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ahicks -> RE: The real story with CG (9/11/2012 1:48 PM)
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I think they call it an aft CG because it's aft of the CG generally suggested by the manf? I agree once you find the neutral CG there's nothing to be gained by going further back, though there may be some special application for that I'm not aware of. I would also caution a rookie flier regarding moving the CG back. The plane will loose a lot of it's forgiveness, depending instead on a pilot's flying ability to keep air under the plane? The plane will generally stall at a lower speed (maybe much slower!), but when it does stall, it will not recover by itself as easily, if at all. You may have to fly it out of the stall? Not a big deal for somebody who can fly, but maybe a bit challenging for those with less stick time. Low time or less experienced that want to play with CG should go a little at a time, testing each change as soon as possible by slowing the plane while 3 mistakes high and playing with the stall - so they know what to expect when it's time to land. Too many skip this step, figuring it's not necessary, until they are educated on short final.... Regarding which way it's going to fall, it can/will fall in any direction? Practicing down low can get expensive....
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