Dr Honda
Posts: 348
Joined: 4/4/2005 From: Latrobe,
PA, USA Status: offline
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Hi Guys, OK… it looks like rgoldy let the cat out of the bag about his wing… and I can say, my wing held together while putting it threw it’s paces. Also, the $10 eBay motor ran better than I could hope. For it’s size… it makes great power. And after getting to the field, filling up the tank, and priming the carb… it started on the first flip!! Report: The first flight was calm and without incident. I taxied the Frenzy out onto our grass filed, and let it idle for a while as I checked over all the servos and radio settings. I eased into the throttle for take off. The Frenzy went straight, and lifted off after about 25 to 30 ft. I climbed out at about 45 degrees, and continued into the wind for about 100yards. As I made my first turn, the model tracked correctly with only a small amount of rudder needed. When I made my level downwind pass, I pulled the throttle back to about ½ power. It flew slow and stable. As I continued the first flight, I ran it from anywhere from idle, to full power. But only flying it in a “Sport” fashion. (no hard maneuvers, just a big lazy loop, and a few low power roles) Since I’m use to flying heaver gas models, I set up for a landing about 100ft up, as I chopped the power, and made my final approach, I realized there was no way I was going to get it down from that height. This model will slow down to a crawl, and not drop very fast. So I came around again. This time I flew it like it was a 40 sized model. And a basically flew it to the ground, only flaring out as I got close. The landing was smooth, and predictable. The Frenzy has no bad habits that I found on it’s first flight. The few stalls I did were flat, and straight. The first flight was enjoyable, and relaxing. (I guess most people don’t want to hear that in a 3D Model) Oh… and after Landing… I realized that I never even had to adjust the trim. I think the Frenzy was so predictable, I was just holding the sticks offset as needed. But on the second flight, I thought about it, and only needed a small amount of elevator trim to get it flying perfectly straight. After looking over the Frenzy for signs of cracks in the wing, and making sure my gasser engine didn’t shake anything apart on the first flight, I fueled up, an took it up again. The second flight (and following flights) were my normal kind of flying. It was a mix of sport acrobatics, and some light 3D. I can say without a doubt, it can handle all of it without any problems. Now, before I get into my second flight report… I need to say… not everyone is looking for the same thing in a model. Also, You cant expect a $180 fun fly’er to perform like a 27% TOC ship, or a high end pattern ship. So, take my report with a grain of salt. The second flight was also without incident. But, it was allot more fun. On takeoff, I simply mashed the throttle to full. The Frenzy showed little torque, and took almost no input to make it go straight. Once again, the model came off the ground in about 25ft, but this time I slowly pulled back on the elevator until the Frenzy was going vertical. The 19.8cc engine, with the 16x6 TopFlight power point was enough motor to pull it vertical out of sight. Also, it went straight without any input. As it started to get small, I kicked full left rudder, down elevator, and stuck it into a flat spin. Once in the spin, I could use the elevator to push the nose from a downward pitch, back up. At that point the falling rate of the spin slowed down. If I didn’t mess up, I could have probably got it to hover in a spin. As the spin broke, I ran threw the normal pattern. (Big loops, tight loops, split-s, Cuban 8, Edelman, ect.) The Frenzy performed the standard pattern acrobatics with grace. They were all smooth and predictable. After a few touch-N-Go’s… I wanted to check out it’s hovering abilities. The throttle on this little engine is not very linier, so hovering it was not pretty. But, it was as easy to keep it straight as some of my little electric 3D’ers. With some practice, or a more responsive engine (Like the Saito 125) it would have been great. The novice 3D’er would have no problem making it hover with some stick time. Now, to let Rgoldy know what he wanted. Yes it will knife edge. With the added thrust of my motor, and 2 Lbs less weight to pull around, it would do it. With some time, (or just getting a better pilot) it could probably knife edge loop. But as it was, I could knife edge the length of the field (well… at least a few 100 ft) without losing altitude. To sum it up: The Frenzy 100 is a very fun model. It will keep all but the full hard core people satisfied. It flys like it’s a mix of pattern ship, and a “Stick”. It will slow down to a crawl (literally around 25mph) and it will perform more complex maneuvers too. I don’t think it will do the “Hardcore” 3D stuff (tumbling maneuvers) since the tail is so long, But not every plane can do everything. I think it’s an excellent 3rd or 4th model, or for someone who wants to learn to hover. Now, as long as my wing doesn’t fold… I will be happy with it for a while. As a last thought… since this model seemed to like to fly slow… I would not prop it for speed. My low RPM engine with a 6 inch pitch prop would fly it around 50-55mph. So… If you want it to hover, and do some of the 3D stuff… prop it for low speed, and good static thrust. Since the airframe is built light to operate as an electric, speed with a high G maneuver, will probably break it. I will throw on a 15x8 next week to see what kind of speed I get, and to see how bad the hovering suffers.
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Tony Owner of A&L Motorsports (formerly ARO Products) Manufacture of custom alloy parts.
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