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-   -   Nose Wheel (https://www.rcuniverse.com/forum/beginners-85/58073-nose-wheel.html)

Goldwing-RCU 02-20-2002 01:18 AM

Nose Wheel
 
Up to now we have been throwing the plane in the air and just landing them, now I want to start working on take-offs. how much should the nose gear turn? I assume too much would be hard to control and could over steer, to little and I end up in the ditch! Any input would be nice, thanks Planes: Goldberg Falcon 56 Mark II, AirVista and Goldberg Tiger 2 ARF.

KingAirJockey 02-20-2002 01:27 AM

Nose Wheel
 
If you've been flying them for awhile now,you should have zero problems with take off,thats one of the easiest parts of flying.You dont need a whole lot of movement for the takeoff run,no more than 1/2 inch each way should be enough,the rudder also comes into play during takeoff.You might want more movement for taxiing .I would start out with just a little bit and work your way up,maybe even use dual rates if you've got them,but if you do cut the nosewheel travel,be sure your not cutting the rudder travel below the instructions minimum.

magnum 02-20-2002 03:44 AM

Nose Wheel
 
I usually set the rudder up, then if using same servo to drive the nose wheel, I connect on the inside servo arm hole and the outside nose wheel control horn. This usually cuts the nose gear down about the right amount, without having to adjust the rudder.

Be carefull if you have to much nose wheel movement you will ground loop it...

GrnBrt 02-20-2002 05:34 AM

Nose Wheel
 
I usually don't have more then a 1/4" of travel in the nose wheel as once you get going very little is needed and yes to much will have you ground looping all over the place. Here's how I set mine up. I have dual rates and like a lot of rudder on high rate and use high when taxing. Once I am lined up I switch to low rate which is usually what the plans call for. Hope this helps.


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