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Flat spins and other things in G3

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Flat spins and other things in G3

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Old 03-14-2006, 05:15 PM
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akschu
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Default Flat spins and other things in G3

So I finally got a decent simulator (G3) and a decent computer to run it on (3.4ghz, X850XT, 1G) and now I'm working on my 3d flying.

I found the yak to be decent, but compared to videos I have seen and my own experience (trying) to fly 3d the elevator and rudder didn't have enough authority to cause the airplane to snap when suddenly moved to full deflection. I changed the control surfaces to use 55* angles and gave the engine 25% more power and now if seems to fly a lot more like a 3d machine.

Now that I got the plane setup, I can do low knife edges, torque rolls, and harriers, but I can't seem to get any of the spins to work like blenders or flat spins. At this point I think I'm doing something wrong so can someone that has gotten this stuff to work on the simulator walk me though flat spinning this yak?

Thanks,
schu


Old 03-14-2006, 05:57 PM
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shakes268
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Default RE: Flat spins and other things in G3

Which build are you running? 4.10 or the new one? 4.26?

Normally for flat spins I do go into a blender - straight down, no power. Full left aileron for 2 rolls then full right rudder, full down elevator, full left aileron. Then I slowly add power up about 3-4 clicks (on the stock yak) and come out of the aileron applying just a hair of right aileron.

Too much power it flops out. Not enough it will just kind of hang there then stall out.

Too much aileron it will go into a spin or just flop out.
Old 03-14-2006, 06:04 PM
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akschu
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Default RE: Flat spins and other things in G3

Running .430, but can't seem to make it work.... perhaps someone can make a recording of it and email it to me.

schu

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