Questions about flatspin
#1
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Questions about flatspin
I took my Hots profile out again tonight and spent most of the night working on my flatspin entry and blenders. While it does them just fine, I was wondering about rotation speed. Just guessing, I think I'm getting 1 rotation every 1 1/2 to 2 seconds...not very fast it seems.
What goes into the plane design to make it flat spin faster? Is the Vstab too big? Not enough thrust?
This is not a video of tonight, but a few weeks ago, but the flatspins are about the same speed: [link=http://quicker.rchomepage.com/video/hots_flight_2.wmv]Video[/link]
Basics dimensions:
Span: 48
Length: 50
Motor: MECOA 46
Prop: APC 11x4
Weight: 4lbs 8oz
Here an image with the plane's [link=http://quicker.rchomepage.com/plans/foam_funfly/foam_flat_wing_funfly.gif]details[/link].
What goes into the plane design to make it flat spin faster? Is the Vstab too big? Not enough thrust?
This is not a video of tonight, but a few weeks ago, but the flatspins are about the same speed: [link=http://quicker.rchomepage.com/video/hots_flight_2.wmv]Video[/link]
Basics dimensions:
Span: 48
Length: 50
Motor: MECOA 46
Prop: APC 11x4
Weight: 4lbs 8oz
Here an image with the plane's [link=http://quicker.rchomepage.com/plans/foam_funfly/foam_flat_wing_funfly.gif]details[/link].
#2
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RE: Questions about flatspin
The slower you get your plane to flat spin the better, not faster. I don't know if you know this but the more power you input the slower it will spin, at least on many planes. You just need more elevator to make the spin slow down. Try a climbing flat spin ... that's when you are having real fun.
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RE: Questions about flatspin
Well, all I know is what I see in other people's videos. I've seen many planes burning through the flatspins so I thought that is what it is supposed to do. I spend 90% of my flying time by myself or with others that only fly circles, so I have not had the benefit of learning these maneuvers from other people in real life.
Thanks for the info. I've been trying to get it to climb, but not yet. I can do it in the sim, so I guess just need more practice.
Thanks for the info. I've been trying to get it to climb, but not yet. I can do it in the sim, so I guess just need more practice.
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RE: Questions about flatspin
FMS with a bunch of profiles I found on the net. I've been told if you can hover in FMS, you can do it in real life, becuase it's MUCH harder on FMS
Not as good as Aerofly Pro, but the only cost was the interface cable. I mainly use it just to keep the thumbs from losing touch over winter.
Not as good as Aerofly Pro, but the only cost was the interface cable. I mainly use it just to keep the thumbs from losing touch over winter.
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RE: Questions about flatspin
hey
um one question...... how do you do that!?
nice vid too
and it must be the people arount these states that just fly in circles!
well later
um one question...... how do you do that!?
nice vid too
and it must be the people arount these states that just fly in circles!
well later
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RE: Questions about flatspin
Oh. I'm all for FMS. That's about the best freeware out there. It flies as good as G2. However it's just real hard to flatspin on either of them true.
Do it at the field. Just start with lots of altitude. The MOST important bit of info about flat spins is recovery. Never pull back on the elevator to exit a flat spin. In fact point down and let go. Then after the spin is fully stopped then recover. I've seen many flat spins go right into the ground. Even one full scale. All from elevator pull recoverys.
Do it at the field. Just start with lots of altitude. The MOST important bit of info about flat spins is recovery. Never pull back on the elevator to exit a flat spin. In fact point down and let go. Then after the spin is fully stopped then recover. I've seen many flat spins go right into the ground. Even one full scale. All from elevator pull recoverys.
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RE: Questions about flatspin
Yep, what STLPilot says.
On this plane, I can actually just let go of all the sticks and this plane will fly right out of the spin hands off. To enter the spin, I pull nose high, high alpha, nearly stall and pull full rudder and about half elevator, maybe a bit more elevator. This varies from plane to plane depending on elevator size and throw and CG location. I then start feeding in some aileron....hopefully to start climbing. The exact stick locations vary from plane to plane.
To exit on this plane I just make sure I'm at full power and let the sticks center. The plane flies out.
On this plane, I can actually just let go of all the sticks and this plane will fly right out of the spin hands off. To enter the spin, I pull nose high, high alpha, nearly stall and pull full rudder and about half elevator, maybe a bit more elevator. This varies from plane to plane depending on elevator size and throw and CG location. I then start feeding in some aileron....hopefully to start climbing. The exact stick locations vary from plane to plane.
To exit on this plane I just make sure I'm at full power and let the sticks center. The plane flies out.
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RE: Questions about flatspin
ORIGINAL: Quicker
To exit on this plane I just make sure I'm at full power and let the sticks center. The plane flies out.
To exit on this plane I just make sure I'm at full power and let the sticks center. The plane flies out.
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RE: Questions about flatspin
Maybe this plane is different, because the minute I let go of the sticks it exits the spin: 1/2, 3/4 or full power. Would that be due to the big size of the VStab?
#11
RE: Questions about flatspin
hi , different planes flat spin differently,even 2 of the same planes can have different flat spin characteristics if c/g is not the same ,also thrust angle,etc. but control throws must be max,mostly elevator, dual rates is safest way to go. there are 16 different possible positions for the sticks to try to find the best spin ,24 if you use dual rates . example [max left rudder, full throttle, right aileron lo rate,down elevator hi rate, that is one]. some planes spin better inverted some upright.get alot of alltitude and keep trying different stick positions. you,ll get it .lots of rear c/g seem to help but be careful to much and plane will be squirly . hope this will help. any questions plz ask.
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RE: Questions about flatspin
ORIGINAL: Quicker
Maybe this plane is different, because the minute I let go of the sticks it exits the spin: 1/2, 3/4 or full power. Would that be due to the big size of the VStab?
Maybe this plane is different, because the minute I let go of the sticks it exits the spin: 1/2, 3/4 or full power. Would that be due to the big size of the VStab?
You best friend is altitude when practicing spins.
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RE: Questions about flatspin
Don't get me wrong STLPilot, I'm not doubting your words, or telling you you're full of it. I'm in no position to tell anybody they are doing things wrong. I'm just telling you what THIS plane does. When I first started flat spinning this plane i did it EXACTLY how you are describing the way to do it. I just found I could "push it" with this plane.
I can get it to spin slowly enough and lose altitude slowly enough that I think I can land it that way. I've seen it on video....pretty cool when done.
Anyway thanks for all of the help. Like I said, very few of the guys I fly with do any 3D stuff, so I lean on the 'net for support.
I can get it to spin slowly enough and lose altitude slowly enough that I think I can land it that way. I've seen it on video....pretty cool when done.
Anyway thanks for all of the help. Like I said, very few of the guys I fly with do any 3D stuff, so I lean on the 'net for support.
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RE: Questions about flatspin
ORIGINAL: Quicker
I can get it to spin slowly enough and lose altitude slowly enough that I think I can land it that way. I've seen it on video....pretty cool when done.
I can get it to spin slowly enough and lose altitude slowly enough that I think I can land it that way. I've seen it on video....pretty cool when done.
Sound like your in this to crash em like the rest of us!