Eric.Henderson
Posts: 1403
Joined: 9/10/2003 From: Mt Laurel,
NJ, USA Status: offline
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1. Takeoff (U) K=1 2. Stall Turn, 1 and 1/4 Rolls up, 3/4 Roll down, Exit Inverted (U) K=4 3. Half Outside loop, 2/4 roll on exit K=2 4. Reverse Avalanche from top with 1 positive Snap at Bottom (D) K=4 5. 1/2 loop with full Roll Out K=2 6. 45 degree Pyramid Loop with Half Rolls on up and down legs (U) K=3 7. Humpty Bump, push or pull on top, 1/4 Roll Up, 3/4 Roll Down K=3 8. Quarter, half, quarter Roll (D) K=4 9. Half Inside Loop, 2/4 roll on exit K=2 10. Vertical Square Eight from the Middle, Pilot's Option (U) K=4 11. Mid-entry Figure Nine - pull 3/4 loop first, 1/2 roll down K=3 12. Slow Roll (D) K=3 13. Humpty Bump with Pilot's Option. K=2 14. Square Loop with 2/4 point rolls on all sides. First 2/4 on up-line (U) K=5 15. Stall Turn With 1/2 Rolls K=2 16. Inside-Outside Diamond Eight with 1/1, Full Rolls, on center 45’s (D) K=5 17. Immelmann Turn K=1 18. 45 Degree Down, one positive Snap Roll (U) K=3 19. Top Hat with 3/4 Roll Up, 1/4 Roll Down, Exit Upright K=3 20. Reverse Knife-Edge (D) K=4 21. Half Square Loop with 1/2 Roll Up K=2 22. Two and a half Turn Spin, with 1/2 Roll on horizontal exit line (U) K=4 23. Landing (U) K=1 Total K-Factor = 66 New descriptions for new maneuvers for 2005 They are listed here in order of occurrence in the schedule for easier reference. Stall Turn 1 and 1/4 Rolls up, 3/4 Roll down, Exit Inverted Model pulls through one-quarter (1/4) loop to vertical flight, pauses, performs one-and-one-quarter (1-1/4) rolls, pauses, performs a 180 degree stall turn in the direction of the maneuver to a vertical dive, pauses, performs a three-quarter (3/4) roll in opposite rotation, pauses, then pushes through one-quarter (1/4) loop to recover in inverted level flight. Downgrades: 1. Track not vertical at beginning and end of rolls and stall turn. 2. Track of stall turn not 180 degrees. 3. Over or under rotation of rolls. 1 Point per 15 Degree Rule. 4. Rolls not centered in vertical lines. 5. Loop segments not round and of equal radius. 6. Pendulum movement after stall. 7. Exit not same altitude and heading as entry. 8. Roll rates not constant. Half Outside loop, 2/4 on exit Model pushes from inverted level flight and executes half (1/2) out-side loop, immediately followed by 2 of 4 point roll, and finishes flying straight and level exactly 180 degrees from heading at entry. Downgrades: 1. Model not level at start or finish. 2. 2 of 4 point roll not immediately after half loop. 3. Changes in heading after half loop or 2 of 4 point roll. 4. Model heading does not finish exactly opposite direction of entry. 5. Half loop not round. 6. Over or under rotation of 2 of 4 point roll, One Point per 15-Degree Rule. 7. If there is no hesitation between points scores zero (0). Reverse Avalanche with 1 positive Snap at Bottom. . Model pulls down into a loop. At the bottom it executes One positive snap roll, recovers to complete the loop and finishes at top to level inverted flight. Downgrades: 1. Loop not round. 2. Changes in heading during loop. 3. Wings not level during loop. 4. Snap roll not 360 degrees, One Point per 15 Degree Rule. 5. Roll not snap roll scores zero (0). 45 degree Pyramid Loop with Half Rolls up and down Model passes through center and pulls 135 degrees, climbs, hesitates, executes one-half (1/2) roll, hesitates, then pushes through 90 degrees loop, hesitates then executes one-half (1/2) roll, hesitates, then pulls through 135 degrees to level flight. Downgrades: 1. Climbing and descending paths not 45 degrees. 2. Climbing and descending paths not of equal length. 3. Half rolls not 180 degrees. 4. Rolls not centered in corresponding legs. 6. Model changes heading during loops and rolls. 7. Maneuver does not start and finish at same point. 8. Loop segments not round and of equal radius. 9. Roll rates not constant. Vertical Square Eight from the Middle, Pilot's Option Model passes through center and pulls or pushes to commence a square loop, When first square loop is complete the model passes through center again and performs a second square loop exactly below or above, opposite to the first loop. Downgrades: 1. Loops not square. 2. Vertical downward paths do not coincide. 3. Loops not same size. 4. Changes in heading. 5. Wings not level. 6. Loops not at same altitude. 7. Sides of both squares not same size. 8. Corner loops not of equal radius. Mid-entry Figure Nine - pull 3/4 loop first, 1/2 roll down Model pulls 3/4 loop, hesitates, performs 1/2 roll on down-line, hesitates Pulls 1/4 loop. (Note loop entry point does not have to dissect down line) Downgrades 1. Loop components not round. 2. Radii of loop components not equal 3. Half (1/2) roll not centered on down line. Square Loop with 2/4 point rolls on all sides. First 2/4 on up-line Square Loop. Model passes through center and pulls through one-quarter (1/4) loop and executes square loop with corner segments of equal radius. In each leg, model hesitates, performs a 2 of 4 point roll, hesitates again before performing the next loop segment. Downgrades: 1.Loop not square. Point rolls not 90 degrees, One Point per 15 Degree Rule. 2.Wings not level during one-quarter loops. 3.Changes in heading during rolls and loops. 4.Sides of square not of equal length. 5.Corner loops not of equal radius. 6.Roll rates not constant. Inside-Outside Diamond Eight with 1/1, Full Rolls, on center 45’s Model passes through center and pulls one eighth (1/8) loop to 45 degree up line, draws another straight line then pulls quarter (1/4) loop, draws straight line and pulls one quarter loop (1/4). Model hesitates and performs one roll (1/1), hesitates and pushes one quarter loop (1/4) to 45 degree up line, draws line and then pushes one quarter loop (1/4), draws straight line, pushes one quarter loop (1/4), hesitates and performs one roll (1/1), hesitates pulls one-eighth loop (1/8) to level flight. Downgrades. 1. Lines not 45 degrees 2. Changes in heading in loop segments or rolls. 3. Rolls not centered in the center 45-degree down lines 4. Over or under rotation of rolls, One Point per 15 Degree Rule. 5. Loops not square. 6. Loops not equal in size 7. Lines of square components not same size. 8. Changes in headings. 9. Wings not level. 10. Corner loops not of equal radius. 11. 1/1 rolls not centered on lines. 12. Roll rates not constant. 13. Loops not same height or base.
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If it has wings I''ll fly it....
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