opjose
Posts: 5830
Joined: 11/26/2005 From: Poolesville,
MD, USA Status: online
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quote:
ORIGINAL: Overpowered There were a few suggestions on CG & Throw. Should I start with the 10.3" from the front edge of the wing for CG or is there something better. Yup that is optimal. quote:
ORIGINAL: Overpowered What about the throws. Start by setting your high rates to the recommended throws, and your low rates to be about 65-75% of the recommended throws. That way on your first flights, if you find things too fast or twitchy, you can dial things down, but DO NOT restrict elevator throw too much, or you will have a hard time landing the plane. quote:
ORIGINAL: Overpowered I'd hate to be overcontrolling and snaping or not having enough throw to bring it back in one piece. Eric Make SURE you have a positiive angle of attack on the wings. Also plan on putting the plane on one end of the runway and quickly running up the engine then back down again, so you can see how it responds. Do this after the plane has sat on the runway for at least a minute to double check your tuning too. Do NOT pull back on the stick hard at takeoff. Give it as much room to accelerate as you can and then pull up gradually... ( again assuming that the AOA is positive otherwise the plane will "stick" to the ground ). Once in the air trim the plane, then start working the spoilerons and low speed flight characteristics at high altitude. Get a feel for how slow the plane will go, and make turns. The first time it starts to wallow around on you, you will be surprised... and you are too slow. Dedicate two runs around the field to slow speed and spoilerons, then work on your approaches and landings. This is a fast hot landing plane ( for a propped plane ). You need to get the sweet spot for landings. You want to get it low and let the spoilerons/nose high attitude/ bleed off the airspeed until it settles in, in a very jet fighter manner.
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