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CAP 232 3D setup
I am going to be finishing a 30% 232 pretty soon that will be full 3D capable.
Can someone please tell what setup works best for the 232 i.e Do you simply have as much movement as poss with loads of expo OR do you flick in £d rates. Do you have anything mixed for some of the manouvers... That sort of thing Cheers in advance |
CAP 232 3D setup
You can use either duel rates or expo. I use duel rates on elevator and ailerons. I leave rudder on one rate. Whether you use duel rates or expo is your personal preference, but make sure you use one or the other on elevator since that control surface is the one most likely to get you into trouble. Before executing certain 3D maneuvers I switch to high rates. Then I switch back to low for normal flying. Some people don't like the switching, hence they use expo.
Also, there is a range of throw on the elevator between normal rates and 3D rates where planes can get squirly. That range is usually between about 25 and 35 deg. So try to stay out of that range. Either fly on normal rates or full 3D rates. As for mixing, caps are well known for their pitching to belly on knife edge. So you will probably have to mix some up elevator with your rudder to eliminitate this tendency. Greg |
CAP 232 3D setup
You don't mix and reflex on the ailerons with up elevator for harriers and stuff then??
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CAP 232 3D setup
You shouldn't have to. Caps are pretty stable in harriers with out spoilers mixed in. BTW, I switch back and forth in dual rates, It becomes 2nd nature quickly.
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CAP 232 3D setup
I use spoilers mixed with my trainer switch so I can intuitively release it if something goes wrong. I use lots of expo on high rates ( I think 80%) so I fly most of the time on high rates for 3D and switch to low rate with much less expo (about 25%) for IMAC, take off and landing. Low rates are 25% of high rates.
I tried elevator flap mix and airbrake on a 3 position switch. Elevator flap is good for walls (up elevator mixes down ailerons). I originally did this mix for waterfalls (down elevator and up ailerons) and it helped to tighten the waterfall but it got really sensitive and the plane wants to fall on either side. My plane is scratch built and is designed for IMAC flying and uses pattern airfoils (it is a 1/4 scale CAP 232). It is really light and flies well but, I have some difficulty with harriers, probably due to the airfoil so I have to mix some spoilers to stabilize the wing rocking. |
CAP 232 3D setup
This is great guys. Thanks a lot
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CAP 232 3D setup
You shouldn't have to relfex with the cap, but fora faster descent in the elevator maneuver it helps. Also helps tighten up blenders.
Have a look at www.3drc.info |
CAP 232 3D setup
Hiya,
Heres how my 30% glens cap is setup (if it helps)...personal preference plays a huge part but its flys pretty good. 3D: As much rudder and elevator as you can get, 60% expo on everything, I also switch the ruuder->elevator mixing off as this makes the elevators hit the rudder closed loop if you put rudder in! If its a glens cap don't use spoilerons, theres no need. Notice I havnt included the ailerons in the setup, they don't seem to do much in 3D even in high rates!...I don't think they come in close enough to the fuselage. Pattern: very little movement and about 10% expo, I think elevator is 38mm, rudder is about 70mm and ailerons are about 30mm...roughly. For both setups the CG is on the wing tube (for the Glens cap) and it flys pretty damn good there too! Have fun Richard |
CAP 232 3D setup
That's brilliant Richard
I presume you guessed it was a Glen's one as I am a brit Cheers for the setup |
CAP 232 3D setup
Glad it helped,
Most of thats from memory and the measurements are taken from the widest part of the surface, if you want more precise measurements let me know. Cheers Rich |
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