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RE: what kind of radio to use??? - 4/25/2006 9:54 PM   
darkapollo



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Slightly more back to topic.

I was wondering how everyone has their radios set up.

IE left stick for fwd, rev, lft, rgt. etc. but what about the buttons used to fire? Im not good with building electronic circuts to add buttons for firing.

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RE: what kind of radio to use??? - 4/26/2006 12:29 AM   
johnmCA72


 

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quote:

ORIGINAL: darkapollo

Slightly more back to topic.

I was wondering how everyone has their radios set up.

IE left stick for fwd, rev, lft, rgt. etc. but what about the buttons used to fire? Im not good with building electronic circuts to add buttons for firing.


Mine are all different. Most are modified in some way. All are 6-channel twin stick.

All have channels 3 & 4 for rudder & throttle on the left stick, unmodified. That's really about all that they have in common. It's pretty easy to change controls, from a gimbal or knob to a pair of switches, for example. Electronic skills necessary are about the most basic there is. Channel 5 on most radios is non-proportional, which limits what you can use it for.

One especially easy change is to replace the ch 6 knob with a 3-way, center off, momentary switch. I use this on my HMS Nelson, to fire A&B turrets together or C turret separately. Switch forward fires A&B, switch back fires C, switch centered fires nothing. The right-hand stick controls elevation & rotation for all 3 main turrets. Ch 5 turns the pump on or off. This arrangement works pretty well for Nelson, where all 3 main battery turrets can rotate together. The biggest problem with using a single channel to fire 2 sets of guns is that you can't fire them all at once - you have to fire one, then the other. It's not that big of a deal, but I have missed a few good shots because in the short time between the 1st & 2nd shot, the shot wasn't as good. That doesn't happen very often, but it does happen sometimes.

USS Indiana has a considerably different arrangement. RH stick is used to rotate turrets #1 & #2 (L-R) AND #3 (F-B). I picked up this idea from another guy here locally, & after a little bit of practice you can get pretty good at aiming both sets of turrets in combination. I've got ch 5 set to fire #1 & #2, & ch 6 modified to go one extreme or the other with a switch, to fire #3. Both channels 5 & 6 are operated by pushbuttons on the underside of a project box that's bolted to the RH side of the transmitter case. The buttons are on the underside so that I can operate them easily with the 1st 2 fingers of my right hand, & both can be fired at once since they're on different channels. I've also enable ch 7 (most if not all Futaba 6-ch radios have a 7th channel, that comes disabled from the factory; the standard receiver is 7-channel) to use for all turrets' elevation, using a slider on the upper side of the box. Propulsion & steering is done with left thumb, aiming & elevation is done with the right thumb, firing with 2 fingers of the right hand.

The only unmodified (so far) radio I have is CA-72. With fixed elevation, I use the RH stick to rotate the #3 turret (L-R) & fire either #1 & #2 (stick forward) or #3 (stick back). Rotation is by the standard knob on ch 6, with ch 5 operating the pump.

JM



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RE: what kind of radio to use??? - 4/26/2006 2:52 AM   
darkapollo



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That is exactly the info I was looking for. Thank you very much.

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RE: what kind of radio to use??? - 4/26/2006 5:55 PM   
TheGreatMoo


 

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yeah my 4 channel has the left stick hooked up to the rudder and the propeller, and my right stick controls my turrets rotation and the separate firing of the front and rear turret. when you push the stick up the servo hits a switch on the ship and turns on a motor in the front turret that pulls the springs back and shoots the bb out. and when you push down the servo hits a different switch that fires the rear gun.

I'm not quite finished with the guns yet but my ships coming along nicely right now all i have for waterproofing is a plastic sheet over my wooden frame which looks really bad, how do you guys waterproof your hulls?

Ive been having problems with my motor, its overheating and shutting down. my speed controller can handle up to 8.4 volts and i have a 7.2 battery attached to it so i don't know why its overheating. it was in sunlight but idk if that could cause it to heat up so much. i was thinking on mounting a small fan above the speed controller or something. any ideas?

are there bigger speed controllers than the 8.4 volt i have? cause i really want to put my 12 volt battery in the ship cause it would run longer. what size batteries do you guys use?

also anyone got any videos of this stuff?

< Message edited by TheGreatMoo -- 4/26/2006 6:04 PM >


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RE: what kind of radio to use??? - 4/26/2006 6:50 PM   
johnmCA72


 

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quote:

ORIGINAL: TheGreatMoo

yeah my 4 channel has the left stick hooked up to the rudder and the propeller, and my right stick controls my turrets rotation and the separate firing of the front and rear turret. when you push the stick up the servo hits a switch on the ship and turns on a motor in the front turret that pulls the springs back and shoots the bb out. and when you push down the servo hits a different switch that fires the rear gun.


That sounds pretty typical & can work well to get you started. As you get more advanced, you may find yourself wanting to change things up - or maybe not! Some people run forever on a simple setup like that & are completely happy with it.

quote:

ORIGINAL: TheGreatMoo
I'm not quite finished with the guns yet but my ships coming along nicely right now all i have for waterproofing is a plastic sheet over my wooden frame which looks really bad, how do you guys waterproof your hulls?


I'm not at all sure what you mean here. Do you have plastic sheet stretched across unplanked ribs, or have you skinned the ship with balsa & covered it with plastic sheet?

The accepted method is to sheet/plank the hull with balsa wood of an appropriate thickness per club's rules. In my club that can be 1/16" to 1/8", depending on the belt armor that the original ship had. Our club, like most, also allows a layer of silkspan over the hull. I've found it easier to apply it to the sheeting first (with airplane dope), then install it with the silkspan on the inside. I attach sheeting to ribs with thick CA glue. First, I cut & bend the sheet to approximate size, allowing a little extra sometimes (better than coming up short!) that can be trimmed off if necessary & dry-fit it to the hull to make sure it's right. After I've got the size & shape close, I apply a bead of CA to the ribs & spray kicker on the inside surface of the sheet. Slap the sheet on, apply hand pressure, & count to 10 - stuck! In a head-to-head contest a couple of years ago, I complete re-skinned my HMS Nelson in the same amount of time it took another guy to patch 8-10 holes on a transport. Granted, Nelson is an easy skin, & I had all my materials lined up, ready to go...

I fill gaps & fair in overlaps with a filler such as light spackle & sand it to my preference. I don't go nuts trying to get baby's-butt smooth - this isn't for show. I then paint a couple coats of dope over the balsa, then spray the whole thing with gray primer, which I think gives the end result an acceptable "warship" color, besides being supremely easy. Mask above the water line & spray the bottom red (Krylon safety red is my favorite). Apply 1/4" black detailing tape (available at hobby shops & auto parts stores) for the waterline, & it's done! I also usually spray clear dope over the final hull to keep the tape from coming up.

The whole process takes maybe 2-3 hours, spread out over 3-4 days to allow time for everything to dry in between stages. Sometimes I get a little leak, but that's no big deal - I'm expecting to get bigger leaks eventually, anyway.


quote:

ORIGINAL: TheGreatMoo
Ive been having problems with my motor, its overheating and shutting down. my speed controller can handle up to 8.4 volts and i have a 7.2 battery attached to it so i don't know why its overheating. it was in sunlight but idk if that could cause it to heat up so much. i was thinking on mounting a small fan above the speed controller or something. any ideas?

are there bigger speed controllers than the 8.4 volt i have? cause i really want to put my 12 volt battery in the ship cause it would run longer. what size batteries do you guys use?


It isn't volts that causes things to get hot, it's amps. Think of voltage (volts) as being the electrical equivalent of pressure (like in a fluid-based system) & aperage (amps) as the equivalent of flow rate. Run time has nothing to do with voltage, but everything to do with amp-hours (AH), or, the rate of flow over time (amps = rate-of-flow * hours = time; amps * hours = amp-hours). There are 2 different issues at work here, & you need to consider them separately.

If your speed control is getting hot & shutting down, that's because your motor is drawing too much current (amps). Shutting down is the controller's self-preservation mechanism - current is converted into heat, of which too much is a bad thing. Speed controllers & motors need to be matched to one another. If the motor is drawing too much current, it matters little how many volts are available - too many amps are being drawn through the controller. I don't know what motor & speed controller you're using, but they aren't matched to one another very well. Keep in mind that most model boat motors & speed controllers are built for racing, where the objective is to go fast. Lots of speed means lots of current, which in turn means lots of heat. For any model ship, it can be a challenge sometimes to go SLOW enough. Nothing looks sillier than a model ship that's too fast! Not to mention, most if not all clubs have speed limits for each ship class. Tactically, you'll want to get as much speed as your club allows for your ship, but practically you'll want to keep it in a pretty slow range.

You are absolutely 100% dead wrong to suggest that your ship would run longer on a 12V battery than on a 8.4V battery. It's not volts, but amp-hours that determine how much run time you'll get on your ship. Your motors will draw (consume) amps, not volts. You measure time in hours (or minutes, seconds, days, etc.). If your ship draws 1 amp, and you have a 10 amp-hour battery, you should expect to be able to run it for about 10 hours - the math is that simple: rate-of-flow (amps) multiplied by time (hours) = amp-hours. If your ship draws 5 amps, you should expect to get about 2 hours of run time off that same 10 AH battery. If it draws 10A, you can run it for an hour. Nowhere in that calculation are volts ever mentioned, because they have nothing to do with it.

Reducing the current drawn by your motor will have 2 effects: It will increase your run time (fewer amps drawn, same AH available) AND stop your speed control from overheating.

Suggested research: Familiarize yourself with Ohm's Law (google search will find plenty of info).

JM



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RE: what kind of radio to use??? - 4/26/2006 9:19 PM   
Umi_Ryuzuki



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Here are some photos for a little bit of "how to build a hull" help.
Remember, you want to keep the sides of a combat ship soft Not completley fiberglassed as some of these hulls have been built.

http://groups.msn.com/ModelersAndHobbyForum/typicalshiphullconstruction.msnw

http://groups.msn.com/ModelersAndHobbyForum/japaneset103lstbuildup.msnw

http://www.rcgroups.com/forums/showpost.php?p=3200974&postcount=10

http://www.rcgroups.com/forums/showpost.php?p=3200846&postcount=9


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RE: what kind of radio to use??? - 4/28/2006 6:17 PM   
TheGreatMoo


 

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I fixed the overheating problem my motor was being overstressed by the resistance of the water against the prop. so I'm putting in two props and two motors to take the load off of one motor and I'm adding bigger motors, if that doesn't work ill buy a gearbox for each prop or something.

my ships got a wooden frame and over that is a thick plastic sheet in a few separate pieces and then i took one big thin plastic sheet and put it over the thicker plastic for waterproofing. if i took all that off and used thin balsa sheets how do i water proof where the seams are?

how can I make my ship look more realistic like the deck and all the stuff in the middle of the ship, right now it looks like a box (see diagram) do most people buy kits with all the details with it? cause I'm not doing a scale model of any particular ship I'm kinda making my own design. ill post some pics of it later today.

thanks for all the help so far everyone, this forums awsome!

Moo

http://img137.imageshack.us/img137/9571/untitled9hi1.jpg

< Message edited by TheGreatMoo -- 4/28/2006 6:20 PM >


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RE: what kind of radio to use??? - 5/3/2006 10:11 PM   
TheGreatMoo


 

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I redid my sheeting with thin balsa sheets and i need to know how to make the wood waterproof, like would a wood finisher work or what?

I put two motors in my ship with two props and i want to use my 12 volt battery with them, would this speed controller work? http://www2.towerhobbies.com/cgi-bin/wti0001p?&I=LXE528&P=0 I'm not sure if it will work cause it says i need to use it with the Dumas motors, would that matter? it also says to not exceed 36 watts when using 2 motors, how can i tell how many watts my motors use? on e more thing is it says it requires a 4.8 volt RX battery, isn't it for a 12 volt battery?

thanks

moo

< Message edited by TheGreatMoo -- 5/3/2006 10:26 PM >


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RE: what kind of radio to use??? - 5/4/2006 2:11 AM   
Umi_Ryuzuki



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As long as you are using some low amp draw motors, and are not using some hyper RC car motors the ESC should work.
An example
quote:

a trinty p2k pro stock 540 specs 30,000 rpm 116.7 watts.


See if this link helps you out.
http://www.rcgroups.com/forums/showpost.php?p=4755805&postcount=9

All RC reciever systems use 4.8 - 6 volts. This voltage also powers the servos and the ESC. The ESC is a relay that then runs your main power battery directly to the motors.


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