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Networking
When are you guys going to set this up for multible networking. I for
one would buy 4 copy's if you would adderss this topic. I and some of my friends fly mkland's slope and it would be great if we could fly together. This is not that hard to do. I worked on many games in the past ( Blake Stone, Wolfenstine, Hexon, Heretec a few others ), this is a simple thing to do. If you are worried about Copyright just make it so each computer has to have your cable, Which is what we need anyway. It is kind of lame trying to fly with a friend on one computer and have to split screan and only one RC controler. Do'nt get me wrong I love AFP Pro I think its the best, but why hold us back from its great potentual. Think about it 4 computers around a table, Storming outside, winter and freezing out. I have this setup and we would love to link together and fly together. Multi Player Its just not that hard. http://ycsoaring.com/headphones.gif |
RE: Networking
Right on!! [sm=biggrin.gif]
That is the only thing I doin't like about this sim,could you imagine, if you could go online, then this sim would blow all the others away by a long shot, combined with the excelnt flight physis and awsome graphics! |
RE: Networking
sounds great as most other games can play on line
now this thread is up perhaps the techys will get their heads together and work somthing out. |
RE: Networking
This is the second time I have brought it up. here and on the AeroFly Forum off the Ikarus site.
Think of the fun an practice. Combat off mklands slope site. Coooooooolllllllllllllllllllllllllll |
RE: Networking
This is the second time I have brought it up. here and on the AeroFly Forum off the Ikarus site.
Think of the fun an practice. Combat off mklands slope site. Coooooooolllllllllllllllllllllllllll |
RE: Networking
Online slope combat with the zagis....Ugh...I'm drooling already. Maybe we should get a petition going to motivate the Ikarus guys a little.
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RE: Networking
Now thats what I'm talking about
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RE: Networking
The reason I use computers more, is for the online gaming it offers.
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RE: Networking
Well if AFP would just add the Multi Player mode we could all have fun.
I asked them about this a year ago. No response, they do not know how to implement the multi player engine into there program or they could care less what we the consumer want Come on guys you have split screen, (which is cool if your playing with your girl friend sitting next to you) Just add the multi player engine and make it that we have to have a registered copy on each computer with your cable, Not all of us are out to rip you off we just want to enjoy the full potential of your product. But to really have fun split screen is awkward. |
RE: Networking
out with the old and in with the new I say, thats the one thing that realflight has a real advanage over the other sims. muiltiplayer!!!! muiltiplayer!!!! muiltiplayer!!!! muiltiplayer!!!! muiltiplayer!!!! come on you all lets get something together. :)
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RE: Networking
This issue has been discussed in sim forum a couple time.
There is not problem in making it work. It can be done very easily. The problem is bandwidth. The problem with AFPD and and IP is the physics engine. You cannot compare G2 with AFPD as they are like apples and oranges when it comes to the engines. This says nothing bad about G2 they have their own model and it suits their users needs. However when it comes to AFPD the engine is very complex. The calculations that would have to be sent over IP are not the same as they are for other programs like Half Life, DOOM etc. Those models work off X,Y,Z mapping. AFPD works off something that would look like R,S,T,U,V,W,X,Y,Z type mapping. The calculations are much greater when you are talking actual flight physics. There is much more to explain, but I think you guys know where I'm going with this. This is why MS Flight Simulator 2004 physics engine sucks so bad. They want to be able to keep the multiplayer option avaiable. You don't think Microsoft has enough money to create an engine that would destroy everything else out there? Heck ya ... problem is that takes away multiplayer options until everyone owns a DS-3 or super high speed Internet connection. Anyhow .... I know IPACS has a working IP model working and testing. The problem is you need to rob Peter to pay Paul. Which would you have? Better physics? Multiplayer? |
RE: Networking
Understandable for IP, Would you still have the
same problems using lets say 4 computers linked by a network switcher or Hub (slower than a switcher) but still allot faster than IP. |
RE: Networking
Switches and routers use the same IP technology as your Internet provider.
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RE: Networking
ORIGINAL: STLPilot However when it comes to AFPD the engine is very complex. The calculations that would have to be sent over IP are not the same as they are for other programs like Half Life, DOOM etc. Those models work off X,Y,Z mapping. AFPD works off something that would look like R,S,T,U,V,W,X,Y,Z type mapping. The calculations are much greater when you are talking actual flight physics. There is much more to explain, but I think you guys know where I'm going with this. |
RE: Networking
ORIGINAL: Lightfoot The physics engine is handled entirely on the local computer so even though it is complex, the local computer handles all of the number crunching. For internet play, all that is required on the remote computer is the display. That means that all that has to be transferred is the image, xyz coordinates, and attitude, basically the information that is required to pass through the video card to simulate the model image at a given point in time. There are other methods of handling this that are even more efficient but this seems to be the normal practice. The physics engine does not have to come into play as far as passing information across the internet. In fact it is probably a lot easier than doing on most games. By it's nature hacking and cheating is of little value for a non-combat flight sim. As I understand it, that removes a lot of what makes programming multi-player hard. |
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