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Old 05-30-2013 | 05:31 PM
  #3  
Neko
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Joined: Sep 2007
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From: Wilmette, IL
Default RE: Odd Frame-rate behavior (Mac)

Here it is:

tmmodule: (5 modules) (tmsystimer,1) (tmatmosphere,1) (tmrandom,2) (tmfile,4) (tmopenal,20)
tmmodule: init modules=(tmrandom=(seed=713201) ok) done
macosx-cocoa: Program version 5.7.5.3
macosx-cocoa: Library Version 5.7, Copyright (C) 1998-2012, IPACS
macosx-cocoa: http://www.ipacs.de
macosx-cocoa: cpu speed = 2200 Mhz type=5490b78c
macosx-cocoa: mac os version=1068 (10.6.8) (logical mem=2047MB) (physical mem=2047MB)
sim: user preferred language='En'
tmfile_properties: loading tmfile 'config/main.mcf' = (4973 bytes) done
tmopenal: init= (default=Built-in Output) (0:Built-in Output) (version=1.1) (1.1) ok
macosx-cocoa: gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 6750M OpenGL Engine, version=2.1 ATI-1.6.42
macosx-cocoa: (version=2.1) (compatibility profile)
macosx-cocoa: gl: (viewport=16384x16384) (texturesize=8192)
macosx-cocoa: gl: extensions=GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
macosx-cocoa: gl: extensions=(anisotropic filter of 16.00) (gpu shader 4)
sim:
sim: FUNC RenderOpen BEGIN
sim:
tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok
tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok
tminput: searching for input devices...(3)
macosx-inputdeviceusb: searching usb interface (0,0)=(radiointerface) fd7aac7
tminput: 1 devices found= (USB Interface #1) (000000000fd7aac7)
tmmusic: (11 mp3 files found) (playlist = 11 songs)off
sim: loading scenery 'scenery//us-bennetfield'...
tmscene: (10x10) (23x8) (r=5000.00) (sp=-0.86 1.87 1.83) (vp=0.00 0.00 1.80) (ambient=0.05 0.08 0.12) (diffuse=1.09 1.09 1.09) (sphereambient=0.22 0.00 0.00)
tm_scenery_extras: found runway Asphalt
tm_scenery_extras: found corners: -108.57 29.46 -0.31, -108.57 -1.38 -0.14, -23.93 -1.38 -0.07, -23.99 -19.81 -0.08, -18.11 -19.75 -0.02, -18.10 -5.73 -0.05, 17.25 -5.66 0.00, 17.28 -18.49 -0.01, 22.95 -18.38 0.01, 22.95 -1.20 0.01, 107.96 -1.16 0.20, 108.61 29.46 0.06, 75.52 29.46 -0.00, 75.52 47.31 -0.04, 52.60 46.97 -0.06, 52.39 29.46 -0.05, -52.58 29.47 -0.23, -52.56 46.40 -0.11, -76.65 46.40 -0.13, -76.65 29.47 -0.27,
tm_scenery_extras: found pivots: -85.00 14.00 -0.07, 85.00 14.00 0.09,
tm_scenery_extras: found directions: 1.00 0.00 0.00, -1.00 0.00 0.00,
tm_scenery_extras: Loading Pylon Geometry 'objects/pylon_race/pylons_f5d.tgb'
tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb'
tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb'
tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb'
tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb'
tmcollision: init = (tris=37135, 7 MB) (-3512.46 -3512.46 -135.87 - 3818.30 3548.29 313.90) (time=0.14s)
tmcollision: (710 input objects) (6 base objects) (11 instance objects) (0 dynamic objects) (time=0.00s)
tmfile_properties: loading tmfile 'config/scenery-us-bennetfield.tmc' = (909 bytes) done
tmcollision: creating static collisionobjects quadtree = (objects=11) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)
tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44
tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44
tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10
tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10
tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing01.tgb'
tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing02.tgb'
tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing_heli.tgb'
tmscene: scene bounding box = (-3512.46 -3512.46 -135.87) (3818.30 3548.29 313.90)
tmscene: max objects per cell = 409
tmcollision: updating static collisionobjects quadtree = (objects=31) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)
tmscene: shadowmap = 4096x4096 sp=4 (10.00 43.00 185.50 800.00 0.00 0.00 0.00)
sim: done loading scenery (t=1.91s objects=708)
sim:
sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 100.00)
tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m)
tmwindfield: Windfield Map Load from file 'scenery/us-bennetfield/windfield0.twd' successful
tmscene: statistics = (objects=888) (transparent=142) (graphics=98) (graphicsbb=0) (dynamic=0) (decals=0) (water=0) (tris=10732) (shadow faces=0) (btrees=0) (trees=0)
tmfile_properties: loading tmfile 'config/player0.mcf' = (2330 bytes) done
sim: loading model 'visa'...
sim: path='aircraft/visa' geometry='visa' physics='visa' paintscheme='' ...
tmmodelmanager: assigning controller to receiver
tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake
sim: done loading model (t=0.41s, n=63, id=59)
sim:
tmfile_properties: loading tmfile 'config/player1.mcf' = (2302 bytes) done
tmfile_properties: loading tmfile 'menu/settings.mcf' = (97683 bytes) done
tmmodelmanager: (0:airfoil) (1:airfoil) (2:airfoil) (3:airfoil) (4:airfoil) (5:airfoil)
tmmodelmanager: (6:airfoil) (7:airfoil) (8:airfoil) (9:airfoil) (10:airfoil) (11:airfoil) (12:airfoil) assigning controller to receiver
tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake
tmfile_properties: loading tmfile 'config/rc0-000000000fd7aac7.tmc' = (73473 bytes) done
tmmodelmanager: assigning controller to receiver
tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake
tmmodelmanager: assigning controller to receiver
tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Airbrake
sim_update: connecting to server www.aerofly.com= FAIL(-13,43)
sim:
sim: FUNC RenderOpen END = 4.795694 sec
sim:
macosx-cocoa: compute thread started
tm: calibrating radio deviations= 0 3 6 9 -16 25 -36 88
license: license: tml file 'af5-c010.tml' = C010 0000 0507 0503 'aerofly5' 'C010-0FD7AAC7.lic' (activated=1)
macosx-cocoa: compute thread exited
sim: FUNC Shutdown
tmopenal: shutdown=ok