Komb.at
Posts: 31
Joined: 1/3/2006 From: Vienna, AUSTRIA Status: offline
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oh and, here is the log file when i deactivate the soundcard and it runs: tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS tm: http://www.ipacs.de tmsystem: init random with 634784434 tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading) tmsystem: cpu=3005 Mhz tmsystem: memory=(physical=4094MB, avail=2750MB) (virtual=2047MB, avail=1866MB) tmsystem: operating system=Microsoft Windows Vista Version 6.0 (Build 6000) loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok tmgl: loading mouse texture/mouse.tmt=ok tmprogram: AeroFly Professional Deluxe Version 1.11.7.9, Copyright (C) 1998-2007 IPACS loading configfile config/main.mcf=ok loading player configfile config/player1.mcf=ok loading player configfile config/player2.mcf=ok openal: register sound sound/beep.wav=(0, rd=100.00) ok openal: register sound sound/balloon.wav=(1, rd=100.00) ok openal: register sound sound/crash.wav=(2, rd=100.00) ok openal: register sound sound/splash.wav=(3, rd=100.00) ok openal: register sound sound/glider.wav=(4, rd=2.00) ok openal: register sound sound/glider2.wav=(5, rd=2.00) ok openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok openal: register sound sound/glider.wav=(already registered)(already registered)(8, rd=2.00) ok openal: register sound sound/glider2.wav=(already registered)(already registered)(9, rd=2.00) ok openal: register sound sound/glider.wav=(already registered)(already registered)(already registered)(10, rd=5.00) ok openal: register sound sound/glider2.wav=(already registered)(already registered)(already registered)(11, rd=5.00) ok tmgl: failed to load texture texture/cockpitmain.bmp tmgl: loading geometry objects/horizon.obj= ok afdesign: init ok tmgl: loading geometry objects/card.tgo= ok tmgl: loading geometry objects/pylon.obj= ok directinput: init=ok tmsystem: current monitor frequency=60 init window=(window=1920x1200) (screen=1920x1200) (32bpp) (60Hz) (fullscreen) openal: init (default=) ERROR alcopendevice = 0 init pixelformat=ok gl: vendor=NVIDIA Corporation, renderer=GeForce 8800 GTX/PCI/SSE2, version=2.1.2, opengl version=2.1 (viewport=8192x8192) (texturesize=8192) (stencil=8) gl extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control wgl extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects) wgl: extensions=(wglpixelformat) (swapcontrol) (multisample) gl: reducing max texture size from 8192 to 2048 tmsystem: fullscreen modes=(rj-640x480x32x59) (rj-640x480x32x60) (rj-720x480x32x59) (rj-720x480x32x59) (rj-720x480x32x60) (rj-720x480x32x59) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x576x32x59) (rj-720x576x32x59) (rj-720x576x32x59) (rj-720x576x32x60) (rj-720x576x32x60) (rj-720x576x32x60) (800x600x32x59) (1024x768x32x59) (1152x864x32x59) (1280x720x32x59) (1280x768x32x59) (1280x1024x32x59) (1600x1200x32x59) (1920x1080x32x59) (1920x1200x32x59) (rj-640x480x16x59) (rj-640x480x16x60) (rj-720x480x16x59) (rj-720x480x16x59) (rj-720x480x16x60) (rj-720x480x16x59) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x576x16x59) (rj-720x576x16x59) (rj-720x576x16x59) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x16x60) (1280x960x16x59) (1680x1050x16x59) tmsystem: opengl samples buffers=4 tmsystem: current monitor frequency=60 init window=(window=1920x1200) (screen=1920x1200) (32bpp) (60Hz) (fullscreen) directinput: searching joysticks=none (1: (1: (1:programobject framebuffer object created (512, 512) framebuffer object created (256, 256) tminput: searching for input devices...(1) tmsystem: searching usb interface (0) 0=unable to open interface device tmsystem: searching usb interface (1) 0=unable to open interface device tmsystem: searching usb interface (0) 0=unable to open joystick device tmsystem: searching usb interface (1) 0=unable to open joystick device tminput: 0 devices found tminput: searching for input devices...(2) tminput: 0 devices found sim: loading scenery scenery/pagefield.geo... sim: 1 objects 0 dynobjects sim: start position 1 (not for helicopter) sim: start position 2 (not for helicopter) sim: start position 3 (not for helicopter) sim: start position 4 (not for airplanes) sim: start position 5 (not for airplanes) sim: ballons=10 (-10.00,-7.00,2.00) (-24.00,7.00,6.00) tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok sim: dragrace=(100.00,270.00) sim: spotarea=(25.00,14.00) sim: load texture grid 5x5 (pano=0) (compress=1) named pagefield/pagefield=(3.600x4.000) (5x5) (20x10) sim: sphere params(0)=0.0000 0.0000 110.0000 sim: loading ground object scenery/pagefield/pagefield.obj=tmgl: loading geometry scenery/pagefield/pagefield.obj= ok ok sim: loading time=1718667 mus sim: 1 photo scenes tmcollision: 7361 triangles using 942208 bytes tmcollision: omin=(-2333.1,-2579.2,-1.9) omax=(2492.3,2272.8,31.4) octmin=(30.0,30.0,30.0) tmcollision: otnodes=343 otendnodes=172 otdepth=17 otlistareas=120819 tmcollision: otnmaxareas=341 otnavgareas=50 otnminsize=(18.849,18.953,16.637) tmcollision: otareas=8749 mem=977204 tmcollision: 343 octrees, using 52136 bytes tmcollision: total mem=1029340 bytes tmcollision: time=0.03s tmcolldynamic: no dynamic objects or triangles sim: loading aircraft 1 geebee... tmgl: loading geometry aircraft/geebee/geebee.obj= ok tmdairfoil: loading m665 ok tmdairfoil: loading naca0009 ok tmdairfoil: loading naca0015 ok openal: register sound sound/g15-3000.wav=(12, rd=5.52) ok openal: register sound sound/g15-5000.wav=(13, rd=5.52) ok openal: register sound sound/g15-10000.wav=(14, rd=5.52) ok generating shadow 0=radius=2.61 bbmin=(-1.30 -1.30 -0.59) bbmax=(1.30 1.30 0.35) sim: creating blurr=Propeller tmmusic: off openal: shutdown=ok directinput: shutdown saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmsystem: 0 memory blocks: tmsystem: shutdown, 0 memory blocks left using 0 bytes
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