RE: FS One by Hangar 9  
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RE: FS One by Hangar 9 - 11/29/2007 12:05:43 AM   
RU4JESUS2 FALCONGTS


 

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THANKS Brian for helping people out here nice to know people are there trying to help us !!fly in fsone land, most the planes i fly is on fsone

I cannot find more warbirds, mabe pack 2 will have that he he he

keep up the good work
falcon


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RE: FS One by Hangar 9 - 11/29/2007 3:26:19 AM   
mflander


 

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Okay, after phone support was no help, I started looking for the files myself, and found them finally. I am running windows vista, and for some reason it is saving the files to desktop->mike->appdata->local->virtualstore->program files->fs one->controllers instead of c:->program files->fs one->controllers

Its like vista is creating a different spot for the files to go or something, only I can't figure out how to turn it off.. any help?

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RE: FS One by Hangar 9 - 11/29/2007 3:35:42 AM   
sctholson


 

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Hey Trixer, that's some good detective work. Odd place for the files to be stored. There must be a misque somewhere.
Scott H

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RE: FS One by Hangar 9 - 11/29/2007 3:37:43 AM   
mflander


 

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now I found out windows is calling the compatibility files.. it puts them there because of compatibility issues with vista or something?!?! I am trying to figure out how to shut it off now...

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RE: FS One by Hangar 9 - 11/29/2007 3:52:07 AM   
mflander


 

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Okay... figured it out finally. for some reason vista was not running it as administrator... so I all I had to do was right click fs one and click "run as administrator" and it works like a charm now... finally I don't have to keep redoing radio setups..

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RE: FS One by Hangar 9 - 11/29/2007 4:18:17 AM   
sctholson


 

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Wow, That's amazing. I think that is a good tip to add to Inertiasoft's FAQ. As FSOne runs on more Vista machines in the future this is bound to come up again and again.
Is it the mysterious Microsoft, or FSOne to blame for this mis-setting?

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       Post #: 1356

RE: FS One by Hangar 9 - 11/29/2007 2:11:02 PM   
mflander


 

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Microsoft.. FsOne worked as it should.

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RE: FS One by Hangar 9 - 11/29/2007 7:07:28 PM   
Khatsalano


 

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Well it looks like the T-Rex problem is solved. I think in the current patch, I have spent dozens of hours on FS One but mostly on airplanes as that is where my passion is going right now and that's what I'm flying. I've found a couple interesting changes and not sure if this is just me or if others have experienced this as well:

1) F-27 Stryker had a great reduction in power and its flight characteristics are very different now. It can no longer do axial rolls but acts much more like a conventional plane with wings that will give it proportionally more lift at higher speeds and require down elevator to compensate (please do educate me on the aerodynamic term for this). The way I see the Stryker crew fly at my field, this thing really goes where you point it and doesn't do this ... I don't know much about the physics of it but this seems like inaccurate behavior for a delta wing aircraft, no?

2) AT-6 Texan, Mentor, Corsair etc... (except for P-51 PTS), all seem to have some lag/stickiness in left aileron. When I give full left aileron, it sticks sometimes for up to a full second afterwards which is really odd. I have tested this both with the TacCon and my DX7. Anyone else see this? This never used to happen before the current patch.

3) General observation: Now that I've had hundreds of RL landings under my belt on my P-47 and my SC, I find that the FS One simulation of the aircraft as it approaches the ground very difficult to assess the touchdown point. I've tried different POV's as suggested and none of them help. I do understand that in RL I have the aid of stereoscopic vision to aid in judging the aircraft's altitude from the ground as it approaches me on the runway, but in the sim, I am having a really hard time getting accurate judging it. Any thoughts?

Thanks in advance.

- K

< Message edited by Khatsalano -- 11/29/2007 7:08:56 PM >

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RE: FS One by Hangar 9 - 12/1/2007 5:32:16 PM   
BOB275


 

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COMPUTER RADIOS and FSONE,
When you use a computer radio for FSONE do you have to CLEAN/RESET
YOUR MEMORY to set up the xmtr on FSONE?? Bob

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RE: FS One by Hangar 9 - 12/2/2007 3:36:47 AM   
sctholson


 

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quote:

ORIGINAL: BOB275

COMPUTER RADIOS and FSONE,
When you use a computer radio for FSONE do you have to CLEAN/RESET
YOUR MEMORY to set up the xmtr on FSONE?? Bob

Bob275;
Inertiasoft has a great FAQ on this, go here:
http://www.inertiasoft.com/fsonefaq/index.html
Find your radio and follow the directions.

Scott H

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RE: FS One by Hangar 9 - 12/3/2007 3:50:30 AM   
FrankFuss


 

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quote:

ORIGINAL: BOB275

COMPUTER RADIOS and FSONE,
When you use a computer radio for FSONE do you have to CLEAN/RESET
YOUR MEMORY to set up the xmtr on FSONE?? Bob

You can go either way. FS One has plenty of programmable features for setting up simulated Transmitters. There is a default Transmitter for each model that is already configured with High/Low Rates, Exponential, etc. To use the simulated Transmitters, you use a model on your physical Transmitter with everything reset.

However you can also use some or all of your physical Transmitter’s programming if you choose. In this case you would have to setup a simulated Transmitter with those features disabled.

I actually do both. I use the simulated features when I can, and use the physical Transmitter’s programming when I cannot do what I want with the simulator. For example, I could not figure out how to setup the simulator for Rudder to Elevator mixing for knife-edge flight, so I use my physical Transmitter for this one mix.

Frank

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RE: FS One by Hangar 9 - 12/3/2007 5:48:40 PM   
MSelig



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Khatsalano

The things you mention above were not changed. All changes are listed in the Readme w/ each patch.

Michael

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RE: FS One by Hangar 9 - 12/3/2007 6:47:49 PM   
FUBAR03



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Does FSOne support TrackIR4 Pro? And if so, how does it work?

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RE: FS One by Hangar 9 - 12/3/2007 10:14:35 PM   
FSOneDev


 

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quote:

ORIGINAL: FUBAR03

Does FSOne support TrackIR4 Pro? And if so, how does it work?


We currently do NOT support any TrackIR interfaces. However, if we determine that it would be of interest to many users, we may add such support in the future.


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Brian
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