RCU Forums - View Single Post - New Twist
Thread: New Twist
View Single Post
Old 01-26-2015 | 04:46 PM
  #3  
ausf's Avatar
ausf
 
Joined: Apr 2005
Posts: 3,084
Likes: 0
Received 2 Likes on 2 Posts
From: , NY
Default

Originally Posted by Panther G
Now that we finally have all this new wonderful modern armor to play with we need to come up with an IR system that can adapt to RC helicopters. Since attack helicopters are such a large part of a ground attack force these days wouldn't it be cool if a scale model heli could pop up from cover and tag a tank with a hit just like the big boys do? It would still be quite challenging for the heli pilot to get a good hit so it would not be a complete slaughter but i think it would be a fun idea to pursue.
I have 6 battle helis from Horizon that send and receiver IR codes to fight each other. You can assign any heli to teams and even ground targets. When hit, the hell will auto-rotate and slowly descend. It's a neat system, so yes it could be done, but you'll need interaction between vendors if you want a plug and play type.

That said, I use a Mako board on my Ketten to fire the Tamiya code. It's directly hooked to the Notek circuit, so when I trip the light via the Tx, the panzerfaust fires the code. Same idea could be used on a heli. The Ketten doesn't take hits, it's a simple El Mod system, but you wouldn't want a heli taking them anyway.

I've thought about setting up a Stuka or Jug in the past to fight tanks, but the logistics of having enough airspace, etc. always stopped me. My sons and I played a game with our ultra micro Corsairs and Mustangs (don't tell my wife) where we'd strafe each other trying to knock lengths of balsa off our heads (yes, we're idiots), so moving that to a tank was a logical leap. My idea would be to try to cross a field without getting killed, but the advantage would always be the tank.

Helis would be ideal, just hover and hunt, no wide turns and lining up. But they're pretty expensive and hard to fly.