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-   -   1/12 scale combat launcher (https://www.rcuniverse.com/forum/rc-combat-94/6773949-1-12-scale-combat-launcher.html)

iniklass 12-18-2007 02:43 PM

1/12 scale combat launcher
 
I`m looking for a 1/12 scale combat launcher for a Great Planes Mustang. Doe´s anybody have a drawing or picture of such a launch tool. Dollys with wheels are no good with us in the winter since the grass field gets either very wet and soft or covered by snow.

longdan 12-24-2007 03:55 AM

RE: 1/12 scale combat launcher
 
Why not hand launch it?

Merry Christmas.

Clean 12-24-2007 08:17 PM

RE: 1/12 scale combat launcher
 
There are plenty of threads on launchers, catapults, whatever. Last time I opined on it I upset a man who had spent quite a bit of time on one I reckon. Anyways, if you use the Search function of the forum and limit the search to the combat section, you should have quite a list of threads to thumb through.

On a quick aside though, what are you powering your Mustang with? I've seen plenty of these now with 25's in the nose and the handlaunch is quite easy. With a 15 in the nose you will have to mind your maners and a catapult will probably be the best option. However, you'll have to consider how much fun it will be carting, setting up and walking to your catapult everytime you want to fly your 'Stang. If you have a 25 in the front, get some help launching for the initial flights and once your comfortable you'll find a simple underhand launch much more enjoyable.

Enlighten us, what is your motor of choice?

OzMo 12-25-2007 09:32 PM

RE: 1/12 scale combat launcher
 
my launcher looks just like my good friend I fly combat with:D;)

vertical grimmace 12-26-2007 10:50 AM

RE: 1/12 scale combat launcher
 
It seems back in the early days of 704 (2105) combat, The launcher was a popular idea. Airkill used to sell plans for one built out of 2x4s and used a bungee powered cradle that remained attached to the base.
These were abandoned almost immediately as they were somewhat big and heavy. The biggest problem is the sudden forward motion would tend to make you engine go lean at exactly the wrong time for this to happen.
It really is best to learn the ropes of hand launching as it works fine. I prefer to hold my planes around the canopy area at the center of gravity. I have even added some wet or dry sandpaper here to get a good grip. I use the under hand launch technique. I prefer this because, as the pilot an overhand launch usually results in exhaust in my eyes. I have never had a failed launch attempt this way with a 2610 model. It works very well.
The biggest trick is to not throw the model hard. You want it to leave your hand in a straight line with the nose slightly up. The problems I see generally are planes thrown hard and forced into unsafe attitudes that cannot be corrected because the plane is close to a stall. It is important to keep the nose down and allow the model to fly away with a gentle climb out. You do not want to stall and snap by giving any quick elevator input.
Good luck and have fun.


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