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RE: FS one by Horizon Hobbies - 7/2/2006 10:47:32 PM   
BaronVonWalker


 

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FS One can be purchased without a controller for $180 or with for $210.

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RE: FS one by Horizon Hobbies - 7/2/2006 11:52:25 PM   
50%plane



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lol! I think Horizon is stacking the threads! RCU, can you check this out?


50%

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RE: FS one by Horizon Hobbies - 7/4/2006 5:43:12 AM   
L0stS0ul



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I don't see it. What here would be considered "stacking"

i guess this post could be lol

You can find all the versions of the product here on horizon's website:
http://www.horizonhobby.com/Search/Default.aspx?SearchTerm=FS+One&CatId=

The latest videos that they released are quite impressive. I can't wait to get my hands on the simulator and test it out.

< Message edited by L0stS0ul -- 7/4/2006 5:45:28 AM >

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RE: FS one by Horizon Hobbies - 7/5/2006 12:42:27 AM   
stunner


 

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look great however the number of planes that it comes with are very minimal.


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RE: FS one by Horizon Hobbies - 7/5/2006 10:36:31 PM   
BaronVonWalker


 

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It says FS One has 30+ models. I have seen at least 18 planes and 5 helis on the website: http://www.fsone.com/

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RE: FS one by Horizon Hobbies - 7/5/2006 11:31:32 PM   
50%plane



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How many does Reflex have? I think it has user created models numbering at least over a hundred. AFPD has thousands and G3 has hundreds free with plenty more coming soon.(also a couple hundred more with the addons and expansion packs)

So 30+ models is pretty darn small Mr Horizon.

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RE: FS one by Horizon Hobbies - 7/6/2006 1:48:21 AM   
stunner


 

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ya but u can download more/make more so it doesnt matter, give it a month or so and u will see websites containing hundreds of models just like the other sims. i think im going to buy fs one. probably without a controller and just use my own.mainly because they are out of stock in the controller version. and i have a 6ex so thats tight. only bad thing is i have to spend like 10 bucks on a square conector.


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RE: FS one by Horizon Hobbies - 7/6/2006 2:23:53 AM   
50%plane



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quote:

ya but u can download more/make more so it doesnt matter, give it a month or so and u will see websites containing hundreds of models just like the other sims.
umm, no. Horizon has pretty much said that it won't happen from what I've read. Where are you getting your information?

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RE: FS one by Horizon Hobbies - 7/6/2006 5:15:30 AM   
MSelig



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Some clarification: Users can repaint the models like some of the
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.

The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale. With the jet, we've scaled up to 120% which matches the
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy). We've taken the entire group of scale
airplanes and equally scaled them to 33% size to make them all match.
So you can tow up the Swift aerobatic sailplane w/ the Pawnee both at
33% scale. If you want your textures on the models (tga files), then
you can repaint the planes to your favorite. If you don't like the
size, then change it.

So how many airplanes are there?: Pretty much any number and size you
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done. Go fly.

Later we want to add features to allow people skilled w/ Maya and
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.

Also, when people have toured the skies enough with the 30+ models in
the sim (and any variations thereof), then we'll have new stuff
coming. I'll add that I think a lot of people flying in the sims,
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.

Michael



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FAQs: www.inertiasoft.com/fsonefaq, VIDEO PARKING SPACE: www.inertiasoft.com/videos

(in reply to 50%plane)
       Post #: 34

RE: FS one by Horizon Hobbies - 7/6/2006 12:21:21 PM   
50%plane



Posts: 3759
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quote:

ORIGINAL: MSelig

Some clarification: Users can repaint the models like some of the
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.

The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale. With the jet, we've scaled up to 120% which matches the
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy). We've taken the entire group of scale
airplanes and equally scaled them to 33% size to make them all match.
So you can tow up the Swift aerobatic sailplane w/ the Pawnee both at
33% scale. If you want your textures on the models (tga files), then
you can repaint the planes to your favorite. If you don't like the
size, then change it.

So how many airplanes are there?: Pretty much any number and size you
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done. Go fly.

Later we want to add features to allow people skilled w/ Maya and
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.

Also, when people have toured the skies enough with the 30+ models in
the sim (and any variations thereof), then we'll have new stuff
coming. I'll add that I think a lot of people flying in the sims,
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.

Michael





quote:

ORIGINAL: MSelig

Some clarification: Users can repaint the models like some of the
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.

The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale.

In G3 you can scale the plane around a lot. It used to be 100% until the .426 update came and now it's 400.

quote:

With the jet, we've scaled up to 120% which matches the
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy).
Hmm that's a load of fluff and you know it. Let's keep away from the pointless speculation. Or should I say this, In G3 you can scale the P-51 to the full scale. A plane that's worth a couple million.
quote:


If you want your textures on the models (tga files), then
you can repaint the planes to your favorite. If you don't like the
size, then change it.


Ok there's one feature that FS One does have.

quote:

So how many airplanes are there?: Pretty much any number and size you
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done.
Hmm, won't that size thing be spectacular on multiplayer. Suppose I get FS One and upsize my planes to 1650000%(just a random number) Hmm, not that great of an idea. Especially if I just sit there.

quote:

Go fly.

I do often.

quote:

Later we want to add features to allow people skilled w/ Maya and
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.

Horizon has been saying that a new 33% H9 plane is down the road. Well, it's been a few years. Honestly I've heard plenty of BS from Horizon.

quote:

Also, when people have toured the skies enough with the 30+ models in
the sim (and any variations thereof), then we'll have new stuff
coming.
Yea? How long will that take? It's only 30+ models. Since you are obviously connected to Horizon, why don't you explain what 30+ models really is.

quote:


I'll add that I think a lot of people flying in the sims,
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.

So you are alleging that people will NOT catch onto their favorite model in FS One? There are reasons why I like specific models of my real RC planes. Each one flys differently. Do all the FS One planes fly differently?


quote:

Michael

As if that is your REAL name.



(jk about your name)

50%


edit:p.s. I'm sorry if I seem mad at you or your product(I'm not), but I am getting tired of the mis-information coming from Horizon. Your fluff is so overrated at times. I get tired of dealing with the people who buy into it at the flying field.






< Message edited by 50%plane -- 7/6/2006 9:34:52 PM >


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Model Airplanes don't kill people. Chuck Norris kills people.
Christopher A. Todd AMA# 637636

(in reply to MSelig)
       Post #: 35

RE: FS one by Horizon Hobbies - 7/6/2006 8:51:24 PM   
MSelig



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From: , IL, USA
Status: offline
In reply to "50%plane": You've quoted me above, but in one of the
blocks you added stuff. You should go back and edit that as I did not
write these words that are yours: "Hmm that's a load of fluff and you
know it. Let's keep away from the pointless speculation. Or should I
say this, In G3 you can scale the P-51 to the full scale. A plane
that's worth a couple million." You put these words (yours) in a
quote block of something that I wrote.

Since you're commenting on it, I'll add a few more details about the
Scaling Wizard. If a user wants to have an airplane that is twice the
size of the original one in the sim, all they need to do is type in
"200%" in the sim and the airplane size will be scaled up. On top of
this, the airplane mass properties (weight and inertia), propulsion
system (prop aerodynamics and engine), landing gear physics (springs,
dampers, brakes, etc), crash physics, and everything else etc etc etc
are scaled by the code automatically. The user does not have to tune
these things to make the plane fly. If you want to scale the plane up
16,500 times like you ask in jest, I guess you could do that and with
it goes all the physics scaled up. But obviously you were just
throwing out some silly number and my point is that 'yes' you can size
it however you like. Can the scaling stuff be broken by a user?
Probably, humm throw in a "-200%". But over the range of planes from
6 in span up to 500 ft, things are working. My example there is a
1000x range and covers a lot of ground. The code is not limited to
1000x.

You used the words "fluff" to characterize this scaling thing. Maybe
it does seem like fiction to you. But think about it, I've been doing
RC modeling for ~30 yrs (modeling for ~40 yrs), done all sorts of
aerodynamics work along the way, teach and do research in
aerodynamics, flight simulation, and aircraft design for a living, and
now I'm going to throw out "fluff". Give me a break!

Would you characterize what Mike McConville said also "fluff"?:

http://www.rcuniverse.com/forum/m_4224555/mpage_1/key_/tm.htm

Your issues with Horizon can be taken up with them in whatever manner
you choose. It should be clear to you that they are selling the
simulator, but it should also be clear to you that they did not write
the underlying software. So the next question is who wrote the
software. I'm one person, but here's the whole software development
team:

http://www.inertiasoft.com/corporate_fsone_dev_team.html

Sorry to hit you with all this, but you're the one questioning the sim
and the integrity of the people behind it.

Michael Selig
www.fsone.com


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FS One
FAQs: www.inertiasoft.com/fsonefaq, VIDEO PARKING SPACE: www.inertiasoft.com/videos

(in reply to 50%plane)
       Post #: 36

RE: FS one by Horizon Hobbies - 7/6/2006 9:01:06 PM   
Mudsurfer1234



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From: Boyertown , PA, USA
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MSelig,

Sorry you have to be going through this,

50%Plane is the most DIE-HARD fan of G3 that there could possibly ever be.

I haven't found any info about FS-One to be faulty.

Just ignore him, and continue with your job.

If i had the money, i would def. be getting FS-One. It looks very promising.



Also, about the 3DSmax model making thingy, G3 didnt have it at first either, and people said the same thing. That it would take "forever" to come out.


I am sorry you have to put up with 50%, but hey, i can't do anything about it.


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Scott Shoemaker

(in reply to MSelig)