Why most modellers prefer left counterclockwise turns with their planes?
#51
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(which is typically to the left with RC models / single engine airplanes with a CCW rotating propeller (viewed from the front))
however, since this discussion has remained pretty much a civil discussion, I'm a little apprehensive of your term 'and any suggestion otherwise is BS.'
I agree the airplane will turn left or right just as easily... but It sounds as if the person you're referring to who flies behind the pitts so as to only make left hand turns simply hasn't taken the time to learn and is fearful / frightened/apprehensive of something he perceives to be difficult or dangerous (his perception, not mine)... is THAT the reason this guy has difficulty?
#52
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I've driven in japan after a while driving on the left I liked better...the question I have is how do you have an airfield where the pattern is set up better one way than the other...the pattern should be dictated by the wind.... The other thing that surprises me is the number of pilots that have problems turning a certain direction.
#53
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IMO, if you fly with your thumbs, it is easier to make small corrections by pushing with your thumb rather than pulling. A left turn requires a precise (set of) pushes with the thumb. then a swift pull right to straighten out. You are also usually pulling down on the stick with your thumb as well. So you are both pushing the stick left, and pulling the stick down. Two separate motions that we can easily combine as they are distinct.
However, when turning right, you are now pulling with your thumb to turn right, as well as pulling down meaning you have to combine two forms of "pull" to get the correct movement on the plane. This composite motion of a single force on one limb requires a lot more concentration.
For those who fly with fingers I think it would be the same issue but maybe not as bad? I only fly with my thumbs.
However, when turning right, you are now pulling with your thumb to turn right, as well as pulling down meaning you have to combine two forms of "pull" to get the correct movement on the plane. This composite motion of a single force on one limb requires a lot more concentration.
For those who fly with fingers I think it would be the same issue but maybe not as bad? I only fly with my thumbs.
#54
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Re: P-Factor
The right turn issue exists with gliders and jets (turbine and EDF) where the P factor is basically null. Just wanted to point that out. SO I think p factor can be ruled out unless someone wants to say right turns are easier on jets. Which I can tell you they are not when I first started.
I can take right turns with any jet/plane just as easy but note ti does take more concentration on my thumb movements due to a "double pull" I am doing as mentioned above this post.
The right turn issue exists with gliders and jets (turbine and EDF) where the P factor is basically null. Just wanted to point that out. SO I think p factor can be ruled out unless someone wants to say right turns are easier on jets. Which I can tell you they are not when I first started.
I can take right turns with any jet/plane just as easy but note ti does take more concentration on my thumb movements due to a "double pull" I am doing as mentioned above this post.
#55
IMO, if you fly with your thumbs, it is easier to make small corrections by pushing with your thumb rather than pulling. A left turn requires a precise (set of) pushes with the thumb. then a swift pull right to straighten out. You are also usually pulling down on the stick with your thumb as well. So you are both pushing the stick left, and pulling the stick down. Two separate motions that we can easily combine as they are distinct.
However, when turning right, you are now pulling with your thumb to turn right, as well as pulling down meaning you have to combine two forms of "pull" to get the correct movement on the plane. This composite motion of a single force on one limb requires a lot more concentration.
For those who fly with fingers I think it would be the same issue but maybe not as bad? I only fly with my thumbs.
However, when turning right, you are now pulling with your thumb to turn right, as well as pulling down meaning you have to combine two forms of "pull" to get the correct movement on the plane. This composite motion of a single force on one limb requires a lot more concentration.
For those who fly with fingers I think it would be the same issue but maybe not as bad? I only fly with my thumbs.
#56
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So it is more natural to PUSH the stick left than it is to PULL the stick right. If anyone has flown full scale aircraft with stick control you know what I mean. Just my thoughts after flying for more than 40 yrs. I still find myself concentrating a little more when flying right hand landing approaches with RC aircraft.
Whenever I flew a side-by-side airplane with two sticks and a shared throttle in the center, I was much more comfortable in the right seat (that's the instructor's seat, anyway) with my right hand on the stick and my left hand on the throttle.
Even if you haven't had this kind of experience, I think the same thing applies to the sticks on your Mode 2 Transmitter. You probably have more freedom of movement and more precision in a left aileron motion than you do for a right hand motion. Put your fist on your desk and try it.
I'm comfortable executing any pattern, but it is still more natural to make left turns.
As some have said above, it only takes a little practice to become proficient either way.
Steve
#57
Aren't turns supposed to executed using rudder ?
#58
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All this discussion of P-factor, torque and coriolis affect are BS. Guys have trouble turning right because they are poor pilots and would do well to practice what they are not good at.
Yes these are very real physical concepts but they are not the reason modelers can't or don't like to turn right. You plane flies just fine in a right turn and any suggestion otherwise is BS.
We have a club member that simply can NOT turn right. If he has to land right to left, he will fly over the runway, over the pits, (to the near side of the runway - behind the flight line) and do left turns. I can tell you why he can't turn right and it doesn't include any physical airplane excuses.
Bill
Yes these are very real physical concepts but they are not the reason modelers can't or don't like to turn right. You plane flies just fine in a right turn and any suggestion otherwise is BS.
We have a club member that simply can NOT turn right. If he has to land right to left, he will fly over the runway, over the pits, (to the near side of the runway - behind the flight line) and do left turns. I can tell you why he can't turn right and it doesn't include any physical airplane excuses.
Bill
#59
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Has anybody in this group ever flown control-line airplanes? They fly to the left, even though the engine torque wanted to turn the plane inside the circle, and had to be compensated with right thrust. For a while, people flew the other way, but that didn't last; it became standard to fly counter-clockwise, or to the left. I did, and now I fly mostly radio, but seem to prefer left-hand patterns. I practice RH turns all the time, but LH occurs instinctively.
There must be a reason.
There must be a reason.
#60
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[QUOTE=TomCrump;11700078]That's fair.......BUT, they have both left and right hand turns.........
#61
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I think it depends on where you learned to fly. At my original home field the wind direction dictated we flew our turns from left to right. When I changed fields it was usually a left hand turn. I had a small problem with that at first but then when I flew at my home field I had a little trouble getting back into the right hand turns. It just depends on the predominate wind directions and what you get used to. Come fall the wind would make it so you flew one direction in the morning and the other direction in the afternoon. People that fly from the same field tend to just get used to the normal wind direction and have a problem when it changes directions.
When I'm at the lake bed by myself I use up all of the sky and fly in both directions except for take off and landing, then it depends on the wind direction. All stunt maneuvers I do into the wind.
When I'm at the lake bed by myself I use up all of the sky and fly in both directions except for take off and landing, then it depends on the wind direction. All stunt maneuvers I do into the wind.
#62
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The bank turns the airplane. If you are flying a three-channel airplane, with rudder and elevator only, your wings will have quite a bit of dihedryl. That's not there just for stability. When you input left rudder, you are skidding the wing around so that the right wing rises and produces the turn.
If you have all four channels, just as in full scale, the wing turns the airplane. At the beginning of the turn the rudder is applied with the ailerons, not to bank or turn the airplane but to offset the adverse yaw, the tendency for the down aileron to drag and prevent the nose from coming around into the turn. Usually the rudder pressure can be eased off once the turn is established. Then you would apply rudder again with the ailerons to roll out of the turn.
If you have ailerons and you are turning with your rudder, what are you doing with your ailerons??
If you have all four channels, just as in full scale, the wing turns the airplane. At the beginning of the turn the rudder is applied with the ailerons, not to bank or turn the airplane but to offset the adverse yaw, the tendency for the down aileron to drag and prevent the nose from coming around into the turn. Usually the rudder pressure can be eased off once the turn is established. Then you would apply rudder again with the ailerons to roll out of the turn.
If you have ailerons and you are turning with your rudder, what are you doing with your ailerons??
#64
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I think it depends on where you learned to fly. At my original home field the wind direction dictated we flew our turns from left to right. When I changed fields it was usually a left hand turn. I had a small problem with that at first but then when I flew at my home field I had a little trouble getting back into the right hand turns. It just depends on the predominate wind directions and what you get used to. Come fall the wind would make it so you flew one direction in the morning and the other direction in the afternoon. People that fly from the same field tend to just get used to the normal wind direction and have a problem when it changes directions.
When I'm at the lake bed by myself I use up all of the sky and fly in both directions except for take off and landing, then it depends on the wind direction. All stunt maneuvers I do into the wind.
When I'm at the lake bed by myself I use up all of the sky and fly in both directions except for take off and landing, then it depends on the wind direction. All stunt maneuvers I do into the wind.
#65
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The OP asked why is it all modelers prefer a ccw (left hand pattern) vs the cw (right hand)pattern. This is a fallacy. My preference is to land into a headwind regardless of whether it is a left or right hand pattern and all of the flyers around here feel the same way. We dont feel uncomfortable flying either pattern. All of this discussion about aerodynamics has nil to do with the supposed "preference" that a left hand pattern is preferable. Any new maneuver might possibly be uncomfortable until you become proficient and of course this proficiency will never happen if you give in to your "discomfort" to try new things. People have crashed trying these new things.... Buy a computer simulator and get proficient there first, it will make the real deal a lot more enjoyable.
#67
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The aerodynamics answer was just in response to the question about turning with the rudder.
Didn't intend to get off thread.
SM
#68
How ? Your left hand is opposite. Wouldn't ease of motion be opposite, too ?
I was taught to use the rudder for turns. Aillerons are implemented to control roll.
It is possible to skid through a turn, but counter aileron has to be implemented. If you add too much rudder alone, the model will bank and tip the nose downward.
I use elevator for pitch.http://en.wikipedia.org/wiki/Elevator_(aircraft)
Aileron for roll http://www.grc.nasa.gov/WWW/k-12/airplane/alr.html
Rudder for yaw.http://en.wikipedia.org/wiki/Rudder
By reading these links it appears that you are correct, Sgt Meyer
I was taught to use the rudder for turns. Aillerons are implemented to control roll.
It is possible to skid through a turn, but counter aileron has to be implemented. If you add too much rudder alone, the model will bank and tip the nose downward.
I use elevator for pitch.http://en.wikipedia.org/wiki/Elevator_(aircraft)
Aileron for roll http://www.grc.nasa.gov/WWW/k-12/airplane/alr.html
Rudder for yaw.http://en.wikipedia.org/wiki/Rudder
By reading these links it appears that you are correct, Sgt Meyer
Last edited by TomCrump; 01-03-2014 at 03:26 PM.
#69
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No offense. Just basic technique.
Steve.
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Around here, most make right turns.
It really depends on wind, and field orientation.
Say that the runway runs norh/south. The wind is out of the north. The flying station is on the west side of the runway.
You take off into the wind, and turn right, to avoid flying over back, the pit area. This is the start of a right hand pattern. All turns will be to the right.
Now, same field, same wind, but the flting station/ pits are on the east side of the runway. You take off, and turn left, to avoid flying over your pits and flying station. This is a left hand pattern.
It really depends on wind, and field orientation.
Say that the runway runs norh/south. The wind is out of the north. The flying station is on the west side of the runway.
You take off into the wind, and turn right, to avoid flying over back, the pit area. This is the start of a right hand pattern. All turns will be to the right.
Now, same field, same wind, but the flting station/ pits are on the east side of the runway. You take off, and turn left, to avoid flying over your pits and flying station. This is a left hand pattern.
Last edited by Lightspeed1551; 01-03-2014 at 03:50 PM. Reason: Adder
#74
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Actually, the CCW convention was eventually the result of a combat defensive maneuver practice dating back to WWI and the Le Rhone engine. This radial engine rotated around a fixed crankshaft rather than a crankshaft rotating inside a fixed engine. Because of the torque created by the higher weight of the engine, snap rolls and barrel rolls to the left and left turns could be done much faster than to the right. And going left in these planes was faster than an opponents airplane that had a rotating crankshaft. Conversely, the opponent had the advantage going to the right on a Le Rhone airplane. This kind of carries today. Out of curiosity when this subject came up, I checked into full sized airport approach patterns. In the main, they left-left-left-left.
#75
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I've never flown a full scale Sopwith Camel but it has unusual flight characteristics due to its rotary engine which are well documented. You hold top rudder in a left hand turn. Guess what? You hold that same right rudder in a right hand turn. I wonder why? Of course, I'm being factitious! I don't over think any of this stuff. To me it is intuitive. I am a scientific type and like to understand things. If you've ever experienced 'torque steer' driving your auto then you are experiencing similar 'magic'. You compensate by turning the steering wheel to go the intended direction. This is no different in model airplanes except that there is another dynamic to experience in the name of the 'Z' axis.
Of course, like I've said before, it can be habit that causes a flier to only go in left hand circles! Over to you! Cheers! ARUP (whose I.Q. is much larger than his hat size unlike some of the posters here)
Of course, like I've said before, it can be habit that causes a flier to only go in left hand circles! Over to you! Cheers! ARUP (whose I.Q. is much larger than his hat size unlike some of the posters here)