RCU Review: RealFlight Add-Ons Vol 5


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    Contributed by: Michael Kranitz | Published: December 2004 | Views: 62460 | email icon Email this Article | PDFpdf icon
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    Add-Ons Volume 5 is only compatible with RealFlight G2 and G2 Lite and the new G3 (coming soon) software; it is not compatible with RealFlight Classic, Deluxe, or RealFlight NexSTAR Edition. All trademarks and registered marks are property of their respective owners.
    This is the RealFlight Add-Ons CD Volume 5 from Great Planes.

    Compatible with G3 (coming soon)
    There is no question that the programmers at RealFlight are awake at their keyboards. As the lead programmer for RCUniverse, I take special interest when companies publish software in our hobby. From installation to performance, Volume 5 is high quality and a good value for users.

    What I really liked about the Volume 5 package was the fun array of aircraft. From the way-cool Osprey to the Kingcat turbine jet, there is plenty of R/C candy to sample. The new fields are fun; my favorite is the ball field, but you have to love the Blimp Hangar for heli and small electric flying.

    Yes, I crashed into the blimp on purpose. Why do you think they put it there? Overall, this is a good add-on and well worth the price. Let’s take a closer look.

    My partner and I flew each of the new aircraft individually and in “group” mode over an Internet connection. We each had our favorites, but Marc and I agree that the Osprey is the jewel in this package.

    V-22 Osprey

    The V-22 Osprey is a controversial aircraft in its own right. It’s the perfect aircraft for the bored pilot who’s flown everything. Right off the bat you have to like the RealFlight Osprey. The user can control rotor tilt, retracts and the usual control surfaces. As the huge rotors kick into gear, clouds of smoke billow beneath the nacelles and the sound of turbines become audible. When you perform a vertical takeoff with the Osprey, the software faithfully (and I’m guessing here, but it sure seems this way) simulates the feel of a lumbering airplane floating upward like a space ship. The hover feels different from a traditional helicopter and you notice this immediately.

    Once airborne, I tilted the rotors forward by rotating the dial control on the RealFlight Interlink controller. This puppy can fly! The Osprey can loop, roll, fly inverted and even knife edge (with full opposite rudder). The only challenge I found was changing the rotor tilt during flight. After a bit of practice, I figured out that I could rotate the dial by using my right thumb to control the right stick and snaking my forefinger around the dial to change rotor tilt. I also discovered that by tilting to full hover position during forward flight, I could just “fly” the ship in like an airplane and then transition to stable hover just as I would with a helicopter in forward flight.

    Pilots beware! If you get going in a backwards hover with the Osprey, she’ll flop over on her back, drop from the sky and give you that satisfying RealFlight thunk (accompanied by the usual laughing from the invisible field hecklers). You’ll also figure out real quickly to angle the rotors up for takeoff and make sure they are so angled for landing.

    We had loads of fun with the Osprey and strongly suggest you try the “Deadstick” event with it at the Mountain Pass venue (more thunking).

    Gee Bee

    If pigs could fly, they would look like the Gee Bee. Simple as that. There is something attractive about the red and white flying pig and RealFlight does a good job of faithfully reproducing the lines and flight characteristics of the Gee Bee. The Gee Bee is built for speed and tight turns (crazy rudder control) but not 3D (obviously) so flying it should be more of a nostalgic experience. I love doing deck passes with the Gee Bee and the motor sound on RealFlight just adds to the fun.

    RealFlight includes a stock electric version of the Gee Bee, but I just couldn’t get used to the electric whine coming from the cowl of this classic.

    Take off is really interesting as the tail section snaps to attention on throttle-up. The Gee Bee lifts off in less than half the runway (RealFlight Park) and trails a nice plume of smoke as it courses through the sky. Landing the Gee Bee is a great challenge and my guess is that most who try it will chew up at least 30 minutes trying to get a spot-on landing with this porker – but that’s where the fun is. Thankfully, I don’t have to pay for all the Gee Bees I turned into sausage.

    Lancair ES

    The RealFlight Lancair ES comes in both glow and electric versions. We toyed around with the motor settings on the electric version and notice a couple of interesting phenomena. If you change the standard motor from “KnifeEdge 90 Brushless” to “KnifeEdge 45 Brushless” and do not change the battery configuration, the Lancair leaps off the runway. You can get the same effect by leaving the 90 on and increasing your battery cell count to 14. Although it purports to adjust performance based on weight, I’m not certain if the RealFlight program is really adjusting the aircraft’s performance with the added weight of cells. Regardless, it’s fun to mess around with the configurations and I must say the electric motor “whine” is faithfully reproduced here.

    Tiger Moth

    The Tiger Moth is a fun biplane to fly with a standard .61 glow motor on board. For scale flight, I barely cracked half throttle. The graphics on the Tiger Moth are not as detailed as some of the other aircraft in this package. The Moth flies realistically, but I would love to see a version of RealFlight that ripped the wings off when users try to overpower it and fly beyond its flight envelope. Flying the Tiger Moth at roughly half throttle gives it a nice scale-like appearance.

    KingCat

    Does anybody have two football fields? Flying the KingCat gives you a real appreciation for what it takes to maneuver and land a streaking jet at your local field. After clearing out all obstacles at the “RealFlight Park” field, I loaded up the KingCat. The Cat has flaps adjustments (and auto flap mixing with the elevator) as well as retracts and that nifty turbine spool-up delay and sound.

    One of the most realistic aspects of the KingCat is the distance required to land the jet. Like a real Cat, the RealFlight KingCat goes and goes and goes, teaching the pilot to make long, steady approaches.

    The graphical detail on the KingCat is not as good as that of the Osprey or the MD500 helicopter, but the performance more than makes up for it. I had a local jet pilot fly the KingCat for me and he was thrilled with the realism.

    JayHawk Helicopter

    This is a fun ship! The JayHawk is not only a scale ship, but it also sports a four-bladed scale rotor system, faithfully simulating the difference between a two-bladed “Bell-Hiller” system and a multi-bladed system. The JayHawk is no 3D flyer, but it will tax your brain as you attempt to make it do scale-like maneuvers. The JayHawk is a heavy aircraft so you need to stay a few seconds ahead of the ship, just as you would a real model.

    The graphical detail on the JayHawk is great. The only thing that would make it better would be photographic quality graphics, but that might impede the speed of the program. I’m sure RealFlight is cooking something up right now.


    MD500 Helicopter

    Detail best describes this model. The RealFlight MD500 has nice fuselage details (e.g. rivets, handles, decals etc.) as well as cockpit details! This 5-bladed firefly will give you exactly what you expect from a nimble, multi-use heli. Like other multi-bladed helicopters, the MD500 is not as stable as two-bladed ships and RealFlight reproduces this effect in their software.



    Contender

    We tested the Contender in Event mode, trying limbo and spot landings. The Contender is, for lack of a better description, “ho hum”. It’s a an OK sport plane, but with all of the other fun aircraft in the RealFlight arsenal, this is one of the last ones I would choose. It is a bit heavy in the air and doesn’t offer great aerobatic capability. This is less of a comment on the simulator as it is on the aircraft itself. That’s why it feels like filler in this volume. Go ahead, try it, but I’m betting you will be back to the Osprey or KingCat in no time. . “Yeah, it coulda been a contenda – but it’s not.”

    Double Whammy

    The Double Whammy is a jet powered by twin pulse jet engines. With dual pipes, it certainly looks menacing. The RealFlight pulse jet operates just like the real thing – full throttle from the word go. Oh yeah, don’t try to land this puppy unless you are deadstick…talk about overshooting the runway. Crank the volume on this one to get the full pulse flavor – beats your local disco. I flew the Whammy with the KingCat 27lb turbine and that was fun too!

    Shoestring

    Mid-wing fun characterizes the Shoestring best. This stunt plane is a great step up for users graduating from a trainer who really want to improve their aerobatics. The graphics are fine and the bright yellow color makes it easy to track in the RealFlight sky. Nothing otherwise notable about this model.

    Viper

    Wow this is fast!! If it’s tight turns and pylon races you want, fire up the Viper for realistic Quickie 500 action. Using RealFlight’s excellent pylon event course, you can sharpen your skills or hold a virtual pylon contest by inviting other RealFlight users to your event. The Viper has the familiar whine of similar aircraft.

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    The comments, observations and conclusions made in this review are solely with respect to the particular item the editor reviewed and may not apply generally to similar products by the manufacturer. We cannot be responsible for any manufacturer defects in workmanship or other deficiencies in products like the one featured in the review.

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