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Phoenix Future 3D
I just bought a Phoenix Future 46-42 and would like to find some more information on how it flies etc. I am just starting 3D now and up to now I was flying a 45 Ultra Stick with a 55 JBA. Altough I do all kinds of weird (and stupid) stunts with the Stick it has become a bit slow for me, not in straight line speed , but in manauvering around. I want to go to something more snappy. Any info and advice will help.
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RE: Phoenix Future 3D
they fly quite nicely. but there are a couple of things to remember
1 - DO NOT TRY TO FLY IT FAST. The control surfaces WILL flutter and you will destroy it very quickly - I know this from personal experience after someone who shall remain nameless accidentally put the wrong prop on one. 2 - Strengthen the fuselage area towards the back of the wing saddle. These planes suffer a similar issue as the Hangar 9 Twist in that that area is a little weak and a "hard landing" will snap the fuselage in half. Otherwise, Build it as per the manual, set the throws as per the manual, Set the Cof G as per the manual (The number doesn't look right but it does work) Put on a wide blade, small pitch prop (someting like a 12/4W) and have some fun. Tehya re a great fun plane to fly. |
RE: Phoenix Future 3D
Thanks Aussiesteve. Then it is the plane I want as I am not interested in tearing up the runway with High Speed passes. I want something that can flip flop around the sky .Thanks for taking the time to reply, I really appreciate it.
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RE: Phoenix Future 3D
I have just bought a Pheonix Future 3d arf , but it has no instructions. Could you please let me the recomended balance point & your balance point for 3d performance as I find the manufactorer,s CG too conservative. ie nose heavy. Thank you.
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