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Old 04-10-2011, 12:33 PM
  #36  
MaxThrottle
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Default RE: Flaps or flaperons?

As said the pitch is somewhat irrelevent to your issue since you should be able to idle down just about any prop so that it is no longer producing sufficient thrust to continue producing lift. If its nose heavy as you describe it should already be easier.

However, aircraft generally should neither be nose or tail heavy. Nose heavy is just adding extra weight load to the other end of a seesaw causing you to have to add more input force on your side, on the elevator, of the seesaw. For beginners this is sometimes used because it dampens their stick input. Expo is also use to dampen stick inputs. But you can see that it reduces the effectiveness of your elevator control; making it more mushy by making it nose heavier.

Tail heavy there is more weight on the elevator side of the seesaw making it easier to drop your end or the tail in this instance. This is considered unstable and is very sensitive to inputs; prefereable on 3D models.

There is more to it and it depends on the aircraft design but generally you want neither tail or nose heavy. Just learn to fly at the range of the model. Which is why I added the comment that many start out with these models and learn through your dilemma. So rather than masking with reconfiguring the model, see what you can do to fly the model with the techniques discussed.
One of the things that a trainer is supposed to teach you is powered throttle control, Stable approach......

Many skip this, telling by dead stick like approaches, less throttle control used, porpoising on approach, concern over tip stalls or stalls in general.

Either way you should be fine and will learn something none the less; tail heavy, nose heavy, flapperons, spoilerons, Aerodynamic center, Wings MAC, Pitch surface MAC, Neutral point, CG..... Read up on that stuff too. It may help you understand whats going on better.