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Variable CofG
Heres a tip I discovered by accident - thought I would share it with you all.
The smoke tank in my model was located in my model just in front of the CofG and I noticed that the 3d ability of that model improved as the diesel (smoke fluid) was used up - not surprising as the GofG moved backwards - but it was a PITA to land with the CofG that far back. So - moved the smoke tank to behind the CofG and got excellent 3d but as the smoke was used up the characteristics got gradualy more tame. Put in 2 smoke tanks - 1 in front of the CofG and one behind - for take off the front tank was filled and once airborne the smoke pump is used to pump the diesel into the aft tank giving lively performance - for landing just pump the fluid (servo switchable festo fitting) back into the forward tank - easy landings. Also useful for finding the optimum CofG - pump fluid backwards and forwards until optimum CofG is found - land - measure the balance point - empty the fluid - use lead or reposition stuff to get that balance back then you can use your smoke pump again for its intended purpose!!! ps - two 12oz tanks fit in nicely in a WH Ultimate plus a 24 oz petrol tank David. |
RE: Variable CofG
You are a very clever fellow.
The only problem with this idea is the added weight of all this stuff. Total weight will be more because of shiftable ballast, but it's a very clever idea. TF |
RE: Variable CofG
RC Boats have been doing something similiar to this for years. They would have a empty tank on one side of th eboat and as the race went on and the fuel was used up, a water pickup would put water into the empty tank, keeping the balance point. Of course the hard part was finding out how slow or fast the tank should fill.
Bruce |
RE: Variable CofG
ORIGINAL: David Banks ps - two 12oz tanks fit in nicely in a WH Ultimate plus a 24 oz petrol tank David. Lighter flies better and it's a lot more fun than having smoke!!!! ?I have done both and I rather not to have smoke,,, mayube on 40% with 150cc of power an extra 1lb or 2lb wouldn't be so bad!!! But that's just me!!! |
RE: Variable CofG
I have found that not everyone thinks lighter flies better.
Weight is definitely the enemy when doing 3d stuff, but for anything else a plane can be too light. Especially for IMAC or other precision aerobatics, some added weight makes the plane steadier and it presents better. Also a lot of people prefer a little extra weight if it is used to make the plane stronger. It's very irritating to put all that money and effort into a new plane just to knock the gear off on the first landing and tear up the bottom of the plane. TF |
RE: Variable CofG
I dont care about the extra 1 and 1/2 pounds - i dont see that weel under 10% of the AUW weight makes that much difference especially with a tuned Zenoah 62 in the nose.
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RE: Variable CofG
I think you would be pleasently surprised to lose that 1 1/2 lbs... Not to mention the weight of the G62 over say a DA 50... But to each his own.
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RE: Variable CofG
Yeah I hear what your saying but the place I fly is just on the west coast of the UK and is prone to frequent breezes of 15 to 20 knots. I have other planes that are very lightly loaded and its a bit like flying a kite on a breezy day - I sometimes ballast lightly loaded models like my 1/3 scale Clipped wing Taylorcraft just to make it flyable!! The difference the extra pound and a half of the smoke set up makes it flyable when otherwise it would not be practical. Much better penetration and acurate tracking - the trade off is higher landing speed but with a 1 mile tarmac strip I usually manage to stop before the end of it !!!:D
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