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-   -   Flaperon Settings with JETI DS-16 (https://www.rcuniverse.com/forum/rc-jets-120/11638011-flaperon-settings-jeti-ds-16-a.html)

hboost 04-07-2017 07:42 PM

Flaperon Settings with JETI DS-16
 
I am trying to figure this out. I got the flaperon to work with the butterfly settings but here is the problem:

1- I can't find a way to disable the ailerons from moving downward(when turning right-left) when flaps are deployed. From my understanding with flaperons once the flaps are down they need to be fixed in the down position and only one aileron move upward (right/left). Turn left -left aileron up -right aileron don't move(stay down) and vice versa.
2-I tried giving delay for deployment without any effect

any help is appreciated

bluelevel 04-07-2017 08:50 PM

What air frame are we talking about here? Why do you insist on using the Ailerons as Flaperons? I do not know any model aircraft that has dedicated Flaperons only Flaps and Ailerons.

Where did you enter the delay and what exactly do you want to achieve? Do you really want a delay or just slow down the movement?

Thomas

Dr Honda 04-08-2017 03:43 AM

OK... I know I'm just reading this wrong... but let me verify...


You are using "Flaperon" with a single surface on each wing... right? (not separate flaps, and ailerons) I read over it a couple times and am confused.


If that's the case... and you are saying that with the flaps down.. the surface is trying to go down more, when using the aileron function... then when you need to do is set the "MAX travel" in the servo set up screen. That will keep the surface from over-traveling it's mechanical limit.

Also... if you are using a half flap position... then they will still move both ways to control the roll, until they reach the set limit.


FYI... you will also want to check that on your elevator, so when you add in the flap compensation... the stick won't over-run the surface. This is why Jeti gives both the travel, and the max limit in the servo menu. The travel will give you the "Input stick" limit... and the MAX limit will limit any mix, where the sum of the 2 inputs could break something.



If you are simply trying to fix one flap down... that's not how flaperon works. Both surfaces will move, assuming they have not reached a physical limit. Otherwise, you will get differential roll... and will couple a yaw movement. What I'm saying is... if one surface is down, as a flap... and the other goes up... then you will have significant more drag on one side, and it will yaw to that side. So... assuming the surface can move... then you should sill have movement in both to try an help with that. (but with flaperons, it's never perfect) In this case... if it's bad... you can use a program mix to add rudder to compensate as the flap function is added.

hboost 04-08-2017 11:29 AM


Originally Posted by Dr Honda (Post 12324523)
OK... I know I'm just reading this wrong... but let me verify...


You are using "Flaperon" with a single surface on each wing... right? (not separate flaps, and ailerons) I read over it a couple times and am confused.


If that's the case... and you are saying that with the flaps down.. the surface is trying to go down more, when using the aileron function... then when you need to do is set the "MAX travel" in the servo set up screen. That will keep the surface from over-traveling it's mechanical limit.

Also... if you are using a half flap position... then they will still move both ways to control the roll, until they reach the set limit.


FYI... you will also want to check that on your elevator, so when you add in the flap compensation... the stick won't over-run the surface. This is why Jeti gives both the travel, and the max limit in the servo menu. The travel will give you the "Input stick" limit... and the MAX limit will limit any mix, where the sum of the 2 inputs could break something.



If you are simply trying to fix one flap down... that's not how flaperon works. Both surfaces will move, assuming they have not reached a physical limit. Otherwise, you will get differential roll... and will couple a yaw movement. What I'm saying is... if one surface is down, as a flap... and the other goes up... then you will have significant more drag on one side, and it will yaw to that side. So... assuming the surface can move... then you should sill have movement in both to try an help with that. (but with flaperons, it's never perfect) In this case... if it's bad... you can use a program mix to add rudder to compensate as the flap function is added.

Thank you for the reply, I did not understand my post myself lol. But you nailed it!
Now is there a way to disable the ailerons on take off flap,landing flap so that the Ailevator would be active?
So basically with no flaps Ailevator and Aileron active, and with flap position 1 and 2 -Ailerons disabled and only Alivator active.
Trying to figure this out.
Thanks for the help

Dr Honda 04-08-2017 12:40 PM

You have Elevons too? Like with an F16 or F-18?

If that's the case... and you have enough authority... just forget the ailerons.

BUT... you can turn off the ailerons with the flaps coming down. Just mix them as a function of the Elevons. Then, couple them to the flap switch, so they are only on when the switch is in the "Up" position.

The nice thing is with Jeti... you can mix dang near anything you want.

hboost 04-08-2017 08:22 PM


Originally Posted by Dr Honda (Post 12324644)
You have Elevons too? Like with an F16 or F-18?

If that's the case... and you have enough authority... just forget the ailerons.

BUT... you can turn off the ailerons with the flaps coming down. Just mix them as a function of the Elevons. Then, couple them to the flap switch, so they are only on when the switch is in the "Up" position.

The nice thing is with Jeti... you can mix dang near anything you want.

Yes it for an f16,
Now I got everything to work I did a flap to aileron mix and flaps are working but dont know how to
turn off the ailerons on flaps down, can you walk me through the process, do I have to do another mix?
thanks

Dr Honda 04-09-2017 03:18 AM

OK... I have a Tam's F-16, and there aren't ailerons on the wings at all. SO... the elevons should have enough authority on their own. You could just remove the aileron function.

anyway, if you want to turn the ailerons on and off, you will need to start over.


1) Set up the radio with the elevons as the primary mixed control. (for the wing type)

2) Set the flaps up on a switch.

3) Use 2 program mixes to the flap servos to act as ailerons. (elevon to flap mix) you need one mix for each servo.

4) Assign a switch to turn those 2 mixes on and off. (use the flap switch for that)

5) Set the limits on the mix, and flaps so you don't rip up anything.


That should do it. But, like I said... on an F16, you have enough elevon that you don't need ailerons at all. That's why Tam removed then on the V2 models he made. (v1 had them)

Ceeray 04-09-2017 04:15 AM

I personally like using flaperons with tailerons. Gives a more axial roll and I like to be able to slow down the plane with flaps instead of AoA increase. But thats just me.


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