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P-effect & snaps in RealFlight 6.5

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Old 11-17-2013, 07:05 AM
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da Rock
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Default P-effect & snaps in RealFlight 6.5

I had r/f 3.5 till a computer crash. So new computer. picked up R/F 6/5

So I have some question's, when I select the Corsair I find that the sim does not reflect the P factor and or snap to the left when getting to slow and have tride to mofify it to reflect some of them the left torque on take off's wheel restance on grass. but it still flies like an an electric.
Anyone have something to offer?
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Old 11-17-2013, 07:16 AM
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The thing I noticed about the RealFlight Corsair that is nothing like my model Corsairs is the ground handling. The RF is way too secure. I've had 4 Corsairs in the last few years. Have 2 flying right now with the TF on the way. (The TF build is on hold like the P40 awaiting gear worth installing. That would be 100degree gear that is sufficiently strong.) Of the 2 that are flying, the 50 size with the eFlite gear is my favorite warbird. Why is that?

Because the 50 size flies pretty much like the RealFlight one. Solid confidence while taxiing and taking off. 100degree gear is a major factor in the overall picture when you're wanting to USE a model that has rotating gear.

I'm at a loss to help the modeler that sent me that pm. When I fly the RF Corsair, I think of it as my model with the 100degree gear.
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Old 11-21-2013, 12:23 PM
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Default P-effect& snaps in RF6.5

Making some edits to my TF P-51 model,G-62 engine managed to produce something like P-effect on t/o. Not very realistic, but similar. Still did not produce a low speed snap situation.

Working with other edits on drag and lift did get the model to fly and land more like my actual model.

See the attached notes.

Brian
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RF6_5_Factors.pdf (21.1 KB, 19 views)
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