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# Events for Houston TX area.

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# Events for Houston TX area.

Old 12-19-2002, 04:59 AM
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Hossfly
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Default # Events for Houston TX area.

#1. Feb. 02, '03: Jetero RC Club 7th Annual Frozen Fickle Finger of Fate Fun Fly. AMA sanctioned. Pilot Skill event for 4 rounds of 2 tasks each. $12 entry fee with 90% returned to winners 1-4 overall and 1st each round. Food, Drinks, raffle and all that stuff.
100 open acres to fly over. 3800 sq. ft. shelter with concrete floor. electrics, Kitchen, indoor facilities. starts 9 AM.

#2. Sat. April 05, '03: 3rd Annual Jetero RC $1000.00 Cash Classics Warbird Races.
Starts 9 AM. 50% static scale and 50% racing, plan 4 rds. Limited to first 20 pilots. Can win $400 cash. $25 entry fee includes lunch. Any replica of a recip engined propeller military aircraft, or a civil aircraft with a mil. version, or an acft. that competed in closed or overland course racing and in service 1935 and later. Wing area / eng. size rules. Arfs OK.
(Not for the faint of heart warbird modeler.) "No Guts -- No Glory"

#3. Sun. April 06, '03. Field opens 9AM. 7th Annual Jetero Anniversary Celebration Open Fly-In for any RC acft. No landing fees. Just FUN and celebration of our full 7 years on our Club-Owned Flying Facility. Food and drinks available. Be our guest.
See old Friends and meet new ones. Introductory RC lessons available with club trainer.

All events AMA sanctioned.
Old 01-11-2003, 09:19 PM
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Tx_RcFlyer
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Default # Events for Houston TX area.

what events are going to be used at the fun fly?
Old 01-11-2003, 09:50 PM
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wgeffon
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Default # Events for Houston TX area.

Those guys always have great events.
I wish I could be there........
Old 01-19-2003, 06:08 AM
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Default Rounds / Events

Originally posted by tedster
what events are going to be used at the fun fly?
Rounds / Events and Tasks: Jetero Fun Fly 02 / 02 / '03

Round 1.
1. Take-Off, Climb and Glide, Land in designated area. Touchdown, total 60 sec.
2. Touch and Go landings for 1 minute, landings within designated area for a maximum of 10 landings at 6 points each.
a. Cannot cross safety line. Crossing SL will terminate flight and cancel last landing score.
b. 180* heading change (nominal) between landings.
c. T & G from glide does not count for 10 T & Gs. 2nd time starts at throttle-up from Glide landing.

Round 2 Timed event.
1. Bomb Drop. Supplied or own non-servo operation.
2. Limbo.
3. Total time 3 minutes from first throttle up.
a. Minimum of 1 pass over target area prior to starting the limbo from a 360* turn around after TO. Bomb drop score is bomb at rest.
b. All limbos will be performed in same direction.
c. Maximum of 10 Limbos for count. Sliding scale for score :
Scale is 30, 25, 20, 15, 10, 10, 15, 20, 25, 50.
ONE inverted pass may be accomplished for twice that pass' score.

Round 3
1. Out and Back Race. Up to 4 aircraft per race. Full throttle take-off and flight.
Fly straight out until horn blows. Return straight back. Position for win. Race starter Calls any fouls like flying above 15 degrees on out leg or throttle movement or too rich,
2. Balloon Burst. Starter calls for a 3 minute start after O/B event. Models go into an oval track around pylons or close to. Balloons can be burst only on left to right leg.
Balloons broken loose and free are free game until starter calls out of play.
a. Race 60, 45, 30, 15
b. Balloons are; 60 for break, 40 for freeing, 20 for knocking down, and 80 for breaking a free balloon.

Round 4 Timed Event with 2 tasks. 2 minutes from modified le Man's start.
1. Soda Can Spot: Tow a soda can behind airplane with 50' string for a touch in designated area/spot. Soda and Landing separate passes.
2. Precision Spot Landing with roll out to stop with engine running, Stop must be within 2 minutes from signal to start.
a. Starter calls Start and starts watch.
b. Pilot has two (2) minutes to start, take-off, touch soda pop within area, and land to a full stop with engine running.
c. Pilot is not limited on passes, or direction of passes, other than any cross of the Safety Line results in flight termination with no score for any item scored on that leg/pass/etc.
d. Points per marked touchdown spots.

Total Score determines round winner. Overall winner determined by earning 1 point per person bested in each/all rounds. Highest earned points wins. Ties by points in rounds starting first rnd.

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