Go Back  RCU Forums > Electric Aircraft Universe > Park Flyers & Backyard Flyers
Reload this Page >

Parkzone Sonic Combat Module with Arduino

Notices
Park Flyers & Backyard Flyers Discuss RC Parkflyers and rc backyard flyers in this forum

Parkzone Sonic Combat Module with Arduino

Old 07-16-2014, 07:43 AM
  #1  
planga
Junior Member
Thread Starter
 
Join Date: Jul 2014
Posts: 2
Likes: 0
Received 0 Likes on 0 Posts
Default Parkzone Sonic Combat Module with Arduino

Hi guys,

Wanted to see if anyone has tried/accomplished interfacing the sonic combat module (the newest version) to an Arduino board? I have it hooked up, but I don't know what the fire pin on the combat module expects to receive when you want it to fire.

It looks like some of you (Alex / critterhunter / johnpcunningham) in another thread (http://www.rcuniverse.com/forum/park...s-new-mod.html) have figured out what signal to send to the fire pin. Do you know / can you share that info ...maybe even some C code on how to program that output from the Arduino to the fire pin? I assume its just some pulsed signal maybe for a particular duration? I'm only slightly electronically literate and I don't have a scope to use to try and determine what is going on. I am programmer though, so if I knew what to output, I could most likely code it.

I'm also unsure what the hit pin sends out when the unit is hit. I suspect that the "Hit" pin is normally low and simply goes high when hit. I haven't had a chance to try the this yet, but will be experimenting with this over the next few days and will post my findings.


Thanks!
-Patrick
Old 08-21-2015, 12:52 AM
  #2  
jamyrb
Junior Member
 
Join Date: Nov 2006
Location: Haugesund, NORWAY
Posts: 1
Likes: 0
Received 0 Likes on 0 Posts
Default

I am also working on a new arduino Interface for Sonic Combat Module.
Signal for triggering the module:
At rest: continious high (inverted signal)
Fire: Low 80ms, ( (high 500us, low 30us) x7 ), low 16ms) x3.

Signal explained:
Not firing: normally high
Firing: First 80ms low, burst of 7 high, repeating burst 3 times With 16ms delay between, and back to high after finished.

Plan is to make different "game-parameters": max flight time, max number of hit before "dead" (no motor recover), limited ammo.

With some friends we have ordered some EPP P-51 Mustangs from Hobbyking.

Last edited by jamyrb; 08-21-2015 at 04:43 PM.

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Thread Tools
Search this Thread

Contact Us - Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service - Do Not Sell My Personal Information -

Copyright 2021 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.