest release, and beta release). In either case, the sim starts off fine getting 40-50 fps on simply sceneries (Sky Nights for instance), then after some time it begins to cycle from 40-50 fps, down to 20 fps and will not stop until I stop the sim for a while and restart, and the cycle repeats. Any suggestions how to prevent this would be appreciated. All graphics settings are turned right down, sim is running in window mode. Thanks, Chad Computer is a: Model Name: MacBook Pro Model Identifier: MacBookPro5,5 Processor Name: Intel Core 2 Duo Processor Speed: 2.26 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 8 GB Bus Speed: 1.07 GHz NVIDIA GeForce 9400M: Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device ID: 0x0863 Revision ID: 0x00b1 ROM Revision: 3427 Displays: Display Connector: Status: No Display Connected DELL U2312HM: Resolution: 1920 x 1080 @ 60 Hz Pixel Depth: 32-Bit Color (ARGB8888) Display Serial Number: T9MJ31B4C6HL Main Display: Yes Mirror: Off Online: Yes Rotation: Supported TM Log is, tmmodule: (5 modules) (tmatmosphere,1) (tmsystimer,1) (tmrandom,2) (tmfile,4) (tmopenal,20) tmmodule: init modules=(tmrandom=(seed=708617884) ok) done macosx-cocoa: Program version 5.7.1.9 macosx-cocoa: Library Version 5.7, Copyright (C) 1998-2011, IPACS macosx-cocoa: http://www.ipacs.de macosx-cocoa: cpu speed = 2260 Mhz type=78ea4fbc macosx-cocoa: mac os version=1068 (10.6.8) (logical mem=2047MB) (physical mem=2047MB) tmfile: loading tmfile 'config/main.mcf' = (4777 bytes) done tmopenal: init= (default=Built-in Output) (0:Built-in Output) (version=1.1) (1.1) ok macosx-cocoa: gl: vendor=NVIDIA Corporation, renderer=NVIDIA GeForce 9400M OpenGL Engine, version=2.1 NVIDIA-1.6.36 macosx-cocoa: (version=2.1) (compatibility profile) macosx-cocoa: gl: (viewport=8192x8192) (texturesize=8192) macosx-cocoa: gl: extensions=GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent macosx-cocoa: gl: extensions=(anisotropic filter of 16.00) (gpu shader 4) sim: sim: FUNC RenderOpen BEGIN sim: tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok tminput: searching for input devices...(3) macosx-inputdeviceusb: searching usb interface (0,0)=(radiointerface) ce3bce7e tminput: 1 devices found= (USB Interface #1) (ce3bce7e) tmmusic: (11 mp3 files found) (playlist = 0 songs)off sim: loading scenery 'scenery//us-lincoln-sky-knights'... tmscene: (12x12) (19x8) (r=5000.00) (sp=0.01 -0.00 -18.40) (vp=0.01 -0.00 1.60) (ambient=0.08 0.11 0.08) (diffuse=0.95 1.02 0.98) (sphereambient=0.25 0.20 0.20) tmxgltext: 162 textures using 72 MB tmcollision: init = (tris=37843, 7871344 bytes) (-3418.63 -3427.69 -44.78 - 3928.93 3919.87 63.55) (time=0.17s) tmcollision: (214 input objects) (1 base objects) (1 instance objects) (0 dynamic objects) (time=0.00s) tmfile: loading tmfile 'config/scenery-us-lincoln-sky-knights.tmc' = (903 bytes) done tmcollision: creating static collisionobjects quadtree = (objects=1) (-3418.64 -3427.70 -44.79) - (3928.94 3919.88 63.56) tmscene: scene bounding box = (-4529.83 -4648.07 12.66) (4701.53 4634.13 665.75) tmscene: max objects per cell = 76 tmscene: shadowmap = 2048x1024 sp=2 (20.00 80.00 0.00 0.00 0.00 0.00 0.00) sim: done loading scenery (t=5.59s objects=333) sim: sim: windfieldinfo 0: resolution=3.00 min=(-750.00 -750.00 0.00) max=(750.00 750.00 100.00) tmwindfield: Setup Windfield with origin = (-750.0, -750.0, 0.0), size_xy = (1500.0m, 1500.0m), Grid relation (x:y): 1:1, MipMapLevels: 9, Resolution: (2.9m, 2.9m) tmwindfield: Windfield Map Load from file 'scenery/us-lincoln-sky-knights/windfield0.twd' successful tmscene: statistics = (objects=335) (transparent=0) (graphics=2) (graphicsbb=0) (dynamic=0) (decals=0) (water=0) (tris=0) (shadow faces=0) (btrees=0) (trees=0) tmfile: loading tmfile 'config/player0.mcf' = (2359 bytes) done sim: loading model 'f16'... sim: path='aircraft/f16' geometry='f16' physics='f16' paintscheme=' ... tmmodelmanager: assigning controller to receiver tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Flaps Wheel-Brake Retractable-Gear Smoke Cockpit Airbrake sim: done loading model (t=0.96s, n=96, id=8) sim: tmfile: loading tmfile 'config/player1.mcf' = (2294 bytes) done tmfile: loading tmfile 'menu/settings.mcf' = (97683 bytes) done tmmodelmanager: (0:airfoil) (1:airfoil) (2:airfoil) (3:airfoil) (4:airfoil) (5:airfoil) tmmodelmanager: (6:airfoil) (7:airfoil) (8:airfoil) (9:airfoil) (10:airfoil) (11:airfoil) (12:airfoil) loading tmfile 'config/rc0-ce3bce7e.tmc' = (73461 bytes) done tmmodelmanager: assigning controller to receiver tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Flaps Wheel-Brake Retractable-Gear Smoke Cockpit Airbrake tmmodelmanager: assigning controller to receiver tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Flaps Wheel-Brake Retractable-Gear Smoke Cockpit Airbrake sim_update: connecting to server www.aerofly.com= FAIL(-13,43) tmxgltext: 483 textures using 135 MB sim: sim: FUNC RenderOpen END = 15.407233 sec sim: macosx-cocoa: compute thread started tm: calibrating radio deviations= 0 3 6 9 -16 25 -36 88 license: license: tml file 'af5-c010.tml' = C010 0000 0507 0109 'aerofly5' 'C010-CE3BCE7E.lic' (activated=1) sim: loading model 'visa'... sim: path='aircraft/visa' geometry='visa' physics='visa' paintscheme=' ... tmmodelmanager: assigning controller to receiver tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake sim: done loading model (t=0.81s, n=63, id=8) sim: sim: loading model 'visa'... sim: path='aircraft/visa' geometry='visa' physics='visa__000' paintscheme=' ... tmmodelmanager: assigning controller to receiver tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake sim: done loading model (t=0.77s, n=63, id=8) sim: sim: loading model 'yak55'... sim: path='aircraft/yak55' geometry='yak55' physics='yak55__competition' paintscheme=' ... tmmodelmanager: assigning controller to receiver tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Smoke sim: done loading model (t=1.27s, n=63, id=8) sim: sim: loading model 'su29'... sim: path='aircraft/su29' geometry='su29' physics='su29' paintscheme=' ... tmmodelmanager: assigning controller to receiver tmmodelmanager: model input channel Throttle Aileron Elevator Rudder sim: done loading model (t=1.00s, n=63, id=8) sim: sim: loading model 'edge540t'... sim: path='aircraft/edge540t' geometry='edge540t' physics='edge540t' paintscheme=' ... tmmodelmanager: assigning controller to receiver tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Smoke sim: done loading model (t=1.11s, n=67, id=8) sim: tmsysthread: ERROR: failed to terminate thread ('renderthread', 0x10425dbb0)
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Chad Northeast
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