FS One users, read this.
Ok, so I went to fly on FS One tonight, the church is having some board meeting or something so I can't get into the gymnasium to practice.
I was flying the CP for a while and was getting progessively more irritated at it for it's lack of realism compared to my Pro.
I created a custom aircraft based on the CP and changed the following -
S75 servos (it's an option in the drop down box, I don't know why it wasn't a stock setting)
11.1v to ESC (to replicate a LiPo)
Changed AUW to real life Pro actual, to simulate LiPo even further.
Changed Servo Travel distances, this you will have to experiment with to get as close as possible to your live heli.
After making these changes, I saved the new Heli as a CP Pro, and MAN what a difference.
This thing actually flies like my real one now, with the funky tail and everything. At high speed and in some 3D maneuvers, the tail will totally cut out, just like the real thing. The simulator used to aggravate me because it would give me a bit of false confidence at first.
When I was first attempting 3D, I thought it would be just like the simulator, and low and behold, the tail gave out it's hold during an inverted piro and I nearly lost the bird.
Now, with 11.1v to the ESC, the tail behaves just like the real thing, and actually, it's a little less forgiving than the real one, which means it's better for rainy day practice.
This is the first time I had picked up FS One since about October-ish, since I've been flying almost daily now, and I think I will definitely be pounding away at this new heli I made when I don't feel like packing up all my crap to head to the field or the gym.
BTW - Because of the servo settings, the Bell/Hiller head that the FS One CP is missing does not seem to be a problem, I corrected for it with higher speed servos who don't have to move as far and it seems to have done the trick.
Hope this helps you guys who use FS One for your blades!