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Turn spin control stick input?
What are the control stick inputs for a 2 1/2 turn spin just after stalling the plane? Thanks.
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RE: Turn spin control stick input?
For a Positive Spin:
Hold up elevator as plane slows until it stalls, as the nose begins to fall, continue to hold up elevator, then quickly give the same direction rudder and aileron in the direction of the wing tip that falls more. Hold the above until you are almost done with 2.5 rotations. You can experiment with getting off any of the inputs to make the spin more controllable and predictable to end the spin better. For a Negative or inverted Spin: Starting inverted, hold down elevator as plane slows until it stalls, as the nose begins to fall, continue to hold the down elevator, then quickly give the same direction aileron and oposite direction rudder of the wing tip that falls more. Hold that till the spin is done. Both of these are the same control inputs you would give for a snap roll. Positive snap is same direction rudder and aileron with up elevator. Negative snap is aileron in roll direction of snap with opposite rudder and down elevator. Hope this helps ed |
RE: Turn spin control stick input?
Easy, just rudder - in the direction the plane wants to rotate (don't force it into a particular direction, let the plane decide)
Once the nose has dropped and the spin is initiated, maintain up elevator and feed in aileron as required to control the rate. Do not add aileron to initiate the spin, that will score you a zero! |
RE: Turn spin control stick input?
Dive & Scott: Got it. Thank you guys.
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