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RC Tank F.A.Q.

Old 02-24-2009, 04:23 PM
  #76  
TrackmaintainerMike
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Default RE: RC Tank F.A.Q.

How does one get the cannon on a Heng Long 1/16 snow leopard more powerful?
Is there a spring mechanism, or is it air powered?
Mine is so weak, it won't even shoot through the paper target.
Old 02-24-2009, 04:25 PM
  #77  
TrackmaintainerMike
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Default RE: RC Tank F.A.Q.


ORIGINAL: shenlonco

the perfect airsoft battle ammo!


paint balls that work with your tanks they can be found on the web or on E-bay here

[link=http://stores.ebay.com/Mesa-Paintball-Supply-and-Hobby]paint balls[/link]

Truly 100% biodegradable bb's they degrade in a few days and explode on impact...NO MORE MESS!
Can be purchased here.[link=http://www.xtremez.com/airsoft/product_information.asp?number=BBFE1700&dept=487]100% biodegradable bbs[/link]

Vedios showing paintballs breaking at 20ft they can break from over 30ft! and the Bio BB's exploding on impact leaving a white chalk like mark on another tank.
[link=http://www.youtube.com/watch?v=fdqF7bTbBrU]Paint ball testing[/link]

[link=http://www.youtube.com/watch?v=sbgOi4ypuNc]Bio BB testing exploding on impact[/link]
Great info to know.
The stock b.b.'s that came with my heng long are not that great.
Old 02-26-2009, 03:57 PM
  #78  
casey.glynn
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Default RE: RC Tank F.A.Q.

I have a H.L. panther tank. I am looking to replace the rear idler wheels. I saw your description on the site but im still foggy on how to remove the pressed in axel. mine looks diffrent than picture. thank you
Old 03-06-2009, 11:45 PM
  #79  
skitt
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Default RE: RC Tank F.A.Q.

Decided to add pics from the inside of a Walker Bulldog tank. May help someone else to see the layout before you open yours up

Skitt
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Old 03-25-2009, 06:02 PM
  #80  
Icemaster2111
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Default RE: RC Tank F.A.Q.

Hello to all!

I'm doing some upgrades in my HL Tiger I, now i have recoil on the gun barrel and i hope can shoot using CO2 soon , the recoil it's
programmed under a lynxmotion Atom Mini Bot Board and a Bx24, soon i'll post photos to give new ideas to everybody


My questions are about motor and HL electronics...

I'm 99% sure that HL motors from factory are two 380, it's truth?

I want to change these motors for a pair of truck puller 2, i know these motors are bushless i'm rigth?

If these motors are brushless needs a speed controller so it's possible to keep the old control board without change the HL factory and use a speed controller? or exist a brushed high torque motor for this control board without burning the HL electronics at max speed? (I know exist some new boards like RX18 but i'm not interested)

A graupner 750 can burn HL electronics?

Thank you for all your answers
Old 06-17-2009, 07:18 PM
  #81  
summvideo
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Default RE: RC Tank F.A.Q.

PLEASE HELP ! I just received my new Heng Long Tiger 1 S&S with metal gears and treads. My tank came without instructions. How do you load the BBs ? How do you add the smoke oil to the smoker unit ? Also, if I run out of smoking oil, is it the same as I use in my O scale locamotives ?
Old 08-12-2009, 05:07 PM
  #82  
summvideo
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Default RE: RC Tank F.A.Q.

If I want to install metal road wheels on my Tiger, do I have to install a metal suspension too?
Old 08-12-2009, 08:09 PM
  #83  
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Default RE: RC Tank F.A.Q.

PLEASE DON'T post questions here. This thread is for ANSWERS to Frequently Asked Questions (FAQ)

Remember "The Search Engine is your friend"

If that doesn't work, then feel free to post a question in the main forum.
Old 10-03-2009, 07:28 PM
  #84  
pcomm1
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Default RE: RC Tank F.A.Q.


ORIGINAL: summvideo

PLEASE HELP ! I just received my new Heng Long Tiger 1 S&S with metal gears and treads. My tank came without instructions. How do you load the BBs ? How do you add the smoke oil to the smoker unit ? Also, if I run out of smoking oil, is it the same as I use in my O scale locamotives ?
Go here for Tamiya, HL and other RC Tanks Instructions: http://members.iinet.net.au/~wackywheelz/manuals/
Old 01-27-2010, 06:31 PM
  #85  
dash69
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Default RE: RC Tank F.A.Q.

After trying to fit new boxes in my Pershing, I had to use epoxy to make a flat surface to mount them on and blot through the hull. There was only one place to screw it down. I took the safe course and went through the hull.
David
Old 04-02-2010, 12:44 PM
  #86  
supernova1
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Default RE: RC Tank F.A.Q.

I bought a HL Bulldog about a month ago and when I was driving it one of the "Shoulder Weight Wheel" outer halves fell off! Does anyone know where I can find this replacement piece and how can I prevent it from happening again. I never found the piece, it's lost in the yard somewhere.

Thanks
Old 05-04-2010, 10:01 PM
  #87  
Speedyman
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Default RE: RC Tank F.A.Q.

I am having problems with the barrel of my Upgrade Version Metal Track DAK Pz.Kpfw.IV Ausf.F-1 1/16 Scale Radio Control Model w/ Smoke & Sounds I think it is also called panzer 4. I am a newbie to this hobby but I do build and fly RC planes. The barrel will not go up or down but everything else works ok. I don't believe the motor is gettiing any power because I hear no noise from the notor nor can I feel any motion when i Put my finger on the gear of it.
i really need some help on how to take it apart and check the wiring. I really do not want to send it back to Raiden from all the bad experiences I have read about them. I have sent them E-Mails and was left hanging on the phone until I got tired of using up my minutes.

thank you for any help you can give me
Art.....................
Old 05-09-2010, 11:48 PM
  #88  
four slot
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Default RE: RC Tank F.A.Q.

So please tell me about this Lapping / grinding compound what is this stuff? is it like rubbing compound.
Old 08-12-2010, 03:05 PM
  #89  
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Default RE: RC Tank F.A.Q.

It goes without saying that anyone who takes the time to post photos and a step-by-step guide is aces with me, but I must say the gear run-in procedure did probably very little to wear the gear teeth in,while doing anote worthy job of wearing the axlesthrough the bushings on my never used HL stug gear set- so much so that it is ruined. I think the idea of breaking in a gear set might be overrated to say the least. BTW I did it at moderate speed for 1.5 hours.
Old 08-19-2010, 08:26 PM
  #90  
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Default RE: RC Tank F.A.Q.

As far as running in gears, I think it is obviously a matter of which material is softest, and it is the brass.  If you run the gears on a drill or whatever, you are just removing brass that you really want to preserve as long as possible.  If you want to actually improve gear set function you have to take apart the box and hand file the cast gears. 
Old 11-29-2010, 09:22 AM
  #91  
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Default RE: RC Tank F.A.Q.

GLEN B's STEP BY STEP AIRSOFT GUN UPGRADE FOR MORE POWER!
http://www.rcuniverse.com/forum/m_10165445/tm.htm
Old 12-14-2010, 02:14 PM
  #92  
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Default RE: RC Tank F.A.Q.


ORIGINAL: Richard L.

Q: How do I properly break in a motor?

A: First, mark the motor and its rotation, then remove the motor from the tank. You would want to run the motor without any load at about 1/3 to 1/2 it's rated voltage on the same direction of rotation for an hour or two. This should be long enough to wear the brushes down without arcing. A good voltage to break in a stock 380, 385, or 540 motor is 3 volts. You could tape a couple of Alkaline D cell batteries together in series and tape the wires from the motor to the batteries' terminals and let the motor run until the batteries are dead. I find it easier to clamp the wires from the motor to a single shorter 3V lithium cell, which doesn't cost much more than a couple of D cells.

If you don't want to use an electric drill to break in your metal gears, then you can break in your motor first using the method above, then use the motor to break in the metal gears.
in the old days of brushed motors for airplanes, you would just put the motor in a glass of water. Eliminates the arcing and really breaks things in nicely.
Old 12-14-2010, 02:26 PM
  #93  
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Default RE: RC Tank F.A.Q.

NT <accidental dupe>
Old 12-14-2010, 03:10 PM
  #94  
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Default RE: RC Tank F.A.Q.


ORIGINAL: shenlonco

GLEN B's STEP BY STEP AIRSOFT GUN UPGRADE FOR MORE POWER!
http://www.rcuniverse.com/forum/m_10165445/tm.htm
I'd be surprised if it hasn't been done already, but thanks to the pictures, I can design my own. I'm thinking all metal case, brushless motor and worm drive with a metal closer tolerance barrel. That should enable to achieve a high fire rate and much higher output power. Hmm... sounds like a good project when my current one winds down.
Old 01-06-2011, 05:37 AM
  #95  
louimperial
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Default RE: RC Tank F.A.Q.

My T-34/85 WSN RC tank right track stop moving forward althought it can still reverse. Both motors are working fine forward and reverse when I tested them on the connectors mounted on the motherboard controlling the left track.  I susupect one of the pins controlling the right forward movement is open or shorted. I will appreciate any suggestion for repair or replacement. Thanks
Old 01-11-2011, 06:19 AM
  #96  
Fireman Tim
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Default RE: RC Tank F.A.Q.

10 tips to consider when starting a battlefield.

You may have thought of many of these, but here we go...

1) What war front will the battlefield represent? And what time frame? Or will it be generic?
For example, the Danville battlefield is France or Belgium, or maybe inside Germany, in late 1944 or early 1945, (but with no snowfall). Although there is a small corner we call "the Russian farm village" because of the thatched huts. Over the years we have played all kinds of battle scenarios on this field, from Dunkirk to Tobruk to Kursk to Cologne. Plus some post-war scenarios.

2) On thing to keep in mind is that there needs to be some natural line-of-sight barriers between the starting points of the good guys and the bad guys. Otherwise, as soon as you yell "Go!", someone will spam the entire spawn area of the opponents!

3) Since you are outdoors, you need to consider drainage. I visited the Texas battlefield just one week after Hurricane Ike, and a couple new terrain features appeared after the storm!

4) A power supply is important for battery charging, so you don't have to tap into car batteries. And a sheltered workbench area for this stuff would be good.

5) Eventually, you might consider crowd control for the spectators and kids of the tankers. Yellow "Caution" tape works well to keep people from stepping on Rommel's defenses!

6) For security reasons, you cannot leave any model buildings outside. Kids will smash them with dirt bikes and burn your army men! So you need to determine a safe barn or garage to store all the structures between battles. If you had unlimited budget, you could run tall chain-link fence around the entire area. Even if it is in the safety of your own backyard, you still need to beware of dogs and cats leaving "land mines" in the dirt.

7) Before your club invests time and money into structures that benefit the entire group, you need to discuss ownership, a "pre-nup", so to speak. Because, as with any hobby or sport, some dude is going to get grumpy and what to take his toys and go home! So everybody needs to be clear on what belongs to the "home team" if splinter groups should happen.

8) Be careful not to build one "mountain" too high. This could become an unfair "sniper loft" where it is impossible to return fire into the apple fins of that sniper. All zones of the battlefield might have a moderate hill position that is relatively similar to other zones.

9) Frankly, I think you will find 40' x 40' to be a little confining. It doesn't look realistic for model tanks to be bumping barrels - when real tanks fought at a distance. So leave some "blank space" for your tanks to run. The Danville indoor field is 60' x 85', and sometimes there is no room to get your wingman at safe distance, and nowhere to hide from danger. The Texas permanent outdoor field is about 50' x 125', which is a little better, because two skirmishes can take place on opposite ends at the same time without crossfire. The Tamiya emitter shoots about 100 feet indoors and about 80 feet in sunshine, so you have room to expand your blueprint. I would suggest going to at least 40' x 60'. That way, two teams can form up at opposite ends of the long rectangle. This rectangle is the shape many competative paintball fields have...not to mention soccer and football. It gives your platoon time to deploy into fire teams before making first contact. That first moment, as you roll out and watch what the enemy is doing over there, is one of the most exciting aspects of the sport!

10) And one final word of advice for the outdoor battlefield, as far as safety goes, is to be sure you have a flat and clear "sidewalk" around the perimeter of the field. Since RC tankers have their eyes on their tanks...and the enemy tanks..then they have to be able to shuffle and side-step around the edges without tripping on a rock or tree root. Old hobby dudes could break an ankle! (Plus, what about wheelchair accessibility around the field, in case someone does break a leg!)

Battlefield Design Ideas:

* Have a series of "objectives" for tank platoons to capture. Maybe each of the four corners could have a valuable enemy strongpoint to capture during certain battle scenarios. One corner could be a radar installation. Others could be ammo dumps, factories, airfields, etc... You can get 1/18th scale ME-262 jets to hide in the woods as an objective. Or find a model rocketry geek with a V-2 rocket to borrow.

* You could base your entire battlefield concept on scenes from your favorite war movies! Have an old wooden factory at the mouth of a railroad tunnel to blow the sh#t out of, like Oddball in Kelly's Heroes. Or a fuel depot on a hilltop to burn, like in the climax of "The Battle of the Bulge". Or build a battle-torn bridgehead like in "The Bridge at Remagen". Or a giant oil storage tank that you can knock over, like John Wayne did with a dozer in "The Fighting Seabeas. Or a big hotel with an anti-tank gun in the basement, like in "The Longest Day". Or a stone oasis to hold on to, like in "Sahara".

* One tank location that I have never seen anyone attempt is the gigantic factory structures of the Stalingrad area. Build factories and warehouses that are two or three scale stories tall inside. Allow for tanks to safely pass through the structures within view of the RC tanker. These buildings might do best on the edge of the battlefield, so guys can actually look down through the bombed out roofs to position their tanks for surprise attacks!

* Or, just do Kursk. Make your entire area into a series of rolling hills of "wheat". Cut tank defense trenches here and there, and have some "burning" farm huts. The hills would have to have enough pitch to hide your apple though. Or maybe a Ferdinand tipped up on it's side to hide behind...or the wing of a crashed Stuka or a small clump of trees....

I don't know. I guess the sky's the limit as to what you could build. -Dana

Here are some other points for you to ponder:

1. Dana is right...40x40 is way too confining. Our field is 85x150 and its still not wide enough. If we did it over again, we'd make the width 100 feet. However, our space is constricted by natural features so it is what it is.

2. We edged our actual playing field with 4"x4"x12' pressure-treated landscape timbers. This initially worked well, but over the years the ends curled up on many and are now not flat. Doesn't look good and we sometimes trip. Go with RR ties or something that will not warp. We have a 6 foot chain link fence with 3 rows of barbed wire on top, all around the site. This was set 6-8 feet back from the landscape timbers, and the resulting pathway is covered in fine pea gravel for drainage purposes. Even though one might think the fence height and barbed wire would provide adequate security, we have still had someone climb over and steal our wooden bridges. We figure it was probably an adult who was building a Garden Railroad somewhere in the neighborhood. If we ever find the guy, he's dead ! [>:]

3. Our greatest challenge is site cleanup each time before a battle. We did not put down any weed barrier material and should have. Almost every time we have to get on our hands and knees and pull weeds. This takes a lot of time and even though we spray weed killer each spring, it doesn't totally solve the problem. We also must remove leaves, mostly in the spring and late fall. We were happy to have a lot of Cottonwood trees along the west property line because they blocked the sun, but they do create havoc when the leaves fall.

4. For 2-3 years we hauled all the setup items in every month. That got old and we had way too much, so we built an 8x20 ft shed inside the fence. Its about full now, but makes it very easy for setup and teardown. And yes we have had people try to break into it, but so far they have failed. These vandals are probably kids with nothing better to do....maybe they belong to the adult who lifted our bridges!!!

5. We built about 40 foot of wood work benches (24" deep), and covered the surface with plastic material to ward off water puddles and rotting. Only a couple have needed replaced so far. We should have built some kind of roof over this or a full enclosure, because every now and then rain will sneak up real quick and then we hustle like H...L to grab tarps to throw over the models, not to mention all the buildings out on the field. This is another very good reason to build inside.

6. We have no onsite electric or toilet facilities. Toilets are within a block at a community center which isn't so bad, but we still charge 7.2v batteries from 12v auto batteries. Buy an extra one to set on the work tables and keep it charged.

7. Our theme is Normandy 1944. We purchased about a 1000 plastic trees over the first 4 years and over time some have become brittle and faded. They are still useable, but we periodically have to clean the dead leaves from them and spider webs, and spray paint them green. We made hedge rows by taking 2x4s varing from 2-4 feet in length, painting them green, then stapling strands of Christmas garland in place and inserting a few trees into drilled holes. These assemblies are then buried in the ground end to end to make roadways for bocage country.

8. We have a lot of hills (covered with the plastic trees) that block line of sight. They force tanks to drive around or over if there is a mountain trail. There is also the bocage country and then some open areas like the Russian steppes. We fight a variety of battles: One is "Defending the Village" in which case the hills limit line of sight firing so there is ample time for the attackers to navigate the area. The defenders set up first in the village with the attackers prohibited from watching, and then the attackers can choose any corner of the field from which to start. This means that sometimes the defenders are facing the wrong direction, and they are limited to moving and firing only after the attackers have reached a certain point or opened fire themselves.

I agree with Dana, be sure you have either no hills that are excessively high or just make a rule that no tank can shoot from the top, because this is certainly a disadvantage to all below. In theory a real tank probably could not drive up there anyhow because of all the trees to get thru.

Another game is "Open Battle".....in this case enemies start on opposite sides of the field but begin moving forward at the same time and may fire at any time. And we also play "Capture the Flag".....which is usually planted at each base camp, not in the village. This makes tanks drive clear across the field to attack. For all the games, we make the players stand behind the landscape timbers, but they can move around anywhere the wish.

9. Our field features include a main river with a couple side branches. The main fork is too steep for any tank to navigate, which forces the use of bridges, but the other side branches are "dry" and can be used to move around the battlefield. Bridges are cast in concrete, so we can walk on them when setting up or retrieving tanks. We have added a good number of Drangon's Teeth to constrict where tanks may drive, and we made very small flags from 1/32 rod (4" long), bent with a short L shape from which hangs a German Land Mine symbol. These are placed at the defenders choosing, usually in the main area where tanks often drive. You'd be suprised how they disappear from sight when you are concentrating on driving around the field and hiding from the nemy. If you run over one....you are dead.....but the catch is...only if a defender sees you run over it. You'd also be surprised how many defenders forget where they put them and they become dead too, assuming an attacker saw them run over one.

10. In the early years we just put down G scale track (2.75" between the rail) for our railroad feature. This actually worked out to European narrow guage in 1/16th scale and was not very accurate for Normandy. Last year we took it up and started to relay the track in European standard guage size, which is 3&5/8s inches between the rail. This meant cutting the G scale track in half, nailing both sides to a long plywood board (5.5" wide) and filling in the center area with proper shaped wood ties. A nail gun is essential, as are a couple blocks of wood cut with grooves to hold the rails at the 3&5/8s" width.

11. Other features you might want to consider are a RR tunnel, lots of small stones here and there to create natural out-croppings, and lots of dioramas that can be moved around. We have cast sandbags and walls from resin and then glued these to 1/2' plywwod borads in sizes vary from 12"x12" and up. Behind these walls and bags we glued soldiers, guns, boxes, cans etc etc., even Pak 40s and 88s. These dioramas can bet set at many different places on the battlefield for authenticity, but don't really enhance the shooting action, unless something like an 88 can be set up with an IR unit. This would be one way to have a visitor play in the game from the sidelines and maybe get them into the hobby. We also have cast long walls out of concrete. These are permanently placed on the field since they can withstand the weather. Doing this also shortens setup time.

12. The last thing I want to mention is that a couple years go we started casting concrete pads (3" deep) in the shape of each building outline (these are foundations in a sense). These were leveled with the earth which makes the structure set at a proper angle, and it also makes it easy to place a building as they only go on their respective pads. Around the pads we poured more concrete and made streets and sidewalks. Once poured and before hardening, we ran a home made tool over the concrete to cast in brick and cobblestone patterns. These are painted a light redish anf yellowish color and it really enhances the feeling of a village.

So, hope all this gives you guys some good ideas and provides some warnings about what not to do. Let's hope that eventually all the clubs can find indoor areas for their battlefields - Panzer Paul
Old 10-20-2012, 06:58 AM
  #97  
jarndice
 
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Default RE: RC Tank F.A.Q.

If you have a spare track pin that will do the job perfectly well, just remember to make sure the pin is the right way round, ie narrow end to narrow end and a sharp tap will see the track pin come out.
Old 12-23-2012, 05:25 AM
  #98  
Der Vista Fux
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Default RE: RC Tank F.A.Q.

As a beginner, can I leave the battery in my tank after use, or must I take it out when finished?
Old 12-23-2012, 07:45 AM
  #99  
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Default RE: RC Tank F.A.Q.

What type of battery?
Nicad and Nimh are ok to leave in, but it's safer to remove a Lipo to prevent mishaps.
Old 12-23-2012, 09:48 AM
  #100  
Der Vista Fux
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Default RE: RC Tank F.A.Q.

Thanks Jim and merry Xmas.  I got a strum. III , and a Pershing, to go with my tiger.

Gene

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