Originally Posted by
on_your_six
I think that you want to use a consumer "toy" software package as a professional design suite. While I have great respect for Real Flight/Phoenix "Toy" simulators etc... they are not serious attempts at providing flight result data for professional use. They might get you into the ball park and section, but never the right row and certainly not the right seat. There is just no instrumentation information available.
Personally, I think that the physics is better in X-Plane... but it is an opinion and that is what it is worth.
You are both right and wrong Six. We have the professional design software but we cannot get it to work with a transmitter interface that would replicate the flight of a model or the input of a model flyer. Again we are not after full size physics. Model pilots yank and bank their models all over the sky and while the software predicts and displays many of the physical flight characteristics it does it only in full size time this does not scale down. No full size aircraft flits about the sky like many RC pilots put their models through. The flight sim can keep up. Sure its toy software but it does this very well. At present your right let’s call them what they are, video games, but you must agree most of the hard work is done. They are constantly improving the correlation between the real world and the physics of the game. Yes we are looking for something a little different than the entertainment development that is in use now. Consider what the sim would be like if one could design an airframe from scratch and not have to alter one that was preloaded in the data bank. Then fly it on the sim with at least a reasonable accurate facsimile of what the flight envelope would be. We are going to look again at X-plane and we now have on loan Realflight and Aerofly apparently there is a new Aerofly in the near future so again thanks to all for your input.
Dennis