RCU Forums

RCU Forums (https://www.rcuniverse.com/forum/)
-   WildHare R/C Support (https://www.rcuniverse.com/forum/wildhare-r-c-support-355/)
-   -   cap 232 help needed (https://www.rcuniverse.com/forum/wildhare-r-c-support-355/5747933-cap-232-help-needed.html)

chrispare 04-21-2007 05:52 AM

cap 232 help needed
 
i have a cap with a da50 in it and was wondering how much right thrust i am going to put in it. when i try to go vertical it pulls hard left
also when knife edge it does weird things, any setup help would be appreaciated

Ih82crash 04-21-2007 08:43 AM

RE: cap 232 help needed
 
There is no set amount of right thrust. You just have to add it an then test it until it is right. I would start slow. On another Plane, I had to do the same, so I Just started adding washers to the left side (top and bottom ) until it flew right. I think I ended up with about 4 or so. As far as knife edge goes what is wierd things? If that means pitch and roll, it is fairly common on a cap. You can fix some of it with the CG but the rest you will have to mix out with a radio.

rctom 04-21-2007 08:46 AM

RE: cap 232 help needed
 
The built-in right thrust should be about right. A little added up thrust might help, and check that all the servos are working propoerly.

If it pulls left when you enter an up line (which most planes do) you may want to mix some rudder with the elevator.

I have said many times before that Caps require a lot of trimming and are more of a 3d plane.

TF

RonM 04-22-2007 02:47 AM

RE: cap 232 help needed
 
Hi Chris, what kind of weird things does it do in knife edge?

Ron

chrispare 04-22-2007 06:27 AM

RE: cap 232 help needed
 
in nife edge it goes to the bottom of the plane and rolls left. thats not the weird,if i an say doing a rool donsnt matter which way slow or fast when it gets to the knife edge part it looks like the tail starts to cork screw.But if i go to just knife edge it just does the mentioned.does that mace any sence

Jake Ruddy 04-22-2007 06:52 PM

RE: cap 232 help needed
 
Chris.... you are basically echoing the same issues I have discussed in another thread. You can add 1 or 2 washers for some added right thurst.. but the rest is going to have to be done with Rudder. You will prob need about 2 washers of up thrust as well.

I can tell you that as of today I have about 16% up el. mixed into rudder and about 8% al. to do KE.. it's still not perfect but a lot closer than previous attempts. Slow rolls to KE require a lot of effort to make it look nice because of the amount of mixes needed to make it fly well in KE.

I would consider putting the mixes on a switch because there is much needed that when you go into 3D mode it fights against you... use your rudder and you push the nose as well.


All times are GMT -8. The time now is 05:14 AM.


Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.