bloodnativ
Posts: 54
Joined: 11/7/2004 From: Greer,
SC, USA Status: offline
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Is this what you wanted? tm: Library Version 4.0, Copyright (C) 1999-2003, IPACS tm: http://www.ipacs.de tmsystem: init random with 1617499177 tmsystem: cpu type=(nlogical=1) (nphysical=1) (no hyper-threading) tmsystem: cpu=2162 Mhz tmsystem: memory=(physical=1023MB, avail=678MB) (virtual=2047MB, avail=1795MB) tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 2 (Build 2600) Service Pack: Service Pack 2 (Build 2600) afdesign: init ok tmgl: loading font v2 texture/serif10.tmf=(256x256) (32x255) ok tmgl: loading mouse texture/mouse.tmt=ok tmprogram: AeroFly Professional Version 1.6.8.6, Copyright © 1998-2004 IPACS loading configfile config/main.mcf=ok loading player configfile config/player1.mcf=ok loading player configfile config/player2.mcf=ok directsound: register sound sound/beep.wav=ok directsound: register sound sound/balloon.wav=ok directsound: register sound sound/crash.wav=ok directsound: register sound sound/splash.wav=ok directsound: register sound sound/glider.wav=ok directsound: register sound sound/glider2.wav=ok directinput: init=ok tmsystem: current monitor frequency=60 init window=(window=800x600) (screen=1024x768) (32bpp) (60Hz) (window) directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 8000,96000) (1 hwbuffers) (0 hwbytes) init pixelformat=ok gl: vendor=NVIDIA Corporation, renderer=GeForce FX 5200/AGP/SSE/3DNOW!, version=1.4.1 gl: (viewport=4096x4096) (texturesize=4096) (stencil=8) gl: extensions=GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (paletted texture) (separate color) (anisotropic filter of 8.00) wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol) gl: reducing max texture size from 4096 to 512 tmsystem: fullscreen modes=(640x480x16x60) (rj-640x480x16x70) (rj-640x480x16x72) (rj-640x480x16x75) (rj-720x480x16x60) (rj-720x576x16x60) (800x600x16x60) (rj-800x600x16x70) (rj-800x600x16x72) (rj-800x600x16x75) (rj-848x480x16x60) (rj-848x480x16x70) (rj-848x480x16x72) (rj-848x480x16x75) (1024x768x16x60) (rj-1024x768x16x70) (rj-1024x768x16x72) (rj-1024x768x16x75) (rj-1088x612x16x60) (rj-1088x612x16x70) (rj-1088x612x16x72) (rj-1088x612x16x75) (1152x864x16x60) (rj-1152x864x16x70) (rj-1152x864x16x72) (rj-1152x864x16x75) (1280x720x16x60) (rj-1280x720x16x70) (rj-1280x720x16x72) (rj-1280x720x16x75) (1280x768x16x60) (rj-1280x768x16x70) (rj-1280x768x16x72) (rj-1280x768x16x75) (1280x960x16x60) (rj-1280x960x16x70) (rj-1280x960x16x72) (rj-1280x960x16x75) (1280x1024x16x60) (rj-1280x1024x16x70) (rj-1280x1024x16x72) (rj-640x480x32x70) (rj-640x480x32x72) (rj-640x480x32x75) (rj-720x480x32x60) (rj-720x576x32x60) (rj-800x600x32x70) (rj-800x600x32x72) (rj-800x600x32x75) (rj-848x480x32x60) (rj-848x480x32x70) (rj-848x480x32x72) (rj-848x480x32x75) (rj-1024x768x32x70) (rj-1024x768x32x72) (rj-1024x768x32x75) (rj-1088x612x32x60) (rj-1088x612x32x70) (rj-1088x612x32x72) (rj-1088x612x32x75) (rj-1152x864x32x70) (rj-1152x864x32x72) (rj-1152x864x32x75) (rj-1280x720x32x70) (rj-1280x720x32x72) (rj-1280x720x32x75) (rj-1280x768x32x70) (rj-1280x768x32x72) (rj-1280x768x32x75) (rj-1280x960x32x70) (rj-1280x960x32x72) (rj-1280x960x32x75) (rj-1280x1024x32x70) (rj-1280x1024x32x72) directinput: searching joystick=none tmgl: loading font v2 texture/arial8b.tmf=(256x256) (32x255) ok tmgl: loading font v2 texture/arial20b.tmf=(256x256) (32x255) ok sim: loading scenery scenery/forestlake.geo... sim: 2 objects 0 dynobjects sim: start position 1 sim: start position 2 sim: start position 3 sim: ballons=10 (80.00,128.00,4.00) (105.00,152.00,8.00) sim: dragrace=(100.00,180.00) sim: spotarea=(20.00,14.00) sim: pylon 1=(-40.00,140.00,-1.00) sim: pylon 2=(110.00,125.00,-1.00) sim: pylon 3=(110.00,155.00,-1.00) sim: loading ground scenery/forestlake/forestlakef.obj sim: loading object scenery/forestlake/forestlakeg.obj=ok sim: loading object scenery/forestlake/forestlakeo.obj=ok sim: 389 transparent geometries 388 billboards sim: loading time=2721029 mus tmcollision: 4223 triangles using 185812 bytes tmcollision: 388 billboards tmcollision: omin=(-7819.9,-8338.1,-0.0) omax=(8016.8,8285.5,471.0) tmcollision: octmin=(20.0,20.0,20.0) tmcollision: otnodes=2297 otdepth=26 tmcollision: otnmaxareas=79 otnavgareas=4 otnminsize=(15.466,16.234,14.718) tmcollision: otareas=9990 mem=559440 tmcollision: otclppl=36517 mem=1168544 tmcollision: 2297 octrees, using 597220 bytes tmcollision: total mem=2511016 bytes tmcollision: time=344042mus tmcolldynamic: no dynamic objects or triangles tmgl: failed to load texture texture/water2.tmt tmgl: failed to load texture texture/water1.tmt sim: loading aircraft 1 pt40... tmdairfoil: loading naca0015 ok directsound: register sound sound/g10-1700.wav=ok directsound: register sound sound/g10-3750.wav=ok directsound: register sound sound/g10-6000.wav=ok generating shadow pt40shadow0=(generating fast shadow map)radius=1.53 bbmin=(-0.89 -0.89 -0.20) bbmax=(0.89 0.89 0.19) sim: creating blurr=Propeller tmmusic: play single song 0 tminput: searching for input devices... tminput: checking for transmitter on comport 1=found, but no signal, t=1 tminput: checking for transmitter on comport 2=createfile failed tminput: checking for transmitter on comport 3=(receiving) none tminput: closing comport tminput: checking for transmitter on comport 4=createfile failed tminput: checking for transmitter on comport 5=createfile failed tminput: checking for transmitter on comport 6=createfile failed tminput: checking for transmitter on comport 7=createfile failed tminput: checking for transmitter on comport 8=createfile failed tminput: 1 devices found directinput: searching joystick=none tminput: searching for input devices... tminput: checking for joystick=fail tminput: 1 devices found loading input device calibration config/radio0.tmc=ok loading input device calibration config/radio0.tmc=ok directsound: shutdown directinput: shutdown tminput: closing comport saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmsystem: 0 memory blocks: tmsystem: shutdown, 0 memory blocks left using 0 bytes
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