Go Back  RCU Forums > RC Airplanes > Aerodynamics
Reload this Page >

Understanding C/G

Community
Search
Notices
Aerodynamics Discuss the physics of flight revolving around the aerodynamics and design of aircraft.

Understanding C/G

Thread Tools
 
Search this Thread
 
Old 09-18-2010, 04:36 PM
  #1  
ceecrb1
Senior Member
Thread Starter
 
ceecrb1's Avatar
 
Join Date: May 2008
Location: Valencia, SPAIN
Posts: 534
Likes: 0
Received 0 Likes on 0 Posts
Default Understanding C/G

Ok so i´m loving my great planes extra 300 sp...

I´m trying to play with the C/G a little. I currently have it stated at the manuals recomended starting point.

Now here is where it gets complicted (for me).
I KNOW that you always set C/G with an empty tank but I just CANT get anything "3d" out of this plane, its far more pattern-like.
Would it be better to set C/G with the tank just half full? As lets behonest, I set the C/G (empty), fill the tank and in a 15min flight, from full am using about 20% of the tank only with the os55ax, so i´m still flying & landing WELL stocked with fuel... ie nose heavy.

ALso, what I really dont understand, like I say I want to move the C/G farther back as I am now very competent with the plane and would like to get it more into a 3d role...
TOday I added some weight behind the wing and moved the C/G from the "starting point" to half way towards the manuals farthest rearward point.
The effect in the air, well I didnt notice any really.. but .. Landing.. the damn thing became a "floater" and it took me about 5 attempts to get it down onto our very short runway. I always thought this was more indacitive of a plane that is NOSE heavy, not tail heavy???

Can someone give me some insight as to what is going on?
Old 09-18-2010, 06:32 PM
  #2  
bkdavy
Senior Member
My Feedback: (1)
 
bkdavy's Avatar
 
Join Date: Sep 2004
Location: FrederickMD
Posts: 2,114
Likes: 0
Received 0 Likes on 0 Posts
Default RE: Understanding C/G

Most planes recommended cg is slightly nose heavy to improve the chances of a successful maiden flight. Once you've flown the plane, you can adjust the CG within a range to achieve the flying style you prefer.

The plane feeling like a "floater" as you move the CG back is related to the tendency of the plane to drop the nose. A plane that is nose heavy will drop the nose at some point as the horizontal stabilizer loses its force to hold it up. With a neutral CG, the elevator doesn't have to apply much force to hold the nose in position, so the tendency to drop the nose is reduced, giving it that "floater" feel. As the plane becomes more tail heavy, other forces come into play and the plane becomes less stable, so don't overdo it.

For most aerobatic planes with symmetrical wings, the neutral CG tends to be right along the thickest part of the airfoil, which generally corresponds with the wing tube or main spar.

As for "tank empty", balancing with the tank half full is pointless. Always balance empty as this is the most rearward CG, and the most unstable condition for planes with the tank ahead of the CG.

Brad
Old 09-18-2010, 06:38 PM
  #3  
ceecrb1
Senior Member
Thread Starter
 
ceecrb1's Avatar
 
Join Date: May 2008
Location: Valencia, SPAIN
Posts: 534
Likes: 0
Received 0 Likes on 0 Posts
Default RE: Understanding C/G

Excelent, basically from what your saying i´m dead on the C/G I need for being able to mix 3d and the pattern (like I was practicing today)

I now only need to extend the throws out to the manuals "3d" settings and give it a real bash tomorrow... They are currently half way between "high" and "3d" as stated in the manual.. I was increasing it is small doses too..

The floating landing is a reall pain in our club, as the runway is very short and at the (whats normally for the weather here) upwind area, just at finals, is an orange grove, planted on higher ground than the runway, so there is always a last minute dive where it accelerates and foats off down the runway (most planes in the club not just mine).
Old 09-18-2010, 10:10 PM
  #4  
pimmnz
 
Join Date: Nov 2005
Location: Auckland, NEW ZEALAND
Posts: 1,961
Likes: 0
Received 1 Like on 1 Post
Default RE: Understanding C/G

'Floating' on landing is simply too much airspeed. Take the model to a safe height each time you move the balance and carry out your normal stall checks. You will soon see the slow speed effects of rearward balances and be able to better judge the correct approach speed. Always use 'up' elevator while landing, of course, 'down' will only increase your speed, and 'float'.
Evan, WB #12.

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Contact Us - Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service -

Copyright © 2024 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.