Getting proper turret rotation speed.
#1

Thread Starter

Is there a way, not involving the TCB, to adjust the turret rotation speed? Not making it adjustable, but to set it to prototype speed. I want to give my M10 the proper, slow, hand-cranked rotation speed of about 80 seconds for a complete rotation. I don't battle, so I'm not worried about the disadvantage, I'm a scale modeler who likes play with my models.
#4

Thread Starter
#5


I think you have to have the programming cable to change end points on that radio. Myself, I just use the proportional speed and don't run the turret rotation as fast. Most people complain that the turret turns too slowly, especially for the more modern tanks, this is the first time I've seen anyone trying to slow them down. Perhaps a small resistor in line with the motor? Maybe start with the 100 ohm resistors that we use for the LEDs and see if that slows it down?
#6

Thread Starter

I think you have to have the programming cable to change end points on that radio. Myself, I just use the proportional speed and don't run the turret rotation as fast. Most people complain that the turret turns too slowly, especially for the more modern tanks, this is the first time I've seen anyone trying to slow them down. Perhaps a small resistor in line with the motor? Maybe start with the 100 ohm resistors that we use for the LEDs and see if that slows it down?
#7


I'm pretty sure a small resistor would slow the top speed regardless of what radio you're using. I'm very interested to see how this turns out, so please do post results.
#8

You may try the Diode speed control on the SEAD site
Create exciting Web pages - http://www.mcwebsoftware.com
Near the bottom of the page
The main advantage of this over a resistor is the current is not limited, only the voltage, as resistor alone may make the motor too sluggish to move the weight of the turret
Create exciting Web pages - http://www.mcwebsoftware.com
Near the bottom of the page
The main advantage of this over a resistor is the current is not limited, only the voltage, as resistor alone may make the motor too sluggish to move the weight of the turret
#9

You may try the Diode speed control on the SEAD site
Create exciting Web pages - http://www.mcwebsoftware.com
Near the bottom of the page
The main advantage of this over a resistor is the current is not limited, only the voltage, as resistor alone may make the motor too sluggish to move the weight of the turret
Create exciting Web pages - http://www.mcwebsoftware.com
Near the bottom of the page
The main advantage of this over a resistor is the current is not limited, only the voltage, as resistor alone may make the motor too sluggish to move the weight of the turret
#10

Thread Starter

I agree, a diode will be better than a resistor, you may need a few diodes however. This will effectively lower the voltage supplied to the motor not the current. 1N4001 should work, don't use a small signal diode (small glass type) they may not have the current capability.
#11

#12

Thread Starter

Quoting Zaloga: "The lack of a power traverse for the turret was a significant drawback in tank fighting, as it took nearly eighty seconds to traverse the turret 180 degrees."
That's the goal.
That's the goal.
#14


Linear speed scales down. If the real tank can cover 60miles in one hour, the model should cover 60/16 so 3.75 miles in the same hour.
Weight scales down by a factor of 3. So a 60,000lb real tank should be 60,000/16/16/16 (length,width,height) to get a scale realistic 14.64lb model.
Rotational speed doesn't scale down I don't think. For example if your tank is running at a scale realistic speed, the wheels are still rotating at the same RPM as the real one. They're just 1/16th the diameter which is what gives you 1/16th the speed of the real one. So your turret should rotate at the same RPM as the real one, but the tip of the muzzle will be moving 1/16th as fast, because it's only 1/16th the distance away from the axis of rotation. You're rotating at the same RPM but how far you are from the center will determine how "fast" you're going. I'm sure someone smarter than me can prove me wrong though. Math was never my strong point.
Last edited by BorisS1990; 03-06-2022 at 07:12 PM.
#15

Thread Starter

I get what you mean, but I don't think so.
Linear speed scales down. If the real tank can cover 60miles in one hour, the model should cover 60/16 so 3.75 miles in the same hour.
Weight scales down by a factor of 3. So a 60,000lb real tank should be 60,000/16/16/16 (length,width,height) to get a scale realistic 14.64lb model.
Rotational speed doesn't scale down I don't think. For example if your tank is running at a scale realistic speed, the wheels are still rotating at the same RPM as the real one. They're just 1/16th the diameter which is what gives you 1/16th the speed of the real one. So your turret should rotate at the same RPM as the real one, but the tip of the muzzle will be moving 1/16th as fast, because it's only 1/16th the distance away from the axis of rotation. You're rotating at the same RPM but how far you are from the center will determine how "fast" you're going. I'm sure someone smarter than me can prove me wrong though.
Linear speed scales down. If the real tank can cover 60miles in one hour, the model should cover 60/16 so 3.75 miles in the same hour.
Weight scales down by a factor of 3. So a 60,000lb real tank should be 60,000/16/16/16 (length,width,height) to get a scale realistic 14.64lb model.
Rotational speed doesn't scale down I don't think. For example if your tank is running at a scale realistic speed, the wheels are still rotating at the same RPM as the real one. They're just 1/16th the diameter which is what gives you 1/16th the speed of the real one. So your turret should rotate at the same RPM as the real one, but the tip of the muzzle will be moving 1/16th as fast, because it's only 1/16th the distance away from the axis of rotation. You're rotating at the same RPM but how far you are from the center will determine how "fast" you're going. I'm sure someone smarter than me can prove me wrong though.
Last edited by Maccrage; 03-06-2022 at 07:13 PM.
#16

I wonder if another way of looking at it is that time doesn't scale for the operator? Despite the tank being 1/16th the operator is still a human who experiences the passage of time the same way the humans who operated the actual tanks did. Likewise loading times, time to travel a scale mile, etc should all take as long as they took for the real humans who operated the real things and went the real distances. Does that seem sensible?
#17

Thread Starter

I wonder if another way of looking at it is that time doesn't scale for the operator? Despite the tank being 1/16th the operator is still a human who experiences the passage of time the same way the humans who operated the actual tanks did. Likewise loading times, time to travel a scale mile, etc should all take as long as they took for the real humans who operated the real things and went the real distances. Does that seem sensible?
Last edited by Maccrage; 03-07-2022 at 11:44 AM.
#18


I wonder if another way of looking at it is that time doesn't scale for the operator? Despite the tank being 1/16th the operator is still a human who experiences the passage of time the same way the humans who operated the actual tanks did. Likewise loading times, time to travel a scale mile, etc should all take as long as they took for the real humans who operated the real things and went the real distances. Does that seem sensible?
#19


This might be a place to apply "scale effect". All the best static modelers lighten their paint a bit for scale effect because when you scale a vehicle down they say it looks darker than it's full sized counterpart. Perhaps we should apply scale effect to time as well? I still think a ten second rotation would look a lot more realistic and some will still find it too slow. Ten seconds can be a lot longer than you think, especially when you're trying to line up on a P3 or a Hetzer that has you in its sights!!
#20


I wonder if another way of looking at it is that time doesn't scale for the operator? Despite the tank being 1/16th the operator is still a human who experiences the passage of time the same way the humans who operated the actual tanks did. Likewise loading times, time to travel a scale mile, etc should all take as long as they took for the real humans who operated the real things and went the real distances. Does that seem sensible?

#21
Senior Member

I found out the turret rotation speed for a Tiger 1 on the internet and adjusted the speed on my Elmod board’s parameter adjustments. I really enjoy the realism offered by aftermarket boards. I just received a Beier as replacement but haven’t installed it yet.
#22

I found out the turret rotation speed for a Tiger 1 on the internet and adjusted the speed on my Elmod board’s parameter adjustments. I really enjoy the realism offered by aftermarket boards. I just received a Beier as replacement but haven’t installed it yet.
https://youtu.be/EaCxeZdOMZ0
https://youtu.be/EaCxeZdOMZ0
#23

It should be noted the Tiger One turret rotation speed was variable, depending on the engine RPM, that determined the rotation speed of the turret, so they could make it turn faster if need be by revving up the engine. I read the difference in speed for various RPMs (can't remember where). This was also true of the Panther and the King Tiger turrets. I'll look for the table or chart I read.
Steve
Steve