RCU Forums - View Single Post - Snap Roll (no arguments, please)
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Old 09-01-2011 | 11:10 PM
  #33  
icicles
 
Joined: May 2004
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From: Canberra, AZ, AUSTRALIA
Default RE: Snap Roll (no arguments, please)


ORIGINAL: woodie

John, the 14MZ introduced the concept of 'logic' for conditions which allows you to define multiple triggers to activate conditions. The capability of doing this also exists in the 12Z and 12FG, I am not sure about the 8FG. Anyway, you can set up the condition so it is activated by full elev AND full aileron, for example. This is a very simple example of what 'logic' can do, it has far more functional capability than what I just described.

You set up 'logic' thru the condition programming screens.

Woodie (aka Don Atwood)
Team Acme LG
Team Blenderm
I use logic switching on my setups.
I divide the throttle into 3 positions, lo medium and high
Then use the logic switching on each different throttle position
98% rudder and 98% aileron trigger, they untrigger and about 50% on each


So what that means i can adjust the throws for snaps at three throttle positions
Then i can customise each.

So for example at full power i can adjust a left positive, right positive, left negative, right negative snap all individually

Same for mid and low throttle positions.

I then have a switch for the spins, this gives an idle. And disables the logic switching(snap logic) But lets me customise the throws for my spins.
I also have another switch for the rolling circle, again it disables the logic switching(snap logic) but gives me the chance to customise throws expo etc for the circle

Hope this makes sense. Oh and i'm using the 14MZ

Chris