![]() |
How do you know when it's right?
Just finished a Seagull Spacewalker and balanced it tonight. Got me to thinking-it's balanced slightly nose heavy on the spot the manual indicates. Some guys have said that the CG point where indicated may not be right. With the plane in the air and assuming it's not doing anything too radical, how does one check for either too tail or nose heavy?
|
How do you know when it's right?
When in flight at full throttle, roll the model to about 60 degrees from horizontal and observe it's path. It'll be obvious which end is heavy if the flight path isn't a gradual downward arc.
Hope this helps. regards, DGO |
How do you know when it's right?
Just roll inverted, it should take just a little down elevator to maintain level flight.
|
How do you know when it's right?
Well, for an aerobatic or pattern plane that is indented to fly "honest", I believe OUTCAST is correct. I also fly straight down with no throttle. The airplane should hold the line without pulling out or tucking under.
For those who are more interested in an easy handling model as opposed to honest handling one, a gradual pull-out during the dive test is preferred. This will compromise some aerobatic ability but provide some self recovery. Alway good for fist flights and beginners. |
How do you know when it's right?
Originally posted by OUTCAST Just roll inverted, it should take just a little down elevator to maintain level flight. |
How do you know when it's right?
Diving with the engine at idle is used for determining wing incident angle. Inverted flight is a double check for vertical engine thrust angle.
|
How do you know when it's right?
Just roll inverted, it should take just a little down elevator to maintain level flight.
My Hangar 9 Aresti is balanced at the very rear of the CG spectrum and dives abrubtly in inverted flight. Does this mean it is still nose heavy? No, it means that I haven't found a good way of taking the positive main wing incidence out! |
How do you know when it's right?
JohnVH, it should take no more than 2-3 clicks of trim for level flight inverted.
doctorgo, the way to check the up/down thrust line is from level flight pull to a vertical line, neutral elevator and watch as the model slows. If the model pitches to the canopy add down thrust, to the wheels add up. It is VERY important to have the C.G. where you want it before playing with the thrust line, as a general rule the more the C.G. is moved to the rear, the more UP thrust is needed. |
How do you know when it's right?
Originally posted by sdt22 My Hangar 9 Aresti is balanced at the very rear of the CG spectrum and dives abrubtly in inverted flight. Does this mean it is still nose heavy? No, it means that I haven't found a good way of taking the positive main wing incidence out! |
How do you know when it's right?
Originally posted by OUTCAST JohnVH, it should take no more than 2-3 clicks of trim for level flight inverted. |
How do you know when it's right?
The amount of trim that is needed for level flight has too many variables to use as a reference. If you shorten the control rod or change the servo center the neutral trim setting will also change. If it only needs a touch inverted your very close.:)
|
| All times are GMT -8. The time now is 04:53 AM. |
Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.