RE: LightFlite Bug (Full Version)

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darticus -> RE: LightFlite Bug (4/3/2008 4:04 AM)

SORRY GUYS
Rain and wind for 3 days no bug. Flying a heli inside for 3 days. Ron




darticus -> RE: LightFlite Bug (4/3/2008 12:45 PM)

Hey Tim
What is next, the bug is cool. Anything compare? Fly Today!




nashtm -> RE: LightFlite Bug (4/3/2008 7:14 PM)

Hi

This is the other Tim.

I flew outside in windy weather and while it took concentration it was worth doing. I found that by using the right amount of power just to keep it stationary and varying the angle of attach I could rise or fall almost vertically. Landings where with almost no forward speed !

When knife edging it would often tuck in and flip into inverted flight, don't know what do about it yet - must still use an elevon/rudder mix to see if it helps.
Something else that I have not played with yet on this model is aileron differential, it is at 15%.

I inquired about a conventional foamie with BUG construction techniques and lightFlite designer Ron said they have one in the works - that is great news so we will be able to practise 3d with less repairing !!!!

Tim Nash




darticus -> RE: LightFlite Bug (4/3/2008 7:37 PM)

Hope that foamy is as good as the bug. I flew in the wind the other day and as you say cool! When inverted I try to push the right lever up which makes it go up in a loop and gets un-inverted. Trying to remember to do that is another thing. If you have enough height you could pull the right lever down and go under. The winds for the last few days were 25-50 mph. No flying weather. Did 3 pks early today and maybe later again.




FERNDALE AIR FORCE -> RE: LightFlite Bug (4/4/2008 12:16 AM)

Ron you haven't been doing outside loops? I'll just be flying along and throw an outside to inside loop together, sortof a vertical figure eight. As to what is next, I have an hour or so left on the repairs to the e-starter. Then a yak-55 fff plane. The circus fokker is in the pick the prop stage, and has flown already. It might have to go 3s lipo. That would be a 7 oz plane with a bl motor and 3s power.

Tim




darticus -> RE: LightFlite Bug (4/4/2008 12:24 AM)

Lucky I'm flying. Ron




FERNDALE AIR FORCE -> RE: LightFlite Bug (4/4/2008 5:58 AM)

Ron, you can do the flying thing just fine. The LHS has a pico stick sloper, I keep lookig at it. Now I know why, to set it up so that I can assist you in your maiden. Here is my trick, I assume I can fly, I direct the plane high and then figure out whatever problems.

Tim




FERNDALE AIR FORCE -> RE: LightFlite Bug (4/6/2008 6:05 AM)

6 batteries through the bug today.

Tim




darticus -> RE: LightFlite Bug (4/6/2008 12:00 PM)

Only 5 today.
Hey Tim
Can you tell me or someone tell me how to do different maneuvers with the Bug? Maybe a roll or a loop , loop, which should be the same as for the 210. Anything else? I just fly at present. What types of maneuvers can be done? Is this of any help in learning to fly a regular 3d plane like yak 55. Ron




FERNDALE AIR FORCE -> RE: LightFlite Bug (4/6/2008 5:00 PM)

I think the basics will translate well. Let's see right stick full left or right rolls the plane. When doing multiple rolls mine starts coming down, but 3-5 is easy to recover from. Push the right stick full forward and the plane should do a tigh outside loop, inside loop is the opposite. Inverted flight is easy with the bug, either roll or loop upside down, you might need to give some up, or away from you, elevator.

I assume you are alreadydoing some hovering as the bug wants to do this by design.

Tim




nashtm -> RE: LightFlite Bug (4/6/2008 5:02 PM)

Had about 4 flights with some insane high alpha again -had a windless afternoon which is rare for where I live !!
Still can't nail knife edging - as I get about perpendicular to the ground the bug flips onto its back!!!

By the way I am using a Eflight 300 with a 10x3.8 and that causes it to roll to the left much faster than the right.

Tim Nash




darticus -> RE: LightFlite Bug (4/6/2008 5:17 PM)

Thanks Tim
Do you have your flappers at full 100%? Ron had me set them at 50-65% but all I have to do with the DX7 is push 3 switches to get them to 100%. Can rolls be done at 10 feet up? I guess a loop has to be at least 20 feet up like the 210, Right? Thanks Ron




nashtm -> RE: LightFlite Bug (4/6/2008 5:28 PM)

Hi darticus

If I may suggest something - you will notice that as the plane rolls the plane will lose height as you are inverted (affected by plane design, speed, center of gravity etc), to counter this we give down elevator when inverted to maintain height. As the roll is a fairly fast maneuver timing is the key to "pulsing" the elevator as the plane/BUG reaches the inverted position. You must release the down elevator as the plane transitions from the inverted position. The BUG exhibits this altitude loss and as you are also starting to do aerobatics, now is a good time to start getting into this habit - it will come into play in many other maneuvers.

Also it is very good to get used to thinking not in terms of up or down for the elevator but in terms of moving the plane towards the wheels or towards the cockpit - this is vital as up or down is relative. If you are inverted you don't want to think "hey I want to go up but the plane is inverted so I must push down" once you are used to down elevator moving the plane towards the wheels this is trivial (well almost:) )

As I mentioned in my previous post most planes roll faster anti-clockwise than clockwise and you can use this initially to get a roll rate you are comfortable with.

good luck - just try these things at a good height.

Tim Nash




darticus -> RE: LightFlite Bug (4/6/2008 6:06 PM)

In an outside area the size of a basketball court and the height of a gym is what I'm working with. Can rolls be done in this area? Ron




FERNDALE AIR FORCE -> RE: LightFlite Bug (4/6/2008 11:29 PM)

I believe so, rolls I mean, a regular loop can be done without a dive. So at 10' you might be OK. Look up that web site for the 3d book and check out the free content, it should be helpful.

Tim




Flypaper 2 -> RE: LightFlite Bug (4/7/2008 3:48 AM)

Try slowing the roll rate down either by not giving as much ail. control or dual rates just so you can keep up using the elevator. Raise the nose a bit then give half aileron. As it rolls upside down, give a bit of down elevator, just a jab. As it rolls upright again, give a bit of up elevator to keep the nose up. Keep rolling. When it's inverted give a jab of down again. When you get the timing right and the ammount of elevator right, You can roll from one end of the field to the other. If you try to roll to fast you can't keep up with the elevator. In fact, try a slow roll. That way you can feel how much elevator it takes to to keep the same altitude without climbing or losing altitude. Been doing this for nearly 50 yrs. I've nearly got it down pat.[:D]

Gord.




Flypaper 2 -> RE: LightFlite Bug (4/7/2008 4:00 AM)

Doing loops, get the wings as level as possible. let it climb a bit before you give full up elevator. That way, if you give the right ammount, it will pull out of the bottom of the loop the same height as you went in. For the second loop, let it climb a bit again before you give full up. This way you can do loops all day in the same place without losing altitude.. Another thing to try is make the loops bigger, maybe twice the size. This way you can fly all the way around the loop and you have control over the shape of the loop. try backing off on the elev. as you go over the top of the loop this way it doesn;t come out looking egg shaped. Hope this helps. Something to work at.

Gord.




darticus -> RE: LightFlite Bug (4/7/2008 12:56 PM)

Do you have your flappers at full 100%? Ron had me set them at 50-65% but all I have to do with the DX7 is push 3 switches to get them to 100%. Can rolls be done at 10 feet up? I guess a loop has to be at least 20 feet up like the 210, Right? Are loops done a fast speed? I have been steering using the ailerons not the rudder. If the ailerons turn it will it also loop it? Thanks Ron





Flypaper 2 -> RE: LightFlite Bug (4/7/2008 1:32 PM)

50 % is fine Ron. It's a good thing to learn to only use as much ail. as you need rather than depend on the full stroke. Try using half stick to roll it. Your flying the plane so you make it do what YOU want it to do. The same with pumping the elev. when your doing consecutive rolls. If you use to much elev.it will appear to cycle the nose up and down while your rolling. Use just the right ammount and it will appear as though it was rolling on a line through the centre of the fuselage. Try doing a slow roll the length of your area. Once you learn how to roll in a straight line you can bring it down to chest high or lower depending how much of an adrenalyn rush you want.[:D] Don't know what you mean by the last sentence. You can use the ails, elev. separately or coordinated like doing a turn where you roll it a bit with the ails then add a bit of elev. to do a large turn. The big secret is practice, practice, practice. You'll just keep getting better and more comforable with it as you learn to do it without thinking.

Gord.




darticus -> RE: LightFlite Bug (4/7/2008 2:21 PM)

OK, when I use the ailerons to turn I apply them as much as needed to turn. To roll the bug, do you move ailerons full lever , full stroke, quickly or what? Thanks Ron




Flypaper 2 -> RE: LightFlite Bug (4/7/2008 2:45 PM)

Use the ails to roll as fast as you want, the same as you only give little ail. to do a slow turn. The only difference is, if you roll to fast, you don't get a chance to give the elev. when it's needed. Try a roll giving only half ail. stick and see what happens. If it's slow enough, give a bit of down elev. when it's pervectly inverted. If you give it to soon before it's inverted , it will turn as well as lift the nose, in fact that's how you do a rolling circle. It's all in the timing. Also, in doing loops, you don't need to give full elevator. Make the loop as big as you want. You'll learn to use as much stick as you need.




darticus -> RE: LightFlite Bug (4/7/2008 2:48 PM)

I went out and tried it but when I move the right stick to the full right all it does it turn same to the left. Do you have to go faster? Ron




Flypaper 2 -> RE: LightFlite Bug (4/7/2008 2:55 PM)

Could be. I don't know what power system you have. Try it at 3/4 throttle and see what happens. If you don't have enough throttle, it will drop pretty quick.




darticus -> RE: LightFlite Bug (4/7/2008 9:35 PM)

All you do is move the right lever to the right or left and it should roll, Right? I guess maybe its speed, I have the standard combo kit they offer. Suggestions needed. I've been watching videos on it and they seem slow moving. Thanks Ron




Flypaper 2 -> RE: LightFlite Bug (4/7/2008 9:43 PM)

What seems slow moving Darticus, the ailerons??




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