pattoncommander
Posts: 2023
Joined: 12/28/2006 From: Columbia, SC, USA Status: offline
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I think that the strange and in some cases, totally unrealistic rules are a primary factor in chasing away many from RC tank combat. Things such as a tank can't be hit when the IR sensor is not in allignment, so that in spite of being in the direct line of fire of an enemy tank, you can't be hit because of the angle of the sensor ...or it takes 5 or 7 hits to knock out a particilar tank, is totally unrealistic in tank vs tank warfare. Not many Sherman crews have lived to see 6 additional Tiger hits on the tank and many KTs have been taken out by 1 or 2 hits in vital locations. I personally would like to see some sort of hit registration plate or panel with a sensor that detects a hit to be mounted on the tank involved in the battle, and use low velocity pellets/BBs. It could easilly be wired up to kick off a smoker on the hit tank. For the majority of low budget tankers, this would provide a nice combat with positive results and minimal rules and much less financial outlay on the IR systems. I stress low velocity as some have been upgraded to the point that a BB will penetrate the tank...not at all cool in a "freindly" game of tank combat, destroying or seriously damaging a buddy's tank, say nothing about the liability of the high MV BB going off somewhere to hit some ONE. Although a seemingly problematic idea regarding frequencies, the idea of 2 mini cams...driver and tc/gunner and using mini portable monitors would be VERY realistic and pose problems not encountered in the current IR battles...in that you can't look over the hill (not possible by a tank on the ground) to see where the enemy is sitting and subsequently back up and go in behind him. I have run my 1/6 Stuart like this and it's like being in a real tank. It's diffcult with a single camera, as you have either the driver's view and can't see where the turret is shooting or if it's in the turret, once you have traversed, the relation to ground direction and tank movement is compromised. Maybe this would be in a totally diffferent field, but the realism is awesome...only need the noise, dust and smell of cordite. Just my input based on 1;1 tank operation, but may give the planners something to consider.
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