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-   -   Inverted Flatspin (https://www.rcuniverse.com/forum/3d-flying-82/3374425-inverted-flatspin.html)

Harleyflyer 09-19-2005 08:46 PM

Inverted Flatspin
 
I'm not sure if this is the right forum for this....but....I would like to find out how to do an inverted flat spin....could someone enlighten me?

Regards,
Harleyflyer

Josey Wales 09-19-2005 09:30 PM

RE: Inverted Flatspin
 
try here:

http://www.flyingcirkus.com/3duniversity_agree.aspx

rclement 09-19-2005 10:12 PM

RE: Inverted Flatspin
 
Hey Harley, Here's what works for me. I get the plane up high and go inverted and then slow it down. Then go full right rudder and full down elevator (elevator stick all the way up and a little to the right) You can keep the nose up by giving a little bit of throttle and you give more right aileron you'll probably end up into a hover. Let us know......[8D]

GRANT ED 09-20-2005 08:21 AM

RE: Inverted Flatspin
 
MY GP ultimate is set up so it will go into an inverted flat spin in either direction with just down elevator and rudder. [8D] Normally a bit of opposite aileron and throttle are needed.

exeter_acres 09-20-2005 09:10 AM

RE: Inverted Flatspin
 
harley, which plane? some do it better than other.....

my four star? it'll do it, but it falls quickly... my Katana GS profile... it will do them and CLIMB while doing them!

Harleyflyer 09-20-2005 08:44 PM

RE: Inverted Flatspin
 
exeter acres,

Let's say an extra 330S or yak 54. :D

Harleyflyer

daveopam 09-21-2005 06:13 PM

RE: Inverted Flatspin
 
I do mine like this. point the nose down with full left aile. After it spins two or three times add full down and full right rudder. Some planes will go into it right here. If it needs some help. Start adding throttle and moving the aile to the right. Every plane is different. Some like no aile some like full right aile. You will have to try different aile and throttle settings to find the sweet spot. Also the way I told you to start is more of a blender. I said it that way because the plane will go into the flat spin easier.You can start straight and level with the plane almost stalled. Some will go right in some wont. A word of CAUTION. Some planes will come right out of a flat spin some wont. Make sure you are plenty high. Lastly a rearward CG is a must. If you can't get it into one ease back the CG a liitle at a time.


David





David

gjeffers 09-21-2005 08:40 PM

RE: Inverted Flatspin
 


ORIGINAL: CeeGee

Hey Harley, Here's what works for me. I get the plane up high and go inverted and then slow it down. Then go full right rudder and full down elevator (elevator stick all the way up and a little to the right) You can keep the nose up by giving a little bit of throttle and you give more right aileron you'll probably end up into a hover. Let us know......[8D]

strings and mirrors:D:D:D,shame on you!!!!!!!


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