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RE: Formation of two tank leagues - 11/27/2007 9:11:51 PM   
Jeff489


 

Posts: 281
Joined: 7/18/2005
From: Huntington Beach, CA, USA
Status: offline
I hate to bring them up, but there are some issues that seem to be major and have caused contention in the past. I think any new organization must address these issues adequately to bring unity to the hobby. Some of the tankers on this forum don't battle their tanks, and there are some things that Tamiya compatible tanks can do that real ones could not and we should get everyone's thoughts on the following items: (Due to the volatility of the issues below, the rules are that you should only state your opinion on the items below, or add new items to the list, not give your opinion about someone else's views, and #2, this is a brainstorming session, so no criticism of fellow posters allowed!) The idea is that we find out what the mood of tankers alll over the world are on these issues, and not decide the issues here. So give your opinion, but play nice, because there's going to be divergent opinions on this.

1. Fan shot (i.e. shooting whilst pivoting in place). For those who don't know, emitters stay on for about 1.5 seconds after you fire the main gun (you can check this with your digital camera). Pivoting whilst firing allows you to "spread" your shot across about 180 degree arc. You can shoot many tanks bunched up in the open with this tactic. Tankers who use this will sprint out to prime firing positions, and then fan away before the opposition deploys. Some clubs allow, some don't.

2. 45 degree shot (i.e. turning the barrel in your turretless tank destroyer to orient the emitter/barrel in a direction other than where the apple is pointing. The barrels only traverse 15 degress or so, but its called the "45 degree shot" )...Yes, that's right, apples don't register shots at angles too well (especially at a distance), thus you can shoot along an axis you where you are immune to incoming hits from your target. This is not a big problem now, as there are few TD's out there, but the Jagdpanther's release is sure to bring it up more often. Most clubs allow.

3. Slope defense. (i.e. backing your tank up on a hill, elevating your barrel to max and fighting in place. The angle of the fins (due to the tank's position on a slope) on the apple blocks all incoming shots). Most clubs allow.

4. Sunken apples. (i.e. the mushroom head of the apple is sunken to just above the cupola rim, and the lights in the apple are moved to remote locations on the turret.) The advantages are it looks good, disadvantages are that it lowers the sillouette, and allows the tank to hide its apple better by parking behind obstructions that a tank without the apple lowered could not hide it's apple behind. It doesn't seem to affect counter hit reception abilities. Some clubs allow, some don't.

5. Tank speed and turret traverse speed (i.e. many of Tamiya's tanks run too fast to be historically accurate.) Most clubs that care about this arbitrarily assign hits to the tank (the more over the limit you are, the more hits you get) during prebattle inspection to handicap this advantage. Some clubs check this, but most don't care about this.

6. Emitter placement (i.e. the placement of the IR emitter can greatly affect the spread of your IR beam). Placement of the IR emitter in the barrel impedes the flash unit. While the flash unit can be installed with the emitter in the barrel, most just leave the flash unit out. This can be used to great advantage during a night battle as your flash unit will signal your position and that you are indeed firing. Placement of the emitter too close to the end of the tube can allow the emitter to be a flashbulb, and can have the effect of shooting around corners (very nice during urban combat, but unfair).

If I have described these issues incorrectly, I apologize. Please help me define the issues more clearly with your post.



< Message edited by Jeff489 -- 11/27/2007 10:18:26 PM >



_____________________________

Jeff O.

(in reply to icecreamslick)
       Post #: 26

RE: Formation of two tank leagues - 11/27/2007 9:42:21 PM   
Jeff489


 

Posts: 281
Joined: 7/18/2005
From: Huntington Beach, CA, USA
Status: offline
I think what I am driving at is that tank owners are going to modify their tanks. That's what we do. Modifications that were not on real tanks affect their battlefield behavior. Since battles are competitive and involve others, fairness is a bedrock issue. How does any association handle these mods? In my opinion, there needs to be a balancing between creativity and fairness to fellow battlers. That's what my post seeks to address, and to stimulate creative options on how to get around these few "proven" issues. I'm not trying to start any argument, but rather, quite the opposite.


_____________________________

Jeff O.

(in reply to Jeff489)
       Post #: 27

RE: Formation of two tank leagues - 11/27/2007 10:35:12 PM   
Panther F



Posts: 2093
Joined: 12/31/2005
From: Franklin, IN, USA
Status: offline
quote:

ORIGINAL: Jeff489

I hate to bring them up, but there are some issues that seem to be major and have caused contention in the past. I think any new organization must address these issues adequately to bring unity to the hobby. Some of the tankers on this forum don't battle their tanks, and there are some things that Tamiya compatible tanks can do that real ones could not and we should get everyone's thoughts on the following items: (Due to the volatility of the issues below, the rules are that you should only state your opinion on the items below, or add new items to the list, not give your opinion about someone else's views, and #2, this is a brainstorming session, so no criticism of fellow posters allowed!) The idea is that we find out what the mood of tankers alll over the world are on these issues, and not decide the issues here. So give your opinion, but play nice, because there's going to be divergent opinions on this.

1. Fan shot (i.e. shooting whilst pivoting in place). For those who don't know, emitters stay on for about 1.5 seconds after you fire the main gun (you can check this with your digital camera). Pivoting whilst firing allows you to "spread" your shot across about 180 degree arc. You can shoot many tanks bunched up in the open with this tactic. Tankers who use this will sprint out to prime firing positions, and then fan away before the opposition deploys. Some clubs allow, some don't.

2. 45 degree shot (i.e. turning the barrel in your turretless tank destroyer to orient the emitter/barrel in a direction other than where the apple is pointing. The barrels only traverse 15 degress or so, but its called the "45 degree shot" )...Yes, that's right, apples don't register shots at angles too well (especially at a distance), thus you can shoot along an axis you where you are immune to incoming hits from your target. This is not a big problem now, as there are few TD's out there, but the Jagdpanther's release is sure to bring it up more often. Most clubs allow.

3. Slope defense. (i.e. backing your tank up on a hill, elevating your barrel to max and fighting in place. The angle of the fins (due to the tank's position on a slope) on the apple blocks all incoming shots). Most clubs allow.

4. Sunken apples. (i.e. the mushroom head of the apple is sunken to just above the cupola rim, and the lights in the apple are moved to remote locations on the turret.) The advantages are it looks good, disadvantages are that it lowers the sillouette, and allows the tank to hide its apple better by parking behind obstructions that a tank without the apple lowered could not hide it's apple behind. It doesn't seem to affect counter hit reception abilities. Some clubs allow, some don't.

5. Tank speed and turret traverse speed (i.e. many of Tamiya's tanks run too fast to be historically accurate.) Most clubs that care about this arbitrarily assign hits to the tank during prebattle inspection to handicap this advantage. Some clubs allow, but most don't care about this.

6. Emitter placement (i.e. the placement of the IR emitter can greatly affect the spread of your IR beam). Placement of the IR emitter in the barrel impedes the flash unit. This can be used to great advantage during a night battle. Placement of the emitter too close to the end of the tube can allow the emitter to be a flashbulb, and can have the effect of shooting around corners (very nice during urban combat, but unfair).

If I have described these issues incorrectly, I apologize. Please help me define the issues more clearly with your post.





I not only "play" with my tanks, but I also battle with them too with the Tamiya Battle System. I have built 4 tanks, two of which are 'conversions' in one order or another ... the WSN Trumpeter T34/85 and the Imperial Models Sturmtiger on the Tamiya Tiger I.

#1. Fan shots are what they are. If everyone agrees to not use them it should be discussed at the beginning of the battle, not whine about it during or after. I think it's more talking out of both sides of your mouth when you strive to make the tanks so historically correct but allow this. Like I said, if everything is relaxed (tanks overall speed and turret rotation) then it wouldn't bother me.

#2 The 45 degree rule is something that doesn't always work but it's built into the system and it can happen even if it's not intentional. You're actually using the fan shot technique when you deploy your turret in this position so which is worse?

#3 Slope defence? If you are in a situation where you are going to be eliminated from the 'game', then get eliminated. All this does in prolong the obvious ... you are supposed to take hits.

#4 Sunken apples. I DO NOT LIKE the tower looking TBU's. As long as it can take a hit from all sides and the lights can be viewed, I'm all for them. Besides, the landscape should not be so that the tank is so high in elevation that it cannot be hit from underneath.

#5 Tank speed. I like to see a guy run his right out of the box. Do not make alterations where it's faster than a box stock tank, but hey, he's got to drive the thing and be responsible for any damage due to reckless driving. This here is one that should only be viewed and not tested. It's a waste of time and to penalize a guy by giving him an extra 'hit' because his TI is too fast is crazy. Put motors in it if they are comfortable with it but not make it mandatory.

#6 Try to mantain the muzzle flash (but hey, they do burn out and are expensive to replace) But if it's like the KT, then by all means put it in the barrel at the proper depth and size of tube.

Just my 2 cents worth. Whew!! I hate to type!


Jeff

< Message edited by Panther F -- 11/27/2007 10:41:12 PM >


_____________________________

HL StuG III, Tamiya: M4 Sherman, M4A1E8 Sherman, Sturmtiger, T-34/85 and an M26A1 Pershing

(in reply to Jeff489)
       Post #: 28

RE: Formation of two tank leagues - 11/27/2007 11:13:37 PM   
blitzkrieg65



Posts: 1637
Joined: 5/1/2007
From: Escondido, CA, USA
Status: online
The DBU allows you to take out the Super spin which I think is more realistic, and in my opinion you have to have a muzzle flash if you want to participate in night battles. My Mushrooms are lower but LED still very visiable! I am not the experienced with a fast Tamiya tanks, I've seen the sherman didn't seem extremely fast and terrain and little villages will slow down anything, or you wreck! Every modification I have made with the hend long is to improve its performance and ability to run on rough terrain!

My two cents again,

The Blitz

(in reply to Panther F)
       Post #: 29

RE: Formation of two tank leagues - 11/28/2007 12:10:11 AM   
icecreamslick



Posts: 2576
Joined: 1/5/2005
From: Conroe, TX, USA
Status: offline
quote:

I hate to bring them up, but there are some issues that seem to be major and have caused contention in the past. I think any new organization must address these issues adequately to bring unity to the hobby. Some of the tankers on this forum don't battle their tanks, and there are some things that Tamiya compatible tanks can do that real ones could not and we should get everyone's thoughts on the following items: (Due to the volatility of the issues below, the rules are that you should only state your opinion on the items below, or add new items to the list, not give your opinion about someone else's views, and #2, this is a brainstorming session, so no criticism of fellow posters allowed!) The idea is that we find out what the mood of tankers alll over the world are on these issues, and not decide the issues here. So give your opinion, but play nice, because there's going to be divergent opinions on this.

1. Fan shot (i.e. shooting whilst pivoting in place). For those who don't know, emitters stay on for about 1.5 seconds after you fire the main gun (you can check this with your digital camera). Pivoting whilst firing allows you to "spread" your shot across about 180 degree arc. You can shoot many tanks bunched up in the open with this tactic. Tankers who use this will sprint out to prime firing positions, and then fan away before the opposition deploys. Some clubs allow, some don't.

2. 45 degree shot (i.e. turning the barrel in your turretless tank destroyer to orient the emitter/barrel in a direction other than where the apple is pointing. The barrels only traverse 15 degress or so, but its called the "45 degree shot" )...Yes, that's right, apples don't register shots at angles too well (especially at a distance), thus you can shoot along an axis you where you are immune to incoming hits from your target. This is not a big problem now, as there are few TD's out there, but the Jagdpanther's release is sure to bring it up more often. Most clubs allow.

3. Slope defense. (i.e. backing your tank up on a hill, elevating your barrel to max and fighting in place. The angle of the fins (due to the tank's position on a slope) on the apple blocks all incoming shots). Most clubs allow.

4. Sunken apples. (i.e. the mushroom head of the apple is sunken to just above the cupola rim, and the lights in the apple are moved to remote locations on the turret.) The advantages are it looks good, disadvantages are that it lowers the sillouette, and allows the tank to hide its apple better by parking behind obstructions that a tank without the apple lowered could not hide it's apple behind. It doesn't seem to affect counter hit reception abilities. Some clubs allow, some don't.

5. Tank speed and turret traverse speed (i.e. many of Tamiya's tanks run too fast to be historically accurate.) Most clubs that care about this arbitrarily assign hits to the tank (the more over the limit you are, the more hits you get) during prebattle inspection to handicap this advantage. Some clubs check this, but most don't care about this.

6. Emitter placement (i.e. the placement of the IR emitter can greatly affect the spread of your IR beam). Placement of the IR emitter in the barrel impedes the flash unit. While the flash unit can be installed with the emitter in the barrel, most just leave the flash unit out. This can be used to great advantage during a night battle as your flash unit will signal your position and that you are indeed firing. Placement of the emitter too close to the end of the tube can allow the emitter to be a flashbulb, and can have the effect of shooting around corners (very nice during urban combat, but unfair).

If I have described these issues incorrectly, I apologize. Please help me define the issues more clearly with your post.


What is good for the goose is good for the gander. IMO, it is unnecessary to bother trying to restrict tactics; it takes a crafty tanker to execute battle strategies that work. The British lost many battles to "the colonies" because our soldiers did not subscribe to the traditional British battles of lining up and marching straight at one another firing. That is why God made trees...to hide behind. I say let the crafty general use any means necessary to accomplish his mission. Anybody can use that tactic, so no one has an advantage.

Somebody with foresight once said "All is fair in love and war." and Icecreamslick says, "No finger pointing in battle. I got you and you are dead! Nah!"

Jason


< Message edited by icecreamslick -- 11/28/2007 12:37:31 AM >


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(in reply to Jeff489)
       Post #: 30

RE: Formation of two tank leagues - 11/28/2007 12:23:37 AM   
StoneColdFreak



Posts: 253
Joined: 7/14/2007
From: Enterprise, AL, USA
Status: offline
I think Icecreamslick is THE MAN!!! Icecreamslick for president!

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A computer once beat me at chess, but it was no match for me at kick boxing.

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RE: Formation of two tank leagues - 11/28/2007 12:36:08 AM   
icecreamslick



Posts: 2576
Joined: 1/5/2005
From: Conroe, TX, USA
Status: offline
Thank you, thank you. Here are a couple more comments: Live and let live...Let bygones be bygones.

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"I find television very educating. Every time somebody turns on the set, I go into the other room and read a book."

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       Post #: 32

RE: Formation of two tank leagues - 11/28/2007 10:50:27 AM   
b.bullfrog


 

Posts: 165
Joined: 5/30/2006
From: jacksonville, FL, USA
Status: offline
Jeff 489: I can tell you the lowered apple look better. They can also can be hit just like the normal apples. You can also see the lights when we are hit very easy(on our tanks).The lights are around the commanders copula.There is also video of when the lowered apple went to Danville and fought( the lowered apples lost).I was told that one of our guys is going to run a test hopefully the next battle day (dec 9th) with both the standard and lowered apple.
As for the fan shot we've gone by the honor system and it's not done any more in our group. This saves everyone money on the mess-up transmittions .
Again if you go to rctvlive.com #706 is our tank battlefield last year and it shows the tanks with the lowered apples.
Also the tanks speed and turret speeds.The tigers are too fast out of the box. Most of our guys have the reduction set-up. Yes it is pricey but I did see who the gear reduction units were made and if someone is talented enought they could make there own easy.Turret speeds will be out of the box.Again there are things we will iron out soon.This group will be more in the line of having fun rqther than counting Kills.Yes we will have regional and national meets. But I would like to keep it where we have both the guys and gals come to have fun group and maybe a more serious group for some type of competition.We not trying to stop anyone from competting and any type of event. Again if you are a club - every club will have imput if this gets going.If you and induvidual I'm working on that also.I want imput and everyone is welcome.So stay tuned for the 9th. ( after our group meets and has some fun).

(in reply to icecreamslick)
       Post #: 33

RE: Formation of two tank leagues - 11/28/2007 10:58:12 AM   
Pzjgr



Posts: 163
Joined: 8/5/2006
From: Tucson, AZ, USA
Status: offline
I was wondering b.bullfrog if there is a guide in how to lower the apple, I don't like the look of it now sitting so high (want my tanks to look more realistic). I'd love to be part of these regional and national meetings.

Thank you,
Pzjgr

_____________________________

Tamiya King Tiger, Tamiya Tiger I, Tamiya Sherman and Tamiya Panther
HL Tiger I, Pershing

(in reply to b.bullfrog)
       Post #: 34

RE: Formation of two tank leagues - 11/28/2007 1:19:47 PM   
heavyaslead



Posts: 846
Joined: 11/18/2002
From: Loganville, GA, USA
Status: offline
I believe an initial criteria should be that STOCK vehicles be the basis for qualifying.

We need a standard to measure other guidelines by.

Note about the slope and 45 defense: For those interested in trying, removing the fins (directional discriminators) from the apple (GFS), the tank can be hit at 45 degree or on a slope.


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Cheers
Eric Scott

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       Post #: 35

RE: Formation of two tank leagues - 11/28/2007 1:35:00 PM   
b.bullfrog


 

Posts: 165
Joined: 5/30/2006
From: jacksonville, FL, USA
Status: offline
All I can say ab out the lowered apples I know the Pershing is the hardest to be done .Since the guy does these has not done the new Panther as no one here has one. I'll contact him tonight and see if it's all right to e-mail him and get direction.I believe Willie did it first @ Custom RC creations.

< Message edited by b.bullfrog -- 11/28/2007 1:38:17 PM >

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       Post #: 36

RE: Formation of two tank leagues - 11/28/2007 1:41:27 PM   
greg022754



Posts: 17
Joined: 6/21/2005
From: , FL, USA
Status: offline
Bullfrog, I'll see if I can get a drawing up the next day or two on the Mod. It actually is quite easy other than the fact you have to solder small points and remember that the leds are directional and only work one way. We'll talk later won't be back to the store till thurs.

(in reply to b.bullfrog)
       Post #: 37

RE: Formation of two tank leagues - 11/28/2007 1:53:07 PM   
ArmChairGeneral