heavyaslead
Posts: 850
Joined: 11/18/2002 From: Loganville,
GA, USA Status: offline
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quote:
ORIGINAL: YHR quote:
ORIGINAL: OliverLove I am a huge fan of YHR's idea of using the tank speed instead of the shape for what qualifies as a medium or heavy. That way its fair again, exactly the way it actually way, the faster tanks represent light tanks and can take fewer hits and depend on speed, while a geardowned tank that rumbles along will qualify as a heavy no matter its shape. Then again the Texas mindset seems the best so far, throw rules out the window and have a blast! The bottom line is to have fun. To keep it simple let the tank velocity determine how many hits it can take. 0- 20 SMPH= heavy 20-30 smph= medium 30-40 smph= light >40 smph= super light A guy shows up. He runs his tank through the speed trap, and it is classified. A Tiger moving along > 40 is classified a super light, and that is the price you pay for not wanting to run it at scale speeds. Seems pretty simple to police and implement without a whole bunch of cost to the partcipants. If a guys goes to the trouble of regearing or electronically controlling the top end then he can then reap the benefits in battle as his tank falls into line with what it is supposed to prototypically be. There seems to be some imperical validity in this over-speed idea, had not thought of it from that viewpoint. For instance, instead of penalizing the entrant, it is simply reclassified based on the TBS system which is the electronic judge on the battlefield. It is interesting that this method is not saying they are too fast and can't play, but more like (this is what you need to) slow it down then you can be re-classed (to more hits).
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Cheers Eric Scott
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