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All Forums >> RC Helicopters >> Electric RC Helis >> Walkera Helis - Dragonfly, etc.. >> RE: Walkera 22E Lets Talk
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RE: Walkera 22E Lets Talk - 2/1/2006 9:47 AM   
freeonthree



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Wow !!! That was cool... Kaboom !!!

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RE: Walkera 22E Lets Talk - 2/1/2006 2:43 PM   
acebusa


 

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Well I kinda flew, I am still having problems with the tail spinning out of control, It must be the direct drive motor, thats the only thing that stayed the same, Where is Clem? I havent heard from him in a while, I hope he didnt give up after about 31years of flying! Im sure he is just takin it easy flying his heli.

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RE: Walkera 22E Lets Talk - 2/1/2006 6:31 PM   
Ah Clem


 

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Good Morning Ace,

I am still here (I think). Doctors, funerals, and work intervened.

I went out and flew with another VNR3D user this morning who had been having some difficulty.
His bird was in good shape. I adjusted the pitch (he had already adjusted the tail rotor). His rotor head RPM was somewhat lower than mine (he is still running the Nimh).

At any rate, his hovered, almost "hands off", which was pretty good. HIs was, with the lower RPM, much more docile-almost like a Blade CP with an AEK. He may have moved the linkage in on the servo, I forgot to look.

I put two more flights on mine (bringing the total to 30).

I am anxiously awaiting the arrival of the CF blades.


"ok thanks. mine is just wierd.After u set it do u have to unplug and plug the battery in order for it to work or set? "

With profound appologies to Dennis:

On most of these micros, you do have to unplug and plug the on-board battery in order to re-initialize the gyro after changing the setting. I cannot swear to it on the 22E or the Venom, but I would do so.



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RE: Walkera 22E Lets Talk - 2/1/2006 7:56 PM   
freeonthree



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My VNR3D is out of control !!! The controls are extremely un precise. Example: if I can get it into a steady hoover, and it starts to wander off, it won't respond until at least half stick is applied in the opposite direction. On the simulator, I am able to correct with barely any stick movement at all. With my VNR3D, I wind up slamming the sticks against the stops to try to control it. Why is it so freeking sloppy ???

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RE: Walkera 22E Lets Talk - 2/1/2006 8:55 PM   
Ah Clem


 

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Dennis,

You might examine all of the arms and linkages to see if slop has begun to accumulate. My Honeybee CP2 is now, essentially unflyable due to the amount of slop. There is a small amount of slop at the servo armes, in the ball links to the swashplate, in the swashplate, and in the mixing levers. All of this adds up to a very, very large amount of slop, so much so that the collective jumps (I have already done the washer/spacer modification-this is just slop).

What kind of head speed are you running?

Is it performing entirely differently than when you were having your very successful hovers a short time ago?

How far in did you move the linkage on the servo arms?

Did anything else change?

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RE: Walkera 22E Lets Talk - 2/1/2006 9:17 PM   
freeonthree



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Yea, it seems like it was better before I got on the sim. I think that it is just a toy that is cheaply made, and thats why they are only $200.00. I beleive that after a few crashes, everything gets wore out and loose, and will never be the same. There should not be any excessive play anywhere in a rotor head. The servo mounts are flimsey, and flex, and the servo shafts are sloppy. Not good in my book...

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RE: Walkera 22E Lets Talk - 2/1/2006 10:04 PM   
Ah Clem


 

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Dennis,

Can you rebuild it?

We used to have to re-build the Revolutions and Heliboys fairly frequently due to wear and accumulated slop. The bushings would go in the head, the mixing arms, etc. It was worse while learning and crashing. I also used to replace the top gears in the servos and the servo cases due to the accumulated slop.

The old Hirobo Falcons (707/808) seemed to stay slop free longer than most. They were pretty beefy, but the side frames would crack after a while, even with a well-balanced engine/flywheel.

It is not just limited to these little ones.

If it means anything, the VNR3D is holdoing up, slop-wise, better than the Honeybee CP2 or the Blade CP.

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RE: Walkera 22E Lets Talk - 2/1/2006 11:24 PM   
Ah Clem


 

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Venom Parts!!!!!

I just looked on the front porch, and there was a cardboard box waiting for me!!!

Spare Blade Grips, a spare Flybar Control Tray and, most importantly, CARBON FIBER BLADES!!!!!!

These are finished very nicely with "Venom" molded into the trailing edge near the root!!!

Very, very COOOOOLLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!

Thank you Ryan!!!

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RE: Walkera 22E Lets Talk - 2/1/2006 11:30 PM   
acebusa


 

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Hey Clem, Do you know anything about the gyro setup on the DX6 receiver? Should I plug it into port 4?

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RE: Walkera 22E Lets Talk - 2/1/2006 11:51 PM   
Ah Clem


 

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From the book, the rudder connector from the gyro should go into channel 4. If you have another connector coming from the gyro to adjust it from the transmitter, the book says Ch 5.

I think that switch will also be your Idle up switch, so I am thinking of mapping the gyro adjust on the TREX to the throttle hold switch.

You might ask the question on the other forum, then we can all see the answer.

How do you like the radio!

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RE: Walkera 22E Lets Talk - 2/2/2006 12:42 AM   
acebusa


 

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Its awesome, I found it pretty easy to dial in, except for the tail is all over the place again, Cant seem to make the gyro affect the tail other than turning it on and dialing it down to turn it off, It doesnt seem to make the tail run any smoother with or without the gyro. (I have the same effect as before, If I bearly press right for the rotor, it spins out of control to the right, and left the same thing. I think it is the direct drive tail, Common sence tells me that it is ramping up to aggressively, and that is making it spin out of control, If it were running through the stock gear, It would slow the blade down, and make it affect the tail less. I just dont know how it works on the blade cp, and not my 22E.

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RE: Walkera 22E Lets Talk - 2/2/2006 1:13 AM   
freeonthree



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Ah Clem, I would assume yes... Im just gunna play with it a little more first, and try to figure out how to calm it down. Maybe some weight out at the flybar paddels... If I could get this VNR3D to fly like any of the simulator heli's, i'd be in hog heaven. I don't think it's possible though... Right now im going to check the blade tracking again, and give it a go in the living room. I will say this.... after being on the simulator for over 20 hours (almost in a row) LOL I can lose control and still get it back down safely without damage, but me and this little heli are having one hell of an argument. LOL I just have to show it who's boss...

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RE: Walkera 22E Lets Talk - 2/2/2006 1:19 AM   
freeonthree



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On the VNR3D, there is a seperate adjustment to limit the tail rotor speed. Have you got an adjustment like that on your 22e ??? Dennis

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RE: Walkera 22E Lets Talk - 2/2/2006 4:33 PM   
hartar


 

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I noticed on my 22e that the servo throw is greater when I push the right stick all the way forward (forward flight) and only have 1/2 the movement when I move the stick back (backward flight).. Is this right?

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RE: Walkera 22E Lets Talk - 2/2/2006 7:36 PM   
acebusa


 

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You need to check that your servo arms are all even when it is in the neutral position, If not you may need to remove the arm and go to the next groove in the servo, I had a bad crash one time that caused the servo arm to jump positions and had the same effect.



I think I have my tail problem figured out, I have the gyro mounted horizonaly and it should be vertical, I havent had a chance to mess with it today, but I will.

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RE: Walkera 22E Lets Talk - 2/2/2006 8:13 PM   
Ah Clem


 

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Ace,

Keep us posted!

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RE: Walkera 22E Lets Talk - 2/2/2006 8:32 PM   
freeonthree



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Thanks Ace Busa !!! Im going to check that on mine in a bit. I need all the edge I can get. I am so out of control with my VNR3D, im afraid im going to take out a window if im not careful. LOL I won't get the sledg hammer out just yet, but im wearing down fast... LOL

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RE: Walkera 22E Lets Talk - 2/2/2006 11:45 PM   
Ah Clem


 

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Don't give up, Dennis!!!

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RE: Walkera 22E Lets Talk - 2/3/2006 2:20 AM   
freeonthree



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Im not going to yet, I have calmed down, but Tower Hobby's doesn't have what I need yet. I better go see if the list has grown. This is why I drive a 1973 Chevy Pickup. I can get anything for it, anywhere, all day long... I have never had to order anything for it in the 15 years that I have owned it, and thats how I expect everything I own to be, or I don't want it.

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RE: Walkera 22E Lets Talk - 2/3/2006 2:53 AM   
acebusa


 

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It worked! I put my gws gyro vertical, and it now corrects the tail, I havent got a chance to fly yet but I know it will be good, I am glad it doesnt spin out of control any more, I learned a lot over this problem. Thanks for all your help, and encouragement, I even got my new carbon fiber blades, I will put them on once I get it to fly smooth. This new gyro seems to be way better than the 22E, I hope the vnr3d holds up for all of you.

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RE: Walkera 22E Lets Talk - 2/3/2006 4:11 AM   
Ah Clem


 

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Dennis,

Glad you are still with us!

I agree about the 1973 Chevy truck too. I wish parts for my 1967 Chrysler were as easy to get as Chevy parts (I think the Chevy's hold up better too).

You should have zero to 1/2 degree of pitch at low throttle. This is adjusted with the PZT. PLT is total pitch travel. This is set by punching it and seeing if the head bogs-probably not something that you should do at this point in time, although your helicopter buddy may want to.

You may actually have to much head speed, if it leaps of too suddenly, although my Venom tends to jump pretty quickly on the collective anyway.


Ace,

Please continue to keep us posted. I think that radio/separate gyro combination is going to work out great.

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RE: Walkera 22E Lets Talk - 2/3/2006 5:35 AM   
freeonthree



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I had the pit limit too low, and it came in too late, and the high head speed made it crazy. Either that or something was bound up and let go all of a sudden, but it wasn't doing that on the table before we went outside. I'll have to check that out before I go out crashing again, I mean flying. LOL Dennis (Professional Crash Pilot)

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RE: Walkera 22E Lets Talk - 2/3/2006 6:15 AM   
freeonthree



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All right Ace !!! There is a little justice in the world after all... Yaeeeeeeeeeeeee !!!

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RE: Walkera 22E Lets Talk - 2/3/2006 3:39 PM   
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Isn't the vnr3d the same as the 22E... I was looking at the pictures and the parts are identical minus the decals.. Are the electronics better on the vnr3d? Anyways I am in training mode.. I just got a 22D and it seems decent. Much simpler..Although the mast and linkage looks much more fragile than my 22E..and the 22E sounds much better..more power.. I am going through the instructions as per dream-models.com and keeping it in the box! My tail control is much better.. I had a heart pounder the other night while training on my 22E when I was powering up and I was trying to get it light on the skids.. It just sat there and I just kept increasing power then suddenly it jumped 3ft straight up in the air! I dropped the throttle and it dropped straight down..no damage! It was like something just let go and away it went...

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RE: Walkera 22E Lets Talk - 2/3/2006 6:01 PM   
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That is common problem if the 22E is not gone over and tighten the screws and check the link play after each flight. The most common problem with the 22E doing that is the blue aluminum hub that the blades mount on to, it has a set screw that sits on a flat spot machined into the drive shaft, This screw commonly loosens and allows the block to slide up, and down about 1/16 of a inch, it caused the blades to pitch on thier own, also the lock collar that holds the shaft from moving up and down could be loose, There is one above the main gear and one below the blue blade hub. Also make sure that the PZT is not set wrong, If the blades spin to fast before the blades pitch to lift off the ground it will make it jump off the ground too. I think the problem is the blue hub though of the lock collar, Let us know.

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